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186 lines
6.2 KiB
186 lines
6.2 KiB
11 years ago
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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AudioProcessorPlayer::AudioProcessorPlayer()
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: processor (nullptr),
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sampleRate (0),
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blockSize (0),
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isPrepared (false),
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numInputChans (0),
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numOutputChans (0),
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tempBuffer (1, 1)
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{
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}
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AudioProcessorPlayer::~AudioProcessorPlayer()
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{
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setProcessor (nullptr);
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}
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//==============================================================================
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void AudioProcessorPlayer::setProcessor (AudioProcessor* const processorToPlay)
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{
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if (processor != processorToPlay)
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{
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if (processorToPlay != nullptr && sampleRate > 0 && blockSize > 0)
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{
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processorToPlay->setPlayConfigDetails (numInputChans, numOutputChans,
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sampleRate, blockSize);
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processorToPlay->prepareToPlay (sampleRate, blockSize);
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}
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AudioProcessor* oldOne;
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{
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const ScopedLock sl (lock);
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oldOne = isPrepared ? processor : nullptr;
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processor = processorToPlay;
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isPrepared = true;
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}
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if (oldOne != nullptr)
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oldOne->releaseResources();
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}
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}
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//==============================================================================
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void AudioProcessorPlayer::audioDeviceIOCallback (const float** const inputChannelData,
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const int numInputChannels,
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float** const outputChannelData,
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const int numOutputChannels,
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const int numSamples)
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{
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// these should have been prepared by audioDeviceAboutToStart()...
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jassert (sampleRate > 0 && blockSize > 0);
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incomingMidi.clear();
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messageCollector.removeNextBlockOfMessages (incomingMidi, numSamples);
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int totalNumChans = 0;
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if (numInputChannels > numOutputChannels)
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{
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// if there aren't enough output channels for the number of
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// inputs, we need to create some temporary extra ones (can't
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// use the input data in case it gets written to)
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tempBuffer.setSize (numInputChannels - numOutputChannels, numSamples,
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false, false, true);
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for (int i = 0; i < numOutputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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for (int i = numOutputChannels; i < numInputChannels; ++i)
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{
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channels[totalNumChans] = tempBuffer.getSampleData (i - numOutputChannels, 0);
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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}
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else
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{
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for (int i = 0; i < numInputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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memcpy (channels[totalNumChans], inputChannelData[i], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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for (int i = numInputChannels; i < numOutputChannels; ++i)
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{
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channels[totalNumChans] = outputChannelData[i];
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zeromem (channels[totalNumChans], sizeof (float) * (size_t) numSamples);
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++totalNumChans;
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}
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}
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AudioSampleBuffer buffer (channels, totalNumChans, numSamples);
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const ScopedLock sl (lock);
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if (processor != nullptr)
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{
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const ScopedLock sl2 (processor->getCallbackLock());
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if (processor->isSuspended())
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{
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for (int i = 0; i < numOutputChannels; ++i)
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zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples);
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}
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else
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{
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processor->processBlock (buffer, incomingMidi);
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}
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}
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}
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void AudioProcessorPlayer::audioDeviceAboutToStart (AudioIODevice* const device)
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{
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const double newSampleRate = device->getCurrentSampleRate();
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const int newBlockSize = device->getCurrentBufferSizeSamples();
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const int numChansIn = device->getActiveInputChannels().countNumberOfSetBits();
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const int numChansOut = device->getActiveOutputChannels().countNumberOfSetBits();
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const ScopedLock sl (lock);
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sampleRate = newSampleRate;
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blockSize = newBlockSize;
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numInputChans = numChansIn;
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numOutputChans = numChansOut;
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messageCollector.reset (sampleRate);
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channels.calloc ((size_t) jmax (numChansIn, numChansOut) + 2);
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if (processor != nullptr)
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{
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if (isPrepared)
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processor->releaseResources();
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AudioProcessor* const oldProcessor = processor;
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setProcessor (nullptr);
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setProcessor (oldProcessor);
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}
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}
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void AudioProcessorPlayer::audioDeviceStopped()
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{
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const ScopedLock sl (lock);
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if (processor != nullptr && isPrepared)
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processor->releaseResources();
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sampleRate = 0.0;
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blockSize = 0;
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isPrepared = false;
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tempBuffer.setSize (1, 1);
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}
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void AudioProcessorPlayer::handleIncomingMidiMessage (MidiInput*, const MidiMessage& message)
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{
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messageCollector.addMessageToQueue (message);
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}
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