diff --git a/UI_1.h b/UI_1.h index d989b44..0d88344 100644 --- a/UI_1.h +++ b/UI_1.h @@ -27,54 +27,56 @@ LCDML_add(0, LCDML_0, 1, "Setup", NULL); LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); -LCDML_add(2, LCDML_0_1, 2, "Volume", UI_func_sound_intensity); -LCDML_add(3, LCDML_0_1, 3, "Transpose", UI_func_transpose); -LCDML_add(4, LCDML_0_1, 4, "Tune", UI_func_tune); -LCDML_add(5, LCDML_0_1, 5, "Panorama", UI_func_panorama); -LCDML_add(6, LCDML_0_1, 6, "Polyphony", UI_func_polyphony); -LCDML_add(7, LCDML_0_1, 7, "Velocity Lvl", UI_func_velocity_level); -LCDML_add(8, LCDML_0_1, 8, "Engine", UI_func_engine); -LCDML_add(9, LCDML_0_1, 9, "Mono/Poly", UI_func_mono_poly); -LCDML_add(10, LCDML_0_1, 10, "Note Refresh", UI_func_note_refresh); -LCDML_add(11, LCDML_0_1, 11, "Pitchbend", NULL); -LCDML_add(12, LCDML_0_1_11, 1, "PB Range", UI_func_pb_range); -LCDML_add(13, LCDML_0_1_11, 2, "PB Step", UI_func_pb_step); -LCDML_add(14, LCDML_0_1, 12, "Mod Wheel", NULL); -LCDML_add(15, LCDML_0_1_12, 1, "MW Range", UI_func_mw_range); -LCDML_add(16, LCDML_0_1_12, 2, "MW Assign", UI_func_mw_assign); -LCDML_add(17, LCDML_0_1_12, 3, "MW Mode", UI_func_mw_mode); -LCDML_add(18, LCDML_0_1, 13, "Foot Ctrl", NULL); -LCDML_add(19, LCDML_0_1_13, 1, "FC Range", UI_func_fc_range); -LCDML_add(20, LCDML_0_1_13, 2, "FC Assign", UI_func_fc_assign); -LCDML_add(21, LCDML_0_1_13, 3, "FC Mode", UI_func_fc_mode); -LCDML_add(22, LCDML_0_1, 14, "Breath Ctrl", NULL); -LCDML_add(23, LCDML_0_1_14, 1, "BC Range", UI_func_bc_range); -LCDML_add(24, LCDML_0_1_14, 2, "BC Assign", UI_func_bc_assign); -LCDML_add(25, LCDML_0_1_14, 3, "BC Mode", UI_func_bc_mode); -LCDML_add(26, LCDML_0_1, 15, "Aftertouch", NULL); -LCDML_add(27, LCDML_0_1_15, 1, "AT Range", UI_func_at_range); -LCDML_add(28, LCDML_0_1_15, 2, "AT Assign", UI_func_at_assign); -LCDML_add(29, LCDML_0_1_15, 3, "AT Mode", UI_func_at_mode); -LCDML_add(30, LCDML_0_1, 16, "Portamento", NULL); -LCDML_add(31, LCDML_0_1_16, 1, "Port. Mode", UI_func_portamento_mode); -LCDML_add(32, LCDML_0_1_16, 2, "Port. Gliss", UI_func_portamento_glissando); -LCDML_add(33, LCDML_0_1_16, 3, "Port. Time", UI_func_portamento_time); -LCDML_add(34, LCDML_0_1, 17, "Operator", NULL); -LCDML_add(35, LCDML_0_1_17, 1, "OP1", UI_func_OP1); -LCDML_add(36, LCDML_0_1_17, 2, "OP2", UI_func_OP2); -LCDML_add(37, LCDML_0_1_17, 3, "OP3", UI_func_OP3); -LCDML_add(38, LCDML_0_1_17, 4, "OP4", UI_func_OP4); -LCDML_add(39, LCDML_0_1_17, 5, "OP5", UI_func_OP5); -LCDML_add(40, LCDML_0_1_17, 6, "OP6", UI_func_OP6); -LCDML_add(41, LCDML_0, 2, "Load/Save", NULL); -LCDML_add(42, LCDML_0_2, 1, "Load", UI_func_load); -LCDML_add(43, LCDML_0_2, 2, "Save", UI_func_save); -LCDML_add(44, LCDML_0, 3, "System", NULL); -LCDML_add(45, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(46, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(47, LCDML_0_3, 3, "Firmware Reset", UI_func_firmware_reset); -LCDML_add(48, LCDML_0, 4, "Info", UI_func_information); -#define _LCDML_DISP_cnt 49 +LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); +LCDML_add(4, LCDML_0_1, 4, "Volume", UI_func_sound_intensity); +LCDML_add(5, LCDML_0_1, 5, "Transpose", UI_func_transpose); +LCDML_add(6, LCDML_0_1, 6, "Tune", UI_func_tune); +LCDML_add(7, LCDML_0_1, 7, "Panorama", UI_func_panorama); +LCDML_add(8, LCDML_0_1, 8, "Polyphony", UI_func_polyphony); +LCDML_add(9, LCDML_0_1, 9, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(10, LCDML_0_1, 