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@ -25,77 +25,84 @@ |
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#ifndef _UI_H_ |
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#ifndef _UI_H_ |
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#define _UI_H_ |
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#define _UI_H_ |
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LCDML_add(0, LCDML_0, 1, "Setup", NULL); |
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LCDML_add(0, LCDML_0, 1, "Voice", NULL); |
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LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(1, LCDML_0_1, 1, "Select", NULL); // UI_func_voice_select
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LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); |
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LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(3, LCDML_0_1_2, 1, "Volume", UI_func_sound_intensity); |
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LCDML_add(4, LCDML_0_1, 4, "Volume", UI_func_sound_intensity); |
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LCDML_add(4, LCDML_0_1_2, 2, "Panorama", UI_func_panorama); |
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LCDML_add(5, LCDML_0_1, 5, "Transpose", UI_func_transpose); |
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LCDML_add(5, LCDML_0_1_2, 3, "Effect Send", NULL); |
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LCDML_add(6, LCDML_0_1, 6, "Tune", UI_func_tune); |
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LCDML_add(6, LCDML_0_1_2_3, 1, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(7, LCDML_0_1, 7, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(7, LCDML_0_1_2_3, 2, "Chorus Send", UI_func_chorus_send); |
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LCDML_add(8, LCDML_0_1, 8, "Chorus Send", UI_func_chorus_send); |
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LCDML_add(8, LCDML_0_1_2_3, 3, "Delay Send", UI_func_delay_send); |
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LCDML_add(9, LCDML_0_1, 9, "Delay Send", UI_func_delay_send); |
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LCDML_add(9, LCDML_0_1_2, 4, "Filter", NULL); |
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LCDML_add(10, LCDML_0_1, 10, "Filter", NULL); |
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LCDML_add(10, LCDML_0_1_2_4, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(11, LCDML_0_1_10, 1, "Cutoff", UI_func_filter_cutoff); |
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LCDML_add(11, LCDML_0_1_2_4, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(12, LCDML_0_1_10, 2, "Resonance", UI_func_filter_resonance); |
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LCDML_add(12, LCDML_0_1, 3, "MIDI", NULL); |
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LCDML_add(13, LCDML_0_1, 11, "Panorama", UI_func_panorama); |
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LCDML_add(13, LCDML_0_1_3, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(14, LCDML_0_1, 12, "Polyphony", UI_func_polyphony); |
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LCDML_add(14, LCDML_0_1_3, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(15, LCDML_0_1, 13, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(15, LCDML_0_1_3, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(16, LCDML_0_1, 14, "Engine", UI_func_engine); |
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LCDML_add(16, LCDML_0_1, 4, "Controller", NULL); |
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LCDML_add(17, LCDML_0_1, 15, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(17, LCDML_0_1_4, 1, "Pitchbend", NULL); |
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LCDML_add(18, LCDML_0_1, 16, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(18, LCDML_0_1_4_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(19, LCDML_0_1, 17, "Pitchbend", NULL); |
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LCDML_add(19, LCDML_0_1_4_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(20, LCDML_0_1_17, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(20, LCDML_0_1_4, 2, "Mod Wheel", NULL); |
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LCDML_add(21, LCDML_0_1_17, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(21, LCDML_0_1_4_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(22, LCDML_0_1, 18, "Mod Wheel", NULL); |
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LCDML_add(22, LCDML_0_1_4_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(23, LCDML_0_1_18, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(23, LCDML_0_1_4_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(24, LCDML_0_1_18, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(24, LCDML_0_1_4, 3, "Aftertouch", NULL); |
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LCDML_add(25, LCDML_0_1_18, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(25, LCDML_0_1_4_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(26, LCDML_0_1, 19, "Foot Ctrl", NULL); |
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LCDML_add(26, LCDML_0_1_4_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(27, LCDML_0_1_19, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(27, LCDML_0_1_4_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(28, LCDML_0_1_19, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(28, LCDML_0_1_4, 4, "Foot Ctrl", NULL); |
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LCDML_add(29, LCDML_0_1_19, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(29, LCDML_0_1_4_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(30, LCDML_0_1, 20, "Breath Ctrl", NULL); |
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LCDML_add(30, LCDML_0_1_4_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(31, LCDML_0_1_20, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(31, LCDML_0_1_4_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(32, LCDML_0_1_20, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(32, LCDML_0_1_4, 5, "Breath Ctrl", NULL); |
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LCDML_add(33, LCDML_0_1_20, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(33, LCDML_0_1_4_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(34, LCDML_0_1, 21, "Aftertouch", NULL); |
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LCDML_add(34, LCDML_0_1_4_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(35, LCDML_0_1_21, 1, "AT Range", UI_func_at_range); |
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LCDML_add(35, LCDML_0_1_4_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(36, LCDML_0_1_21, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(36, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(37, LCDML_0_1_21, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(37, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(38, LCDML_0_1, 22, "Portamento", NULL); |
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LCDML_add(38, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(39, LCDML_0_1_22, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(39, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(40, LCDML_0_1_22, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(40, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(41, LCDML_0_1_22, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(41, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(42, LCDML_0_1, 23, "Operator", NULL); |
