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355 lines
13 KiB
355 lines
13 KiB
# uClock
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The **uClock BPM Generator library** is designed to implement precise and reliable BPM clock tick calls using the microcontroller's timer hardware interruption. It is designed to be multi-architecture, portable, and easy to use within the Opensource community universe.
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We have chosen PlatformIO and Arduino as our official deployment platforms. The library has been supported and tested on general **AVR boards (ATmega168/328, ATmega16u4/32u4, and ATmega2560)** as well as **ARM boards (Teensy, STM32XX, and Seedstudio XIAO M0)**.
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The absence of real-time features necessary for creating professional-level embedded devices for music and video on Opensource community-based platforms like Arduino led to the development of uClock. By leveraging the use of timer hardware interruptions, the library can schedule and manage real-time-like processing with safe shared resource access through its API.
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With uClock, you gain the ability to create professional-grade sequencers, sync boxes, or generate a precise BPM clock for external devices in the realms of music, audio/video productions, performances, or tech art installations. The library offers an external synchronization schema that enables you to generate an internal clock based on an external clock source, allowing you to master your entire MIDI setup or any other protocols according to your specific preferences and requirements.
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## Interface
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The uClock library API operates through attached callback functions mechanism:
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1. **onPPQNCallback(uint32_t tick)** calls on each new pulse based on selected PPQN resolution(if no PPQN set, the default is 96PPQN)
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2. **onStepCallback(uint32_t step)** good way to code old style step sequencer based on 16th note schema(not dependent on PPQN resolution)
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3. **onSync24Callback(uint32_t tick)** good way to code a clock machine, or keep your gears synced with your device
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4. **onSync48Callback(uint32_t tick)** there are some 48ppqn based sync devices out there
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5. **onClockStartCallback()** on uClock Start event
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6. **onClockStopCallback()** on uClock Stop event
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```c++
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#include <uClock.h>
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void setup() {
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// avaliable resolutions
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// [ uClock.PPQN_24, uClock.PPQN_48, uClock.PPQN_96, uClock.PPQN_384, uClock.PPQN_480, uClock.PPQN_960 ]
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// not mandatory to call, the default is 96PPQN if not set
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uClock.setPPQN(uClock.PPQN_96);
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// you need to use at least one!
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uClock.setOnPPQN(onPPQNCallback);
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uClock.setOnStep(onStepCallback);
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uClock.setOnSync24(onSync24Callback);
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uClock.setOnSync48(onSync48Callback);
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uClock.setOnClockStart(onClockStartCallback);
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uClock.setOnClockStop(onClockStopCallback);
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uClock.init();
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}
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```
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Resolutions: set youw own resolution for your clock needs
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1. **PPQN_24** 24 Pulses Per Quarter Note
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2. **PPQN_48** 48 Pulses Per Quarter Note
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3. **PPQN_96** 96 Pulses Per Quarter Note
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1. **PPQN_384** 384 Pulses Per Quarter Note
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2. **PPQN_480** 480 Pulses Per Quarter Note
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3. **PPQN_960** 96 Pulses Per Quarter Note
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To generate a MIDI sync signal and synchronize external MIDI devices, you can start working with the resolution of 24PPQN, which aligns with the clocking standards of modern MIDI-syncable devices commonly available in the market. By sending 24 pulses per quarter note interval, you can ensure effective synchronization among your MIDI devices.
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If you are working on the development of a vintage-style step sequencer, utilizing a resolution of 96PPQN is a fitting option to initiate the coding process. Then you can use onStepCallback call wich corresponds to a step played note or event.
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Furthermore, it is possible to utilize all three resolutions simultaneously, allowing for flexibility based on your specific requirements and preferences.
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## Examples
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Here a few examples on the usage of Clock library for MIDI devices, keep in mind the need to make your own MIDI interface, more details will be avaliable soon but until that, you can find good material over the net about the subject.
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If you dont want to build a MIDI interface and you are going to use your arduino only with your PC, you can use a Serial-to-Midi bridge and connects your arduino via USB cable to your conputer to use it as a MIDI tool [like this one](http://projectgus.github.io/hairless-midiserial/).
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### A Simple MIDI Sync Box sketch example
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Here is an example on how to create a simple MIDI Sync Box on Arduino boards
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```c++
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#include <uClock.h>
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// MIDI clock, start and stop byte definitions - based on MIDI 1.0 Standards.
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#define MIDI_CLOCK 0xF8
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#define MIDI_START 0xFA
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#define MIDI_STOP 0xFC
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// The callback function wich will be called by Clock each Pulse of 96PPQN clock resolution.