10, "Engine", UI_func_engine); +LCDML_add(11, LCDML_0_1, 11, "Mono/Poly", UI_func_mono_poly); +LCDML_add(12, LCDML_0_1, 12, "Note Refresh", UI_func_note_refresh); +LCDML_add(13, LCDML_0_1, 13, "Pitchbend", NULL); +LCDML_add(14, LCDML_0_1_13, 1, "PB Range", UI_func_pb_range); +LCDML_add(15, LCDML_0_1_13, 2, "PB Step", UI_func_pb_step); +LCDML_add(16, LCDML_0_1, 14, "Mod Wheel", NULL); +LCDML_add(17, LCDML_0_1_14, 1, "MW Range", UI_func_mw_range); +LCDML_add(18, LCDML_0_1_14, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(19, LCDML_0_1_14, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(20, LCDML_0_1, 15, "Foot Ctrl", NULL); +LCDML_add(21, LCDML_0_1_15, 1, "FC Range", UI_func_fc_range); +LCDML_add(22, LCDML_0_1_15, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(23, LCDML_0_1_15, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(24, LCDML_0_1, 16, "Breath Ctrl", NULL); +LCDML_add(25, LCDML_0_1_16, 1, "BC Range", UI_func_bc_range); +LCDML_add(26, LCDML_0_1_16, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(27, LCDML_0_1_16, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(28, LCDML_0_1, 17, "Aftertouch", NULL); +LCDML_add(29, LCDML_0_1_17, 1, "AT Range", UI_func_at_range); +LCDML_add(30, LCDML_0_1_17, 2, "AT Assign", UI_func_at_assign); +LCDML_add(31, LCDML_0_1_17, 3, "AT Mode", UI_func_at_mode); +LCDML_add(32, LCDML_0_1, 18, "Portamento", NULL); +LCDML_add(33, LCDML_0_1_18, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(34, LCDML_0_1_18, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(35, LCDML_0_1_18, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(36, LCDML_0_1, 19, "Operator", NULL); +LCDML_add(37, LCDML_0_1_19, 1, "OP1", UI_func_OP1); +LCDML_add(38, LCDML_0_1_19, 2, "OP2", UI_func_OP2); +LCDML_add(39, LCDML_0_1_19, 3, "OP3", UI_func_OP3); +LCDML_add(40, LCDML_0_1_19, 4, "OP4", UI_func_OP4); +LCDML_add(41, LCDML_0_1_19, 5, "OP5", UI_func_OP5); +LCDML_add(42, LCDML_0_1_19, 6, "OP6", UI_func_OP6); +LCDML_add(43, LCDML_0, 2, "Load/Save", NULL); +LCDML_add(44, LCDML_0_2, 1, "Load", UI_func_load); +LCDML_add(45, LCDML_0_2, 2, "Save", UI_func_save); +LCDML_add(46, LCDML_0, 3, "System", NULL); +LCDML_add(47, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(48, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(49, LCDML_0_3, 3, "Firmware Reset", UI_func_firmware_reset); +LCDML_add(50, LCDML_0, 4, "Info", UI_func_information); +#define _LCDML_DISP_cnt 50 #define MENU_ID_OF_INSTANCE_2 41 #endif diff --git a/UI_1_FX.h b/UI_1_FX.h index da2441c..4c4580c 100644 --- a/UI_1_FX.h +++ b/UI_1_FX.h @@ -25,77 +25,84 @@ #ifndef _UI_H_ #define _UI_H_ -LCDML_add(0, LCDML_0, 1, "Setup", NULL); -LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); -LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); -LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); -LCDML_add(4, LCDML_0_1, 4, "Volume", UI_func_sound_intensity); -LCDML_add(5, LCDML_0_1, 5, "Transpose", UI_func_transpose); -LCDML_add(6, LCDML_0_1, 6, "Tune", UI_func_tune); -LCDML_add(7, LCDML_0_1, 7, "Reverb Send", UI_func_reverb_send); -LCDML_add(8, LCDML_0_1, 8, "Chorus Send", UI_func_chorus_send); -LCDML_add(9, LCDML_0_1, 9, "Delay Send", UI_func_delay_send); -LCDML_add(10, LCDML_0_1, 10, "Filter", NULL); -LCDML_add(11, LCDML_0_1_10, 1, "Cutoff", UI_func_filter_cutoff); -LCDML_add(12, LCDML_0_1_10, 