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LCDML_add(42, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(43, LCDML_0_1_23, 1, "OP1", UI_func_OP1); |
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LCDML_add(43, LCDML_0_1_5, 4, "Tune", UI_func_tune); |
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LCDML_add(44, LCDML_0_1_23, 2, "OP2", UI_func_OP2); |
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LCDML_add(44, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(45, LCDML_0_1_23, 3, "OP3", UI_func_OP3); |
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LCDML_add(45, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(46, LCDML_0_1_23, 4, "OP4", UI_func_OP4); |
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LCDML_add(46, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(47, LCDML_0_1_23, 5, "OP5", UI_func_OP5); |
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LCDML_add(47, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(48, LCDML_0_1_23, 6, "OP6", UI_func_OP6); |
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LCDML_add(48, LCDML_0_1_6, 3, "Engine", UI_func_engine); |
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LCDML_add(49, LCDML_0, 2, "Effect", NULL); |
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LCDML_add(49, LCDML_0_1, 7, "Operator", NULL); |
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LCDML_add(50, LCDML_0_2, 1, "Reverb", NULL); |
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LCDML_add(50, LCDML_0_1_7, 1, "OP1", UI_func_OP1); |
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LCDML_add(51, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(51, LCDML_0_1_7, 2, "OP2", UI_func_OP2); |
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LCDML_add(52, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); |
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LCDML_add(52, LCDML_0_1_7, 3, "OP3", UI_func_OP3); |
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LCDML_add(53, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); |
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LCDML_add(53, LCDML_0_1_7, 4, "OP4", UI_func_OP4); |
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LCDML_add(54, LCDML_0_2, 2, "Chorus", NULL); |
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LCDML_add(54, LCDML_0_1_7, 5, "OP5", UI_func_OP5); |
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LCDML_add(55, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); |
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LCDML_add(55, LCDML_0_1_7, 6, "OP6", UI_func_OP6); |
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LCDML_add(56, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); |
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LCDML_add(56, LCDML_0, 2, "Effect", NULL); |
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LCDML_add(57, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); |
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LCDML_add(57, LCDML_0_2, 1, "Chorus", NULL); |
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LCDML_add(58, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); |
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LCDML_add(58, LCDML_0_2_1, 1, "Frequency", UI_func_chorus_frequency); |
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LCDML_add(59, LCDML_0_2, 3, "Delay", NULL); |
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LCDML_add(59, LCDML_0_2_1, 2, "Waveform", UI_func_chorus_waveform); |
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LCDML_add(60, LCDML_0_2_3, 1, "Time", UI_func_delay_time); |
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LCDML_add(60, LCDML_0_2_1, 3, "Depth", UI_func_chorus_depth); |
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LCDML_add(61, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); |
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LCDML_add(61, LCDML_0_2_1, 4, "Level", UI_func_chorus_level); |
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LCDML_add(62, LCDML_0_2_3, 3, "Level", UI_func_delay_level); |
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LCDML_add(62, LCDML_0_2, 2, "Delay", NULL); |
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LCDML_add(63, LCDML_0, 3, "Load/Save", NULL); |
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LCDML_add(63, LCDML_0_2_2, 1, "Time", UI_func_delay_time); |
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LCDML_add(64, LCDML_0_3, 1, "Load", UI_func_load); |
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LCDML_add(64, LCDML_0_2_2, 2, "Feedback", UI_func_delay_feedback); |
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LCDML_add(65, LCDML_0_3, 2, "Save", UI_func_save); |
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LCDML_add(65, LCDML_0_2_2, 3, "Level", UI_func_delay_level); |
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LCDML_add(66, LCDML_0, 4, "System", NULL); |
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LCDML_add(66, LCDML_0_2, 3, "Reverb", NULL); |
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LCDML_add(67, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(67, LCDML_0_2_3, 1, "Roomsize", UI_func_reverb_roomsize); |
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LCDML_add(68, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(68, LCDML_0_2_3, 2, "Damping", UI_func_reverb_damping); |
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LCDML_add(69, LCDML_0_4, 3, "Firmware Reset", UI_func_firmware_reset); |
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LCDML_add(69, LCDML_0_2_3, 3, "Level", UI_func_reverb_level); |
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LCDML_add(70, LCDML_0, 5, "Info", UI_func_information); |
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LCDML_add(70, LCDML_0, 3, "Load/Save", NULL); |
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#define _LCDML_DISP_cnt 70 |
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LCDML_add(71, LCDML_0_3, 1, "Load", UI_func_load); |
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#define MENU_ID_OF_INSTANCE_2 49 |
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LCDML_add(72, LCDML_0_3, 2, "Save", UI_func_save); |
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LCDML_add(73, LCDML_0_3, 3, "Firmware Reset", UI_func_firmware_reset); |
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LCDML_add(74, LCDML_0, 4, "System", NULL); |
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LCDML_add(75, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(76, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(77, LCDML_0, 5, "Info", UI_func_information); |
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#define _LCDML_DISP_cnt 77 |
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#define MENU_ID_OF_INSTANCE_2 56 |
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#endif |
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#endif |
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