F32: AudioStream, AudioConvert, AudioEffectGain...first commit

pull/1/head
Chip Audette 8 years ago
parent 89a5fb96c6
commit 3fc81f189e
  1. 78
      AudioConvert_F32.h
  2. 0
      AudioEffectGain_F32.cpp
  3. 52
      AudioEffectGain_F32.h
  4. 156
      AudioStream_F32.cpp
  5. 98
      AudioStream_F32.h
  6. 4
      OpenAudio_ArduinoLibrary.h
  7. 0
      keywords.txt
  8. 0
      readme.md

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#ifndef _AudioConvert_I16toF32
#define _AudioConvert_I16toF32
#include <AudioStream_F32.h>
class AudioConvert_I16toF32 : public AudioStream_F32 //receive Int and transmits Float
{
public:
AudioConvert_I16toF32(void) : AudioStream_F32(1, inputQueueArray_f32) { };
void update(void) {
//get the Int16 block
audio_block_t *int_block;
int_block = AudioStream::receiveReadOnly(); //int16 data block
if (!int_block) return;
//allocate a float block
audio_block_f32_t *float_block;
float_block = AudioStream_F32::allocate_f32();
if (float_block == NULL) return;
//convert to float
convertAudio_I16toF32(int_block, float_block, AUDIO_BLOCK_SAMPLES);
//transmit the audio and return it to the system
AudioStream_F32::transmit(float_block,0);
AudioStream_F32::release(float_block);
AudioStream::release(int_block);
};
private:
audio_block_f32_t *inputQueueArray_f32[1]; //2 for stereo
static void convertAudio_I16toF32(audio_block_t *in, audio_block_f32_t *out, int len) {
const float MAX_INT = 32678.0;
//for (int i = 0; i < len; i++) out->data[i] = (float)(in->data[i])/MAX_INT;
for (int i = 0; i < len; i++) out->data[i] = (float)(in->data[i]);
arm_scale_f32(out->data, 1.0/MAX_INT, out->data, out->length); //divide by 32678 to get -1.0 to +1.0
}
};
class AudioConvert_F32toI16 : public AudioStream_F32 //receive Float and transmits Int
{
public:
AudioConvert_F32toI16(void) : AudioStream_F32(1, inputQueueArray_Float) {};
void update(void) {
//get the float block
audio_block_f32_t *float_block;
float_block = AudioStream_F32::receiveReadOnly_f32(); //float data block
if (!float_block) return;
//allocate a Int16 block
audio_block_t *int_block;
int_block = AudioStream::allocate();
if (int_block == NULL) return;
//convert back to int16
convertAudio_F32ToI16(float_block, int_block, AUDIO_BLOCK_SAMPLES);
//return audio to the system
AudioStream::transmit(int_block);
AudioStream::release(int_block);
AudioStream_F32::release(float_block);
};
private:
audio_block_f32_t *inputQueueArray_Float[1];
static void convertAudio_F32ToI16(audio_block_f32_t *in, audio_block_t *out, int len) {
const float MAX_INT = 32678.0;
for (int i = 0; i < len; i++) {
out->data[i] = (int16_t)(max(min( (in->data[i] * MAX_INT), MAX_INT), -MAX_INT));
}
}
};
#endif

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/*
* AudioEffectsGain
*
* Created: Chip Audette, November 2016
* Purpose; Apply digital gain to the audio data. Assumes floating-point data.
*
* This processes a single stream fo audio data (ie, it is mono)
*
* MIT License. use at your own risk.
*/
#include <arm_math.h> //ARM DSP extensions. for speed!
#include <AudioStream_F32.h>
class AudioEffectGain_F32 : public AudioStream_F32 //AudioStream_F32 is in AudioFloatProcessing.h
{
public:
//constructor
AudioEffectGain_F32(void) : AudioStream_F32(1, inputQueueArray_f32) {};
//here's the method that does all the work
void update(void) {
//Serial.println("AudioEffectGain_F32: updating."); //for debugging.
audio_block_f32_t *block;
block = AudioStream_F32::receiveWritable_f32();
if (!block) return;
//apply the gain
//for (int i = 0; i < AUDIO_BLOCK_SAMPLES; i++) block->data[i] = gain * (block->data[i]); //non DSP way to do it
arm_scale_f32(block->data, gain, block->data, block->length); //use ARM DSP for speed!
//transmit the block and be done
AudioStream_F32::transmit(block);
AudioStream_F32::release(block);
}
//methods to set parameters of this module
void setGain(float g) { gain = g; }
void setGain_dB(float gain_dB) {
float gain = pow(10.0, gain_dB / 20.0);
setGain(gain);
}
//methods to return information about this module
float getGain(void) { return gain; }
float getGain_dB(void) { return 20.0*log10(gain); }
private:
audio_block_f32_t *inputQueueArray_f32[1]; //memory pointer for the input to this module
float gain = 1.0; //default value
};