2, "Resonance", UI_func_filter_resonance); -LCDML_add(13, LCDML_0_1, 11, "Panorama", UI_func_panorama); -LCDML_add(14, LCDML_0_1, 12, "Polyphony", UI_func_polyphony); -LCDML_add(15, LCDML_0_1, 13, "Velocity Lvl", UI_func_velocity_level); -LCDML_add(16, LCDML_0_1, 14, "Engine", UI_func_engine); -LCDML_add(17, LCDML_0_1, 15, "Mono/Poly", UI_func_mono_poly); -LCDML_add(18, LCDML_0_1, 16, "Note Refresh", UI_func_note_refresh); -LCDML_add(19, LCDML_0_1, 17, "Pitchbend", NULL); -LCDML_add(20, LCDML_0_1_17, 1, "PB Range", UI_func_pb_range); -LCDML_add(21, LCDML_0_1_17, 2, "PB Step", UI_func_pb_step); -LCDML_add(22, LCDML_0_1, 18, "Mod Wheel", NULL); -LCDML_add(23, LCDML_0_1_18, 1, "MW Range", UI_func_mw_range); -LCDML_add(24, LCDML_0_1_18, 2, "MW Assign", UI_func_mw_assign); -LCDML_add(25, LCDML_0_1_18, 3, "MW Mode", UI_func_mw_mode); -LCDML_add(26, LCDML_0_1, 19, "Foot Ctrl", NULL); -LCDML_add(27, LCDML_0_1_19, 1, "FC Range", UI_func_fc_range); -LCDML_add(28, LCDML_0_1_19, 2, "FC Assign", UI_func_fc_assign); -LCDML_add(29, LCDML_0_1_19, 3, "FC Mode", UI_func_fc_mode); -LCDML_add(30, LCDML_0_1, 20, "Breath Ctrl", NULL); -LCDML_add(31, LCDML_0_1_20, 1, "BC Range", UI_func_bc_range); -LCDML_add(32, LCDML_0_1_20, 2, "BC Assign", UI_func_bc_assign); -LCDML_add(33, LCDML_0_1_20, 3, "BC Mode", UI_func_bc_mode); -LCDML_add(34, LCDML_0_1, 21, "Aftertouch", NULL); -LCDML_add(35, LCDML_0_1_21, 1, "AT Range", UI_func_at_range); -LCDML_add(36, LCDML_0_1_21, 2, "AT Assign", UI_func_at_assign); -LCDML_add(37, LCDML_0_1_21, 3, "AT Mode", UI_func_at_mode); -LCDML_add(38, LCDML_0_1, 22, "Portamento", NULL); -LCDML_add(39, LCDML_0_1_22, 1, "Port. Mode", UI_func_portamento_mode); -LCDML_add(40, LCDML_0_1_22, 2, "Port. Gliss", UI_func_portamento_glissando); -LCDML_add(41, LCDML_0_1_22, 3, "Port. Time", UI_func_portamento_time); -LCDML_add(42, LCDML_0_1, 23, "Operator", NULL); -LCDML_add(43, LCDML_0_1_23, 1, "OP1", UI_func_OP1); -LCDML_add(44, LCDML_0_1_23, 2, "OP2", UI_func_OP2); -LCDML_add(45, LCDML_0_1_23, 3, "OP3", UI_func_OP3); -LCDML_add(46, LCDML_0_1_23, 4, "OP4", UI_func_OP4); -LCDML_add(47, LCDML_0_1_23, 5, "OP5", UI_func_OP5); -LCDML_add(48, LCDML_0_1_23, 6, "OP6", UI_func_OP6); -LCDML_add(49, LCDML_0, 2, "Effect", NULL); -LCDML_add(50, LCDML_0_2, 1, "Reverb", NULL); -LCDML_add(51, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); -LCDML_add(52, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); -LCDML_add(53, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); -LCDML_add(54, LCDML_0_2, 2, "Chorus", NULL); -LCDML_add(55, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); -LCDML_add(56, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); -LCDML_add(57, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); -LCDML_add(58, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); -LCDML_add(59, LCDML_0_2, 3, "Delay", NULL); -LCDML_add(60, LCDML_0_2_3, 1, "Time", UI_func_delay_time); -LCDML_add(61, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); -LCDML_add(62, LCDML_0_2_3, 3, "Level", UI_func_delay_level); -LCDML_add(63, LCDML_0, 3, "Load/Save", NULL); -LCDML_add(64, LCDML_0_3, 1, "Load", UI_func_load); -LCDML_add(65, LCDML_0_3, 2, "Save", UI_func_save); -LCDML_add(66, LCDML_0, 4, "System", NULL); -LCDML_add(67, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(68, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(69, LCDML_0_4, 3, "Firmware