You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
Chip Audette 538931c9a9 Add AudioMultiply and AudioMixer to lib header and to keywords 8 years ago
examples Add AudioEffectCompressor plus example 8 years ago
.gitattributes :neckbeard: Added .gitattributes & .gitignore files 8 years ago
.gitignore Update gitignore to ignore jedit backup files 8 years ago
AudioControlSGTL5000_Extended.h Adding SGTL5000_Extended.h 8 years ago
AudioConvert_F32.h AudioConvert: comment to CMSIS conversion instead 8 years ago
AudioEffectCompressor_F32.h Add AudioEffectCompressor plus example 8 years ago
AudioEffectGain_F32.cpp F32: AudioStream, AudioConvert, AudioEffectGain...first commit 8 years ago
AudioEffectGain_F32.h AudioEffectGain: tweak comments 8 years ago
AudioMixer4_F32.cpp Added mixer 8 years ago
AudioMixer4_F32.h Added license block and remove arbitrary limits. Added array lowerbound check 8 years ago
AudioMultiply_F32.cpp Added float audio multiply 8 years ago
AudioMultiply_F32.h Update AudioMultiply_F32.h 8 years ago
AudioStream_F32.cpp F32: AudioStream, AudioConvert, AudioEffectGain...first commit 8 years ago
AudioStream_F32.h AudioStream_F32: add memory usage macros for f32 memory 8 years ago
OpenAudio_ArduinoLibrary.h Add AudioMultiply and AudioMixer to lib header and to keywords 8 years ago
keywords.txt Add AudioMultiply and AudioMixer to lib header and to keywords 8 years ago
readme.md Readme: add comment about arm_math.h 8 years ago

readme.md

OpenAudio Library for Teensy

Purpose: The purpose of this library is to build upon the Teensy Audio Library to enable new functionality for real-time audio processing.

Approach: I am attempting to follow the structure and approach of the Teensy Audio Library so that coding techniques, style, and structure that works for the Teensy Audio Library will also work with my library.

Send Help!: While I'm hoping to follow the pattern of the Teensy Audio Library, I am not a well trained programmer, so I have difficulty chosing the right path. If you see ways to make my code better aligned with the Teensy Audio Library, send a pull request!

Contents

As I said, the goal of this library is to extend the functionality of the Teensy Audio Library. My extensions are focused in these areas:

Floating Point Audio Processing: The Teensy Audio Library processes the audio data as fixed-point Int16 values. While very fast for the Teensy 3.0-3.2, it is unnecessarily constraining (IMO) for the Teensy 3.5 and 3.6, which both have floating-point units. To enable floating-point audio processing, I have created:

  • **AudioStream_F3288: Following the model of Teensy's AudioStream class. In addition to the new AudioStream_F32, this file includes a new audio_block_f32_t in place of audio_block_t, as well as a new AudioConnection_F32 in place of AudioConnection.
  • New Audio Processing Blocks: Using this new floating-point capability, I've written some new audio processing blocks that operate using floating-point audio values instead of fixed-point values. As I'm just starting to build these blocks, I've only got AudioEffectGain_F32 right now. More will be added over time.
  • New Hardware Controls: The Teensy Audio Library does a great job of wrapping up the complicated control of hardware elements (such as the SGTL5000 audio codec) into a nice easy-to-use classes. But, sometimes, certain features of the hardware were not exposed in those classes. Here, I've extended the default classes to expose the extra features that I want. See AudioControlSGTL5000_Extended as an example.

After installing this library into your Arduino->Libraries direction, you can have access to any of these capabilities simply by including the following command in your Arduino sketch: #include <OpenAudio_ArduinoLibrary.h>.

Installation

Download (and unzip) this library into the Arduino libraries directory on your computer. On my computer, that means I put it here:

C:\Users\chipaudette\Documents\Arduino\libraries\OpenAudio_ArduinoLibrary

Restart your Arduino IDE and you should now see this libraries example sketches under File->Examples->OpenAudio_ArduinoLibrary

Dependencies

This library extends the functionality of the Teensy Audio Library, so you'll need to install it per its instructions.

The floating-point processing takes advantage of the DSP acceleration afforded by the ARM M4F core inside the Teensy 3.5/3.6 processor. Therefore, it uses arm_math.h. This dependencies is installed automatically when you install the Teensy Audio Library, so you don't need to take any extra steps. It's there already.