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#include <AudioStream_F32.h>
audio_block_f32_t * AudioStream_F32::f32_memory_pool;
uint32_t AudioStream_F32::f32_memory_pool_available_mask[6];
uint8_t AudioStream_F32::f32_memory_used = 0;
uint8_t AudioStream_F32::f32_memory_used_max = 0;
// Set up the pool of audio data blocks
// placing them all onto the free list
void AudioStream_F32::initialize_f32_memory(audio_block_f32_t *data, unsigned int num)
{
unsigned int i;
//Serial.println("AudioStream_F32 initialize_memory");
//delay(10);
if (num > 192) num = 192;
__disable_irq();
f32_memory_pool = data;
for (i=0; i < 6; i++) {
f32_memory_pool_available_mask[i] = 0;
}
for (i=0; i < num; i++) {
f32_memory_pool_available_mask[i >> 5] |= (1 << (i & 0x1F));
}
for (i=0; i < num; i++) {
data[i].memory_pool_index = i;
}
__enable_irq();
} // end initialize_memory
// Allocate 1 audio data block. If successful
// the caller is the only owner of this new block
audio_block_f32_t * AudioStream_F32::allocate_f32(void)
{
uint32_t n, index, avail;
uint32_t *p;
audio_block_f32_t *block;
uint8_t used;
p = f32_memory_pool_available_mask;
__disable_irq();
do {
avail = *p; if (avail) break;
p++; avail = *p; if (avail) break;
p++; avail = *p; if (avail) break;
p++; avail = *p; if (avail) break;
p++; avail = *p; if (avail) break;
p++; avail = *p; if (avail) break;
__enable_irq();
//Serial.println("alloc_f32:null");
return NULL;
} while (0);
n = __builtin_clz(avail);
*p = avail & ~(0x80000000 >> n);
used = f32_memory_used + 1;
f32_memory_used = used;
__enable_irq();
index = p - f32_memory_pool_available_mask;
block = f32_memory_pool + ((index << 5) + (31 - n));
block->ref_count = 1;
if (used > f32_memory_used_max) f32_memory_used_max = used;
//Serial.print("alloc_f32:");
//Serial.println((uint32_t)block, HEX);
return block;
}
// Release ownership of a data block. If no
// other streams have ownership, the block is
// returned to the free pool
void AudioStream_F32::release(audio_block_f32_t *block)
{
uint32_t mask = (0x80000000 >> (31 - (block->memory_pool_index & 0x1F)));
uint32_t index = block->memory_pool_index >> 5;
__disable_irq();
if (block->ref_count > 1) {
block->ref_count--;
} else {
//Serial.print("release_f32:");
//Serial.println((uint32_t)block, HEX);
f32_memory_pool_available_mask[index] |= mask;
f32_memory_used--;
}
__enable_irq();
}
// Transmit an audio data block
// to all streams that connect to an output. The block
// becomes owned by all the recepients, but also is still
// owned by this object. Normally, a block must be released
// by the caller after it's transmitted. This allows the
// caller to transmit to same block to more than 1 output,
// and then release it once after all transmit calls.
void AudioStream_F32::transmit(audio_block_f32_t *block, unsigned char index)
{
for (AudioConnection_F32 *c = destination_list_f32; c != NULL; c = c->next_dest) {
if (c->src_index == index) {
if (c->dst.inputQueue_f32[c->dest_index] == NULL) {
c->dst.inputQueue_f32[c->dest_index] = block;
block->ref_count++;
}
}
}
}
// Receive block from an input. The block's data
// may be shared with other streams, so it must not be written
audio_block_f32_t * AudioStream_F32::receiveReadOnly_f32(unsigned int index)
{
audio_block_f32_t *in;
if (index >= num_inputs_f32) return NULL;
in = inputQueue_f32[index];
inputQueue_f32[index] = NULL;
return in;
}
// Receive block from an input. The block will not
// be shared, so its contents may be changed.
audio_block_f32_t * AudioStream_F32::receiveWritable_f32(unsigned int index)
{
audio_block_f32_t *in, *p;
if (index >= num_inputs_f32) return NULL;
in = inputQueue_f32[index];
inputQueue_f32[index] = NULL;
if (in && in->ref_count > 1) {
p = allocate_f32();
if (p) memcpy(p->data, in->data, sizeof(p->data));
in->ref_count--;
in = p;
}
return in;
}
void AudioConnection_F32::connect(void) {
AudioConnection_F32 *p;
if (dest_index > dst.num_inputs_f32) return;
__disable_irq();
p = src.destination_list_f32;
if (p == NULL) {
src.destination_list_f32 = this;
} else {
while (p->next_dest) p = p->next_dest;
p->next_dest = this;
}
src.active = true;
dst.active = true;
__enable_irq();
}