Reset", UI_func_firmware_reset); -LCDML_add(70, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 70 -#define MENU_ID_OF_INSTANCE_2 49 +LCDML_add(0, LCDML_0, 1, "Voice", NULL); +LCDML_add(1, LCDML_0_1, 1, "Select", NULL); // UI_func_voice_select +LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); +LCDML_add(3, LCDML_0_1_2, 1, "Volume", UI_func_sound_intensity); +LCDML_add(4, LCDML_0_1_2, 2, "Panorama", UI_func_panorama); +LCDML_add(5, LCDML_0_1_2, 3, "Effect Send", NULL); +LCDML_add(6, LCDML_0_1_2_3, 1, "Reverb Send", UI_func_reverb_send); +LCDML_add(7, LCDML_0_1_2_3, 2, "Chorus Send", UI_func_chorus_send); +LCDML_add(8, LCDML_0_1_2_3, 3, "Delay Send", UI_func_delay_send); +LCDML_add(9, LCDML_0_1_2, 4, "Filter", NULL); +LCDML_add(10, LCDML_0_1_2_4, 1, "Cutoff", UI_func_filter_cutoff); +LCDML_add(11, LCDML_0_1_2_4, 2, "Resonance", UI_func_filter_resonance); +LCDML_add(12, LCDML_0_1, 3, "MIDI", NULL); +LCDML_add(13, LCDML_0_1_3, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(14, LCDML_0_1_3, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(15, LCDML_0_1_3, 3, "Highest Note", UI_func_highest_note); +LCDML_add(16, LCDML_0_1, 4, "Controller", NULL); +LCDML_add(17, LCDML_0_1_4, 1, "Pitchbend", NULL); +LCDML_add(18, LCDML_0_1_4_1, 1, "PB Range", UI_func_pb_range); +LCDML_add(19, LCDML_0_1_4_1, 2, "PB Step", UI_func_pb_step); +LCDML_add(20, LCDML_0_1_4, 2, "Mod Wheel", NULL); +LCDML_add(21, LCDML_0_1_4_2, 1, "MW Range", UI_func_mw_range); +LCDML_add(22, LCDML_0_1_4_2, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(23, LCDML_0_1_4_2, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(24, LCDML_0_1_4, 3, "Aftertouch", NULL); +LCDML_add(25, LCDML_0_1_4_3, 1, "AT Range", UI_func_at_range); +LCDML_add(26, LCDML_0_1_4_3, 2, "AT Assign", UI_func_at_assign); +LCDML_add(27, LCDML_0_1_4_3, 3, "AT Mode", UI_func_at_mode); +LCDML_add(28, LCDML_0_1_4, 4, "Foot Ctrl", NULL); +LCDML_add(29, LCDML_0_1_4_4, 1, "FC Range", UI_func_fc_range); +LCDML_add(30, LCDML_0_1_4_4, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(31, LCDML_0_1_4_4, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(32, LCDML_0_1_4, 5, "Breath Ctrl", NULL); +LCDML_add(33, LCDML_0_1_4_5, 1, "BC Range", UI_func_bc_range); +LCDML_add(34, LCDML_0_1_4_5, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(35, LCDML_0_1_4_5, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(36, LCDML_0_1, 5, "Setup", NULL); +LCDML_add(37, LCDML_0_1_5, 1, "Portamento", NULL); +LCDML_add(38, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(39, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(40, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(41, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); +LCDML_add(42, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); +LCDML_add(43, LCDML_0_1_5, 4, "Tune", UI_func_tune); +LCDML_add(44, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); +LCDML_add(45, LCDML_0_1, 6, "Internal", NULL); +LCDML_add(46, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); +LCDML_add(47, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(48, LCDML_0_1_6, 3, "Engine", UI_func_engine); +LCDML_add(49, LCDML_0_1, 7, "Operator", NULL); +LCDML_add(50, LCDML_0_1_7, 1, "OP1", UI_func_OP1); +LCDML_add(51, LCDML_0_1_7, 2, "OP2", UI_func_OP2); +LCDML_add(52, LCDML_0_1_7, 3, "OP3", UI_func_OP3); +LCDML_add(53, LCDML_0_1_7, 4, "OP4", UI_func_OP4); +LCDML_add(54, LCDML_0_1_7, 