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void onSync24Callback(uint32_t tick) {
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// Send MIDI_CLOCK to external gears
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Serial.write(MIDI_CLOCK);
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}
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// The callback function wich will be called when clock starts by using Clock.start() method.
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void onClockStart() {
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Serial.write(MIDI_START);
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}
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// The callback function wich will be called when clock stops by using Clock.stop() method.
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void onClockStop() {
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Serial.write(MIDI_STOP);
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}
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void setup() {
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// Initialize serial communication at 31250 bits per second, the default MIDI serial speed communication:
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Serial.begin(31250);
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// Inits the clock
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uClock.init();
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// Set the callback function for the clock output to send MIDI Sync message based on 24PPQN
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uClock.setOnSync24(onSync24Callback);
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// Set the callback function for MIDI Start and Stop messages.
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uClock.setOnClockStartOutput(onClockStart);
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uClock.setOnClockStopOutput(onClockStop);
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// Set the clock BPM to 126 BPM
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uClock.setTempo(126);
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// Starts the clock, tick-tac-tick-tac...
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uClock.start();
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}
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// Do it whatever to interface with Clock.stop(), Clock.start(), Clock.setTempo() and integrate your environment...
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void loop() {
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}
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```
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An example on how to create a simple MIDI Sync Box on Teensy boards and USB Midi setup. Select "MIDI" from the Tools->USB Type menu for Teensy to becomes a USB MIDI first.
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```c++
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#include <uClock.h>
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// The callback function wich will be called by Clock each Pulse of 96PPQN clock resolution.
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void onSync24Callback(uint32_t tick) {
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// Send MIDI_CLOCK to external gears
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usbMIDI.sendRealTime(usbMIDI.Clock);
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}
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// The callback function wich will be called when clock starts by using Clock.start() method.
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void onClockStart() {
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usbMIDI.sendRealTime(usbMIDI.Start);
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}
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// The callback function wich will be called when clock stops by using Clock.stop() method.
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void onClockStop() {
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usbMIDI.sendRealTime(usbMIDI.Stop);
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}
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void setup() {
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// Inits the clock
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uClock.init();
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// Set the callback function for the clock output to send MIDI Sync message. based on 24PPQN
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uClock.setOnSync24(onSync24Callback);
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// Set the callback function for MIDI Start and Stop messages.
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uClock.setOnClockStartOutput(onClockStart);
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uClock.setOnClockStopOutput(onClockStop);
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// Set the clock BPM to 126 BPM
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uClock.setTempo(126);
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// Starts the clock, tick-tac-tick-tac...
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uClock.start();
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}
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// Do it whatever to interface with Clock.stop(), Clock.start(), Clock.setTempo() and integrate your environment...
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void loop() {
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}
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```
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### Acid Step Sequencer
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A clone of Roland TB303 step sequencer main engine, here is an example with no user interface for interaction. If you're looking for a user interactable TB303 sequencer engine clone with user interface please take a look here https://github.com/midilab/uClock/tree/master/examples/AcidStepSequencer.
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```c++
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// Roland TB303 Step Sequencer engine clone.
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// No interface here, just the engine as example.
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// author: midilab contact@midilab.co
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// Under MIT license
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#include "Arduino.h"
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#include <uClock.h>
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// Sequencer config
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#define STEP_MAX_SIZE 16
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#define NOTE_LENGTH 4 // min: 1 max: 5 DO NOT EDIT BEYOND!!!
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#define NOTE_VELOCITY 90
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#define ACCENT_VELOCITY 127
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// MIDI config
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#define MIDI_CHANNEL 0 // 0 = channel 1
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// do not edit below!
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#define NOTE_STACK_SIZE 3
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// MIDI clock, start, stop, note on and note off byte definitions - based on MIDI 1.0 Standards.
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#define MIDI_CLOCK 0xF8
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#define MIDI_START 0xFA
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#define MIDI_STOP 0xFC
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#define NOTE_ON 0x90
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#define NOTE_OFF 0x80
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// Sequencer data
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typedef struct
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{
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uint8_t note;
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bool accent;
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bool glide;
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bool rest;
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} SEQUENCER_STEP_DATA;
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typedef struct
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{
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uint8_t note;
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int8_t length;
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} STACK_NOTE_DATA;
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// main sequencer data
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SEQUENCER_STEP_DATA _sequencer[STEP_MAX_SIZE];
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STACK_NOTE_DATA _note_stack[NOTE_STACK_SIZE];
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uint16_t _step_length = STEP_MAX_SIZE;
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// make sure all above sequencer data are modified atomicly only
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// eg. ATOMIC(_sequencer[0].accent = true); ATOMIC(_step_length = 7);
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#define ATOMIC(X) noInterrupts(); X; interrupts();
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// shared data to be used for user interface feedback
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bool _playing = false;
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uint16_t _step = 0;
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void sendMidiMessage(uint8_t command, uint8_t byte1, uint8_t byte2)
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{
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// send midi message
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command = command | (uint8_t)MIDI_CHANNEL;
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Serial.write(command);
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Serial.write(byte1);
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Serial.write(byte2);
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}
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// The callback function wich will be called by uClock each Pulse of 16PPQN clock resolution. Each call represents exactly one step.