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/*
* AudioStream_F32
*
* Created: Chip Audette, November 2016
* Purpose; Extend the Teensy Audio Library's "AudioStream" to permit floating-point audio data.
*
* I modeled it directly on the Teensy code in "AudioStream.h" and "AudioStream.cpp", which are
* available here: https://github.com/PaulStoffregen/cores/tree/master/teensy3
*
* MIT License. use at your own risk.
*/
#ifndef _OpenAudio_ArduinoLibrary
#define _OpenAudio_ArduinoLibrary
#include <arm_math.h> //ARM DSP extensions. for speed!
#include <Audio.h> //Teensy Audio Library
class AudioStream_F32;
class AudioConnection_F32;
//create a new structure to hold audio as floating point values.
//modeled on the existing teensy audio block struct, which uses Int16
//https://github.com/PaulStoffregen/cores/blob/268848cdb0121f26b7ef6b82b4fb54abbe465427/teensy3/AudioStream.h
typedef struct audio_block_f32_struct {
unsigned char ref_count;
unsigned char memory_pool_index;
unsigned char reserved1;
unsigned char reserved2;
float data[AUDIO_BLOCK_SAMPLES]; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
const int length = AUDIO_BLOCK_SAMPLES; // AUDIO_BLOCK_SAMPLES is 128, from AudioStream.h
const float fs_Hz = AUDIO_SAMPLE_RATE; // AUDIO_SAMPLE_RATE is 44117.64706 from AudioStream.h
} audio_block_f32_t;
class AudioConnection_F32
{
public:
AudioConnection_F32(AudioStream_F32 &source, AudioStream_F32 &destination) :
src(source), dst(destination), src_index(0), dest_index(0),
next_dest(NULL)
{ connect(); }
AudioConnection_F32(AudioStream_F32 &source, unsigned char sourceOutput,
AudioStream_F32 &destination, unsigned char destinationInput) :
src(source), dst(destination),
src_index(sourceOutput), dest_index(destinationInput),
next_dest(NULL)
{ connect(); }
friend class AudioStream_F32;
protected:
void connect(void);
AudioStream_F32 &src;
AudioStream_F32 &dst;
unsigned char src_index;
unsigned char dest_index;
AudioConnection_F32 *next_dest;
};
#define AudioMemory_F32(num) ({ \
static audio_block_f32_t data[num]; \
AudioStream_F32::initialize_f32_memory(data, num); \
})
class AudioStream_F32 : public AudioStream {
public:
AudioStream_F32(unsigned char n_input_f32, audio_block_f32_t **iqueue) : AudioStream(1, inputQueueArray_i16),
num_inputs_f32(n_input_f32), inputQueue_f32(iqueue) {
//active_f32 = false;
destination_list_f32 = NULL;
for (int i=0; i < n_input_f32; i++) {
inputQueue_f32[i] = NULL;
}
};
static void initialize_f32_memory(audio_block_f32_t *data, unsigned int num);
//virtual void update(audio_block_f32_t *) = 0;
static uint8_t f32_memory_used;
static uint8_t f32_memory_used_max;
protected:
//bool active_f32;
unsigned char num_inputs_f32;
static audio_block_f32_t * allocate_f32(void);
static void release(audio_block_f32_t * block);
void transmit(audio_block_f32_t *block, unsigned char index = 0);
audio_block_f32_t * receiveReadOnly_f32(unsigned int index = 0);
audio_block_f32_t * receiveWritable_f32(unsigned int index = 0);
friend class AudioConnection_F32;
private:
AudioConnection_F32 *destination_list_f32;
audio_block_f32_t **inputQueue_f32;
virtual void update(void) = 0;
audio_block_t *inputQueueArray_i16[1]; //two for stereo
static audio_block_f32_t *f32_memory_pool;
static uint32_t f32_memory_pool_available_mask[6];
};
#endif

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#include <AudioStream_F32.h>
#include <AudioConvert_F32.h>
#include <AudioEffectGain_F32.h>
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