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227 lines
7.5 KiB
227 lines
7.5 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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CallOutBox::CallOutBox (Component& c, const Rectangle<int>& area, Component* const parent)
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: borderSpace (20), arrowSize (16.0f), content (c)
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{
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addAndMakeVisible (&content);
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if (parent != nullptr)
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{
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parent->addChildComponent (this);
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updatePosition (area, parent->getLocalBounds());
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setVisible (true);
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}
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else
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{
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setAlwaysOnTop (juce_areThereAnyAlwaysOnTopWindows());
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updatePosition (area, Desktop::getInstance().getDisplays()
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.getDisplayContaining (area.getCentre()).userArea);
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addToDesktop (ComponentPeer::windowIsTemporary);
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}
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}
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CallOutBox::~CallOutBox()
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{
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}
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enum { callOutBoxDismissCommandId = 0x4f83a04b };
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//==============================================================================
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class CallOutBoxCallback : public ModalComponentManager::Callback,
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private Timer
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{
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public:
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CallOutBoxCallback (Component* c, const Rectangle<int>& area, Component* parent)
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: content (c), callout (*c, area, parent)
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{
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callout.setVisible (true);
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callout.enterModalState (true, this);
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startTimer (200);
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}
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void modalStateFinished (int) override {}
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void timerCallback() override
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{
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if (! Process::isForegroundProcess())
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callout.postCommandMessage (callOutBoxDismissCommandId);
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}
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ScopedPointer<Component> content;
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CallOutBox callout;
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JUCE_DECLARE_NON_COPYABLE (CallOutBoxCallback)
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};
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CallOutBox& CallOutBox::launchAsynchronously (Component* content, const Rectangle<int>& area, Component* parent)
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{
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jassert (content != nullptr); // must be a valid content component!
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return (new CallOutBoxCallback (content, area, parent))->callout;
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}
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//==============================================================================
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void CallOutBox::setArrowSize (const float newSize)
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{
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arrowSize = newSize;
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borderSpace = jmax (20, (int) arrowSize);
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refreshPath();
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}
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void CallOutBox::paint (Graphics& g)
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{
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getLookAndFeel().drawCallOutBoxBackground (*this, g, outline, background);
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}
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void CallOutBox::resized()
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{
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content.setTopLeftPosition (borderSpace, borderSpace);
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refreshPath();
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}
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void CallOutBox::moved()
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{
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refreshPath();
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}
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void CallOutBox::childBoundsChanged (Component*)
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{
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updatePosition (targetArea, availableArea);
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}
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bool CallOutBox::hitTest (int x, int y)
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{
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return outline.contains ((float) x, (float) y);
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}
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void CallOutBox::inputAttemptWhenModal()
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{
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const Point<int> mousePos (getMouseXYRelative() + getBounds().getPosition());
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if (targetArea.contains (mousePos))
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{
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// if you click on the area that originally popped-up the callout, you expect it
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// to get rid of the box, but deleting the box here allows the click to pass through and
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// probably re-trigger it, so we need to dismiss the box asynchronously to consume the click..
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postCommandMessage (callOutBoxDismissCommandId);
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}
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else
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{
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exitModalState (0);
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setVisible (false);
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}
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}
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void CallOutBox::handleCommandMessage (int commandId)
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{
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Component::handleCommandMessage (commandId);
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if (commandId == callOutBoxDismissCommandId)
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{
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exitModalState (0);
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setVisible (false);
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}
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}
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bool CallOutBox::keyPressed (const KeyPress& key)
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{
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if (key.isKeyCode (KeyPress::escapeKey))
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{
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inputAttemptWhenModal();
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return true;
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}
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return false;
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}
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void CallOutBox::updatePosition (const Rectangle<int>& newAreaToPointTo, const Rectangle<int>& newAreaToFitIn)
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{
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targetArea = newAreaToPointTo;
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availableArea = newAreaToFitIn;
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Rectangle<int> newBounds (content.getWidth() + borderSpace * 2,
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content.getHeight() + borderSpace * 2);
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const int hw = newBounds.getWidth() / 2;
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const int hh = newBounds.getHeight() / 2;
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const float hwReduced = (float) (hw - borderSpace * 2);
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const float hhReduced = (float) (hh - borderSpace * 2);
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const float arrowIndent = borderSpace - arrowSize;
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Point<float> targets[4] = { Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getBottom()),
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Point<float> ((float) targetArea.getRight(), (float) targetArea.getCentreY()),
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Point<float> ((float) targetArea.getX(), (float) targetArea.getCentreY()),
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Point<float> ((float) targetArea.getCentreX(), (float) targetArea.getY()) };
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Line<float> lines[4] = { Line<float> (targets[0].translated (-hwReduced, hh - arrowIndent), targets[0].translated (hwReduced, hh - arrowIndent)),
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Line<float> (targets[1].translated (hw - arrowIndent, -hhReduced), targets[1].translated (hw - arrowIndent, hhReduced)),
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Line<float> (targets[2].translated (-(hw - arrowIndent), -hhReduced), targets[2].translated (-(hw - arrowIndent), hhReduced)),
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Line<float> (targets[3].translated (-hwReduced, -(hh - arrowIndent)), targets[3].translated (hwReduced, -(hh - arrowIndent))) };
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const Rectangle<float> centrePointArea (newAreaToFitIn.reduced (hw, hh).toFloat());
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const Point<float> targetCentre (targetArea.getCentre().toFloat());
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float nearest = 1.0e9f;
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for (int i = 0; i < 4; ++i)
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{
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Line<float> constrainedLine (centrePointArea.getConstrainedPoint (lines[i].getStart()),
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centrePointArea.getConstrainedPoint (lines[i].getEnd()));
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const Point<float> centre (constrainedLine.findNearestPointTo (targetCentre));
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float distanceFromCentre = centre.getDistanceFrom (targets[i]);
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if (! centrePointArea.intersects (lines[i]))
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distanceFromCentre += 1000.0f;
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if (distanceFromCentre < nearest)
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{
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nearest = distanceFromCentre;
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targetPoint = targets[i];
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newBounds.setPosition ((int) (centre.x - hw),
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(int) (centre.y - hh));
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}
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}
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setBounds (newBounds);
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}
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void CallOutBox::refreshPath()
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{
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repaint();
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background = Image::null;
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outline.clear();
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const float gap = 4.5f;
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outline.addBubble (content.getBounds().toFloat().expanded (gap, gap),
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getLocalBounds().toFloat(),
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targetPoint - getPosition().toFloat(),
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9.0f, arrowSize * 0.7f);
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}
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