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void ClockOut16PPQN(uint32_t tick)
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{
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uint16_t step;
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uint16_t length = NOTE_LENGTH;
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// get actual step.
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_step = tick % _step_length;
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// send note on only if this step are not in rest mode
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if ( _sequencer[_step].rest == false ) {
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// check for glide event ahead of _step
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step = _step;
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for ( uint16_t i = 1; i < _step_length; i++ ) {
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++step;
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step = step % _step_length;
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if ( _sequencer[step].glide == true && _sequencer[step].rest == false ) {
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length = NOTE_LENGTH + (i * 6);
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break;
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} else if ( _sequencer[step].rest == false ) {
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break;
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}
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}
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// find a free note stack to fit in
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for ( uint8_t i = 0; i < NOTE_STACK_SIZE; i++ ) {
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if ( _note_stack[i].length == -1 ) {
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_note_stack[i].note = _sequencer[_step].note;
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_note_stack[i].length = length;
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// send note on
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sendMidiMessage(NOTE_ON, _sequencer[_step].note, _sequencer[_step].accent ? ACCENT_VELOCITY : NOTE_VELOCITY);
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return;
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}
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}
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}
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}
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// The callback function wich will be called by uClock each Pulse of 96PPQN clock resolution.
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void ClockOut96PPQN(uint32_t tick)
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{
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// Send MIDI_CLOCK to external hardware
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Serial.write(MIDI_CLOCK);
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// handle note on stack
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for ( uint8_t i = 0; i < NOTE_STACK_SIZE; i++ ) {
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if ( _note_stack[i].length != -1 ) {
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--_note_stack[i].length;
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if ( _note_stack[i].length == 0 ) {
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sendMidiMessage(NOTE_OFF, _note_stack[i].note, 0);
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_note_stack[i].length = -1;
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}
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}
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}
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}
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// The callback function wich will be called when clock starts by using Clock.start() method.
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void onClockStart()
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{
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Serial.write(MIDI_START);
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_playing = true;
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}
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// The callback function wich will be called when clock stops by using Clock.stop() method.
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void onClockStop()
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{
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Serial.write(MIDI_STOP);
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// send all note off on sequencer stop
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for ( uint8_t i = 0; i < NOTE_STACK_SIZE; i++ ) {
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sendMidiMessage(NOTE_OFF, _note_stack[i].note, 0);
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_note_stack[i].length = -1;
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}
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_playing = false;
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}
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void setup()
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{
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// Initialize serial communication
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// the default MIDI serial speed communication at 31250 bits per second
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Serial.begin(31250);
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// Inits the clock
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uClock.init();
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// Set the callback function for the clock output to send MIDI Sync message.
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uClock.setClock96PPQNOutput(ClockOut96PPQN);
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// Set the callback function for the step sequencer on 16ppqn
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uClock.setClock16PPQNOutput(ClockOut16PPQN);
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// Set the callback function for MIDI Start and Stop messages.
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uClock.setOnClockStartOutput(onClockStart);
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uClock.setOnClockStopOutput(onClockStop);
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// Set the clock BPM to 126 BPM
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uClock.setTempo(126);
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// initing sequencer data
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for ( uint16_t i = 0; i < STEP_MAX_SIZE; i++ ) {
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_sequencer[i].note = 48;
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_sequencer[i].accent = false;
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_sequencer[i].glide = false;
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_sequencer[i].rest = false;
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}
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// initing note stack data
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for ( uint8_t i = 0; i < NOTE_STACK_SIZE; i++ ) {
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_note_stack[i].note = 0;
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_note_stack[i].length = -1;
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}
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// pins, buttons, leds and pots config
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//configureYourUserInterface();
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// start sequencer
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uClock.start();
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}
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// User interaction goes here
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void loop()
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{
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// Controls your 303 engine interacting with user here...
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// you can change data by using _sequencer[] and _step_length only! do not mess with _note_stack[]!
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// IMPORTANT!!! Sequencer main data are used inside a interrupt enabled by uClock for BPM clock timing. Make sure all sequencer data are modified atomicly using this macro ATOMIC();
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// eg. ATOMIC(_sequencer[0].accent = true); ATOMIC(_step_length = 7);
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//processYourButtons();
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//processYourLeds();
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//processYourPots();
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}
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```
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