Add play and record queues

pull/5/head
Chip Audette 7 years ago
parent 21a603a009
commit 33dfdcc328
  1. 2
      OpenAudio_ArduinoLibrary.h
  2. 3
      keywords.txt
  3. 74
      play_queue_f32.cpp
  4. 39
      play_queue_f32.h
  5. 116
      record_queue_f32.cpp
  6. 45
      record_queue_f32.h

@ -10,6 +10,8 @@
#include <AudioMixer4_F32.h>
#include <AudioMultiply_F32.h>
#include "input_i2s_f32.h"
#include "play_queue_f32.h"
#include "record_queue_f32.h"
#include <synth_waveform_F32.h>
#include "synth_sine_f32.h"
#include "output_i2s_f32.h"

@ -34,6 +34,8 @@ AudioMemoryUsageMaxReset_F32 KEYWORD1
AudioMixer4_F32 KEYWORD1
AudioMultiply_F32 KEYWORD1
AudioOutputI2S_F32 KEYWORD1
AudioPlayQueue_F32 KEYWORD1
AudioRecordQueue_F32 KEYWORD1
AudioSynthWaveform_F32 KEYWORD1
AudioSynthWaveformSine_F32 KEYWORD1
@ -41,3 +43,4 @@ frequency KEYWORD2
phase KEYWORD2
amplitude KEYWORD2

@ -0,0 +1,74 @@
/*
* AudioRecordQueue_F32
*
* Created: Chip Audette (OpenAudio), Feb 2017
* Extended from on Teensy Audio Library
*
* License: MIT License. Use at your own risk.
*/
#include "play_queue_f32.h"
#include "utility/dspinst.h"
bool AudioPlayQueue_F32::available(void)
{
if (userblock) return true;
userblock = allocate_f32();
if (userblock) return true;
return false;
}
float32_t * AudioPlayQueue_F32::getBuffer(void)
{
if (userblock) return userblock->data;
while (1) {
userblock = allocate_f32();
if (userblock) return userblock->data;
yield();
}
}
void AudioPlayQueue_F32::playBuffer(void)
{
uint32_t h;
if (!userblock) return;
h = head + 1;
if (h >= 32) h = 0;
while (tail == h) ; // wait until space in the queue
queue[h] = userblock;
head = h;
userblock = NULL;
}
void AudioPlayQueue_F32::update(void)
{
audio_block_f32_t *block;
uint32_t t;
t = tail;
if (t != head) {
if (++t >= 32) t = 0;
block = queue[t];
tail = t;
transmit(block);
release(block);
}
}
//assume user already has an audio_block that was NOT allocated by this
//playBuffer. Here, you hand it your buffer. This object takes ownership
//of it and puts it into the queue
void AudioPlayQueue_F32::playAudioBlock(audio_block_f32_t *audio_block) {
uint32_t h;
if (!audio_block) return;
h = head + 1;
if (h >= 32) h = 0;
while (tail == h) ; // wait until space in the queue
queue[h] = audio_block;
audio_block->ref_count++; //take ownership of this block
head = h;
//userblock = NULL;
}

@ -0,0 +1,39 @@
/*
* AudioPlayQueue_F32
*
* Created: Chip Audette (OpenAudio), Feb 2017
* Extended from on Teensy Audio Library
*
* License: MIT License. Use at your own risk.
*/
#ifndef play_queue_f32_h_
#define play_queue_f32_h_
#include "Arduino.h"
#include "AudioStream_F32.h"
class AudioPlayQueue_F32 : public AudioStream_F32
{
//GUI: inputs:0, outputs:1 //this line used for automatic generation of GUI node
public:
AudioPlayQueue_F32(void) : AudioStream_F32(0, NULL),
userblock(NULL), head(0), tail(0) { }
//void play(int16_t data);
//void play(const int16_t *data, uint32_t len);
//void play(float32_t data);
//void play(const float32_t *data, uint32_t len);
void playAudioBlock(audio_block_f32_t *);
bool available(void);
float32_t * getBuffer(void);
void playBuffer(void);
void stop(void);
//bool isPlaying(void) { return playing; }
virtual void update(void);
private:
audio_block_f32_t *queue[32];
audio_block_f32_t *userblock;
volatile uint8_t head, tail;
};
#endif

@ -0,0 +1,116 @@
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "record_queue_f32.h"
#include "utility/dspinst.h"
int AudioRecordQueue_F32::available(void)
{
uint32_t h, t;
h = head;
t = tail;
if (h >= t) return h - t;
return 53 + h - t;
}
void AudioRecordQueue_F32::clear(void)
{
uint32_t t;
if (userblock) {
release(userblock);
userblock = NULL;
}
t = tail;
while (t != head) {
if (++t >= 53) t = 0;
release(queue[t]);
}
tail = t;
}
float32_t * AudioRecordQueue_F32::readBuffer(void)
{
// uint32_t t;
//
// if (userblock) return NULL;
// t = tail;
// if (t == head) return NULL;
// if (++t >= 53) t = 0;
// userblock = queue[t];
// tail = t;
// return userblock->data;
return getAudioBlock()->data;
}
audio_block_f32_t * AudioRecordQueue_F32::getAudioBlock(void)
{
uint32_t t;
if (userblock) return NULL;
t = tail;
if (t == head) return NULL;
if (++t >= 53) t = 0;
userblock = queue[t];
tail = t;
return userblock;
}
void AudioRecordQueue_F32::freeBuffer(void)
{
if (userblock == NULL) return;
release(userblock);
userblock = NULL;
}
void AudioRecordQueue_F32::freeAudioBlock(void) {
freeBuffer();
}
void AudioRecordQueue_F32::update(void)
{
audio_block_f32_t *block;
uint32_t h;
block = receiveReadOnly_f32();
if (!block) return;
if (!enabled) {
release(block);
return;
}
h = head + 1;
if (h >= 53) h = 0;
if (h == tail) {
release(block);
} else {
queue[h] = block;
head = h;
}
}

@ -0,0 +1,45 @@
/*
* AudioRecordQueue_F32
*
* Created: Chip Audette (OpenAudio), Feb 2017
* Extended from on Teensy Audio Library
*
* License: MIT License. Use at your own risk.
*/
#ifndef record_queue_f32_h_
#define record_queue_f32_h_
#include "Arduino.h"
#include "AudioStream_F32.h"
class AudioRecordQueue_F32 : public AudioStream_F32
{
//GUI: inputs:1, outputs:0 //this line used for automatic generation of GUI node
public:
AudioRecordQueue_F32(void) : AudioStream_F32(1, inputQueueArray),
userblock(NULL), head(0), tail(0), enabled(0) { }
void begin(void) {
clear();
enabled = 1;
}
int available(void);
void clear(void);
//int16_t * readBuffer(void);
float32_t *readBuffer(void);
audio_block_f32_t *getAudioBlock(void);
void freeBuffer(void);
void freeAudioBlock(void);
void end(void) {
enabled = 0;
}
virtual void update(void);
private:
audio_block_f32_t *inputQueueArray[1];
audio_block_f32_t * volatile queue[53];
audio_block_f32_t *userblock;
volatile uint8_t head, tail, enabled;
};
#endif
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