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dexed/JuceLibraryCode/modules/juce_gui_basics/windows/juce_CallOutBox.cpp

226 lines
7.5 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
CallOutBox::CallOutBox (Component& c, const Rectangle<int>& area, Component* const parent)
: borderSpace (20), arrowSize (16.0f), content (c)
{
addAndMakeVisible (&content);
if (parent != nullptr)
{
parent->addChildComponent (this);
updatePosition (area, parent->getLocalBounds());
setVisible (true);
}
else
{
setAlwaysOnTop (juce_areThereAnyAlwaysOnTopWindows());
updatePosition (area, Desktop::getInstance().getDisplays()
.getDisplayContaining (area.getCentre()).userArea);
addToDesktop (ComponentPeer::windowIsTemporary);
}
}
CallOutBox::~CallOutBox()
{
}
enum { callOutBoxDismissCommandId = 0x4f83a04b };
//==============================================================================
class CallOutBoxCallback : public ModalComponentManager::Callback,
private Timer
{
public:
CallOutBoxCallback (Component* c, const Rectangle<int>& area, Component* parent)
: content (c), callout (*c, area, parent)
{
callout.setVisible (true);
callout.enterModalState (true, this);
startTimer (200);
}
void modalStateFinished (int) override {}
void timerCallback() override
{
if (! Process::isForegroundProcess())
callout.postCommandMessage (callOutBoxDismissCommandId);
}
ScopedPointer<Component> content;
CallOutBox callout;
JUCE_DECLARE_NON_COPYABLE (CallOutBoxCallback)
};
CallOutBox& CallOutBox::launchAsynchronously (Component* content, const Rectangle<int>& area, Component* parent)
{
jassert (content != nullptr); // must be a valid content component!
return (new CallOutBoxCallback (content, area, parent))->callout;
}
//==============================================================================
void CallOutBox::setArrowSize (const float newSize)
{
arrowSize = newSize;
borderSpace = jmax (20, (int) arrowSize);
refreshPath();
}
void CallOutBox::paint (Graphics& g)
{
getLookAndFeel().drawCallOutBoxBackground (*this, g, outline, background);
}
void CallOutBox::resized()
{
content.setTopLeftPosition (borderSpace, borderSpace);
refreshPath();
}
void CallOutBox::moved()
{
refreshPath();
}
void CallOutBox::childBoundsChanged (Component*)
{
updatePosition (targetArea, availableArea);
}
bool CallOutBox::hitTest (int x, int y)
{
return outline.contains ((float) x, (float) y);
}
void CallOutBox::inputAttemptWhenModal()
{
const Point<int> mousePos (getMouseXYRelative() + getBounds().getPosition());
if (targetArea.contains (mousePos))
{
// if you click on the area that originally popped-up the callout, you expect it
// to get rid of the box, but deleting the box here allows the click to pass through and
// probably re-trigger it, so we need to dismiss the box asynchronously to consume the click..
postCommandMessage (callOutBoxDismissCommandId);
}
else
{
exitModalState (0);
setVisible (false);
}
}
void CallOutBox::handleCommandMessage (int commandId)
{
Component::handleCommandMessage (commandId);
if (commandId == callOutBoxDismissCommandId)
{
exitModalState (0);
setVisible (false);
}
}
bool CallOutBox::keyPressed (const KeyPress& key)
{
if (key.isKeyCode (KeyPress::escapeKey))
{
inputAttemptWhenModal();
return true;
}
return false;
}
void CallOutBox::updatePosition (const Rectangle<int>& newAreaToPointTo, const Rectangle<int>& newAreaToFitIn)
{
targetArea = newAreaToPointTo;
availableArea = newAreaToFitIn;
Rectangle<int> newBounds (content.getWidth() + borderSpace * 2,
content.getHeight() + borderSpace * 2);
const int hw = newBounds.getWidth() / 2;
const int hh = newBounds.getHeight() / 2;
const float hwReduced = (float) (hw - borderSpace * 2);
const float hhReduced = (float) (hh - borderSpace * 2);
const float arrowIndent = borderSpace - arrowSize;
Point<float> targets[4] = { Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getBottom()),
Point<float> ((float) targetArea.getRight(), (float) targetArea.getCentreY()),
Point<float> ((float) targetArea.getX(), (float) targetArea.getCentreY()),
Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getY()) };
Line<float> lines[4] = { Line<float> (targets[0].translated (-hwReduced, hh - arrowIndent), targets[0].translated (hwReduced, hh - arrowIndent)),
Line<float> (targets[1].translated (hw - arrowIndent, -hhReduced), targets[1].translated (hw - arrowIndent, hhReduced)),
Line<float> (targets[2].translated (-(hw - arrowIndent), -hhReduced), targets[2].translated (-(hw - arrowIndent), hhReduced)),
Line<float> (targets[3].translated (-hwReduced, -(hh - arrowIndent)), targets[3].translated (hwReduced, -(hh - arrowIndent))) };
const Rectangle<float> centrePointArea (newAreaToFitIn.reduced (hw, hh).toFloat());
const Point<float> targetCentre (targetArea.getCentre().toFloat());
float nearest = 1.0e9f;
for (int i = 0; i < 4; ++i)
{
Line<float> constrainedLine (centrePointArea.getConstrainedPoint (lines[i].getStart()),
centrePointArea.getConstrainedPoint (lines[i].getEnd()));
const Point<float> centre (constrainedLine.findNearestPointTo (targetCentre));
float distanceFromCentre = centre.getDistanceFrom (targets[i]);
if (! centrePointArea.intersects (lines[i]))
distanceFromCentre += 1000.0f;
if (distanceFromCentre < nearest)
{
nearest = distanceFromCentre;
targetPoint = targets[i];
newBounds.setPosition ((int) (centre.x - hw),
(int) (centre.y - hh));
}
}
setBounds (newBounds);
}
void CallOutBox::refreshPath()
{
repaint();
background = Image::null;
outline.clear();
const float gap = 4.5f;
outline.addBubble (content.getBounds().toFloat().expanded (gap, gap),
getLocalBounds().toFloat(),
targetPoint - getPosition().toFloat(),
9.0f, arrowSize * 0.7f);
}