5, "OP5", UI_func_OP5); +LCDML_add(55, LCDML_0_1_7, 6, "OP6", UI_func_OP6); +LCDML_add(56, LCDML_0, 2, "Effect", NULL); +LCDML_add(57, LCDML_0_2, 1, "Chorus", NULL); +LCDML_add(58, LCDML_0_2_1, 1, "Frequency", UI_func_chorus_frequency); +LCDML_add(59, LCDML_0_2_1, 2, "Waveform", UI_func_chorus_waveform); +LCDML_add(60, LCDML_0_2_1, 3, "Depth", UI_func_chorus_depth); +LCDML_add(61, LCDML_0_2_1, 4, "Level", UI_func_chorus_level); +LCDML_add(62, LCDML_0_2, 2, "Delay", NULL); +LCDML_add(63, LCDML_0_2_2, 1, "Time", UI_func_delay_time); +LCDML_add(64, LCDML_0_2_2, 2, "Feedback", UI_func_delay_feedback); +LCDML_add(65, LCDML_0_2_2, 3, "Level", UI_func_delay_level); +LCDML_add(66, LCDML_0_2, 3, "Reverb", NULL); +LCDML_add(67, LCDML_0_2_3, 1, "Roomsize", UI_func_reverb_roomsize); +LCDML_add(68, LCDML_0_2_3, 2, "Damping", UI_func_reverb_damping); +LCDML_add(69, LCDML_0_2_3, 3, "Level", UI_func_reverb_level); +LCDML_add(70, LCDML_0, 3, "Load/Save", NULL); +LCDML_add(71, LCDML_0_3, 1, "Load", UI_func_load); +LCDML_add(72, LCDML_0_3, 2, "Save", UI_func_save); +LCDML_add(73, LCDML_0_3, 3, "Firmware Reset", UI_func_firmware_reset); +LCDML_add(74, LCDML_0, 4, "System", NULL); +LCDML_add(75, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(76, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(77, LCDML_0, 5, "Info", UI_func_information); +#define _LCDML_DISP_cnt 77 +#define MENU_ID_OF_INSTANCE_2 56 #endif diff --git a/UI_2.h b/UI_2.h index 0164863..dd62ffc 100644 --- a/UI_2.h +++ b/UI_2.h @@ -28,6 +28,8 @@ LCDML_add(0, LCDML_0, 1, "Setup", NULL); LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); +LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); /////////////////////// +LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); /////////////////////// LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); LCDML_add(5, LCDML_0_1_1, 4, "Volume 1", UI_func_sound_intensity); diff --git a/UI_2_FX.h b/UI_2_FX.h index 193d46f..3c87e35 100644 --- a/UI_2_FX.h +++ b/UI_2_FX.h @@ -28,6 +28,8 @@ LCDML_add(0, LCDML_0, 1, "Setup", NULL); LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); +LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); /////////////////////// +LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); /////////////////////// LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); LCDML_add(5, LCDML_0_1_1, 4, "Volume 1", UI_func_sound_intensity); diff --git a/doc/menu-structure.txt b/doc/menu-structure.txt new file mode 100644 index 0000000..ccad526 --- /dev/null +++ b/doc/menu-structure.txt @@ -0,0 +1,78 @@ +Voice + Select + Audio + Volume + Panorama + Effect Send + Reverb Send + Chorus Send + Delay Send + Filter + Cutoff + Resonance + MIDI + MIDI Channel + Lowest Note + Highest Note + Controller + Pitchbend + PB Range + PB Step + Mod Wheel + MW Range + MW Assign + MW Mode + Aftertouch + AT Range + AT Assign + AT Mode + Foot Ctrl + FC Range + FC Assign + FC Mode + Breath Ctrl + BC Range + BC Assign + BC Mode + Setup + Portamento + Port. Mode + Port. Gliss + Port. Time + Transpose + Tune + Polyphony + Mono/Poly + Internal + Velocity Lvl + Note Refresh + Engine + Operator + OP1 + OP2 + OP3 + OP4 + OP5 + OP6 +Effect + Chorus + Frequency + Waveform + Depth + Level + Delay + Time + Feedback + Level + Reverb + Roomsize + Damping + Level +Load/Save + Load + Save + Firmware reset +System + Stereo/Mono + MIDI Soft THRU +Info