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#include <AudioStream_F32.h>
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#include <AudioControlSGTL5000_Extended.h>
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#include <control_tlv320aic3206.h>
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#include "AudioCalcEnvelope_F32.h"
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#include "AudioCalcGainWDRC_F32.h"
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#include "AudioConfigFIRFilterBank_F32.h"
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#include "AudioControlTester.h"
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#include "AudioConvert_F32.h"
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#include "AudioEffectCompressor_F32.h"
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#include "AudioEffectCompWDRC_F32.h"
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#include "AudioEffectEmpty_F32.h"
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#include "AudioEffectGain_F32.h"
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#include "AudioFilterBiquad_F32.h"
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#include <AudioFilterFIR_F32.h>
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#include <AudioFilterIIR_F32.h>
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#include "AudioMixer_F32.h"
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#include "AudioMultiply_F32.h"
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#include "AudioSettings_F32.h"
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//#include "input_i2s_f32.h"
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//#include "output_i2s_OA_f32.h"
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#include "play_queue_f32.h"
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#include "record_queue_f32.h"
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#include "synth_pinknoise_f32.h"
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#include "synth_sine_f32.h"
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#include "synth_waveform_F32.h"
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#include "synth_whitenoise_f32.h"
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#include "synth_GaussianWhiteNoise_F32.h"
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#include "analyze_peak_f32.h"
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#include "analyze_rms_f32.h"
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// #include "control_tlv320aic3206.h" collides much with Teensy Audio
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#include "AudioSwitch_OA_F32.h"
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#include "FFT_Overlapped_OA_F32.h"
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#include "AudioEffectFreqShiftFD_OA_F32.h"
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#include "AudioEffectDelay_OA_F32.h"
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#include "RadioIQMixer_F32.h"
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#include "AudioFilter90Deg_F32.h"
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#include "AudioAnalyzePhase_F32.h"
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#include "AudioFilterEqualizer_F32.h"
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#include "AudioFilterFIRGeneral_F32.h"
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#include "RadioFMDetector_F32.h"
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#include "radioNoiseBlanker_F32.h"
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#include "synth_sin_cos_f32.h"
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