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dexed/JuceLibraryCode/modules/juce_audio_utils/players/juce_AudioProcessorPlayer.cpp

185 lines
6.2 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
AudioProcessorPlayer::AudioProcessorPlayer()
: processor (nullptr),
sampleRate (0),
blockSize (0),
isPrepared (false),
numInputChans (0),
numOutputChans (0),
tempBuffer (1, 1)
{
}
AudioProcessorPlayer::~AudioProcessorPlayer()
{
setProcessor (nullptr);
}
//==============================================================================
void AudioProcessorPlayer::setProcessor (AudioProcessor* const processorToPlay)
{
if (processor != processorToPlay)
{
if (processorToPlay != nullptr && sampleRate > 0 && blockSize > 0)
{
processorToPlay->setPlayConfigDetails (numInputChans, numOutputChans,
sampleRate, blockSize);
processorToPlay->prepareToPlay (sampleRate, blockSize);
}
AudioProcessor* oldOne;
{
const ScopedLock sl (lock);
oldOne = isPrepared ? processor : nullptr;
processor = processorToPlay;
isPrepared = true;
}
if (oldOne != nullptr)
oldOne->releaseResources();
}
}
//==============================================================================
void AudioProcessorPlayer::audioDeviceIOCallback (const float** const inputChannelData,
const int numInputChannels,
float** const outputChannelData,
const int numOutputChannels,
const int numSamples)
{
// these should have been prepared by audioDeviceAboutToStart()...
jassert (sampleRate > 0 && blockSize > 0);
incomingMidi.clear();
messageCollector.removeNextBlockOfMessages (incomingMidi, numSamples);
int totalNumChans = 0;
if (numInputChannels > numOutputChannels)
{
// if there aren't enough output channels for the number of
// inputs, we need to create some temporary extra ones (can't
// use the input data in case it gets written to)
tempBuffer.setSize (numInputChannels - numOutputChannels, numSamples,
false, false, true);
for (int i = 0; i < numOutputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
++totalNumChans;
}
for (int i = numOutputChannels; i < numInputChannels; ++i)
{
channels[totalNumChans] = tempBuffer.getSampleData (i - numOutputChannels, 0);
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
++totalNumChans;
}
}
else
{
for (int i = 0; i < numInputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
++totalNumChans;
}
for (int i = numInputChannels; i < numOutputChannels; ++i)
{
channels[totalNumChans] = outputChannelData[i];
zeromem (channels[totalNumChans], sizeof (float) * (size_t) numSamples);
++totalNumChans;
}
}
AudioSampleBuffer buffer (channels, totalNumChans, numSamples);
const ScopedLock sl (lock);
if (processor != nullptr)
{
const ScopedLock sl2 (processor->getCallbackLock());
if (processor->isSuspended())
{
for (int i = 0; i < numOutputChannels; ++i)
zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples);
}
else
{
processor->processBlock (buffer, incomingMidi);
}
}
}
void AudioProcessorPlayer::audioDeviceAboutToStart (AudioIODevice* const device)
{
const double newSampleRate = device->getCurrentSampleRate();
const int newBlockSize = device->getCurrentBufferSizeSamples();
const int numChansIn = device->getActiveInputChannels().countNumberOfSetBits();
const int numChansOut = device->getActiveOutputChannels().countNumberOfSetBits();
const ScopedLock sl (lock);
sampleRate = newSampleRate;
blockSize = newBlockSize;
numInputChans = numChansIn;
numOutputChans = numChansOut;
messageCollector.reset (sampleRate);
channels.calloc ((size_t) jmax (numChansIn, numChansOut) + 2);
if (processor != nullptr)
{
if (isPrepared)
processor->releaseResources();
AudioProcessor* const oldProcessor = processor;
setProcessor (nullptr);
setProcessor (oldProcessor);
}
}
void AudioProcessorPlayer::audioDeviceStopped()
{
const ScopedLock sl (lock);
if (processor != nullptr && isPrepared)
processor->releaseResources();
sampleRate = 0.0;
blockSize = 0;
isPrepared = false;
tempBuffer.setSize (1, 1);
}
void AudioProcessorPlayer::handleIncomingMidiMessage (MidiInput*, const MidiMessage& message)
{
messageCollector.addMessageToQueue (message);
}