|
|
@ -73,11 +73,13 @@ |
|
|
|
* If xAxis=0 f=fs/2 in middle, f=0 on right edge |
|
|
|
* If xAxis=0 f=fs/2 in middle, f=0 on right edge |
|
|
|
* If xAxis=1 f=fs/2 in middle, f=0 on left edge |
|
|
|
* If xAxis=1 f=fs/2 in middle, f=0 on left edge |
|
|
|
* If xAxis=2 f=fs/2 on left edge, f=0 in middle |
|
|
|
* If xAxis=2 f=fs/2 on left edge, f=0 in middle |
|
|
|
* If xAxis=3 f=fs/2 on right edgr, f=0 in middle |
|
|
|
* If xAxis=3 f=fs/2 on right edge, f=0 in middle |
|
|
|
* If there is 180 degree phase shift to I or Q these all get reversed. |
|
|
|
* If there is 180 degree phase shift to I or Q these all get reversed. |
|
|
|
* |
|
|
|
* |
|
|
|
* Timing, max is longest update() time: |
|
|
|
* Timing, max is longest update() time: |
|
|
|
* T4.0 Windowed, dBFS Out, 987 uSec |
|
|
|
* T4.0 Windowed, dBFS Out, 701 uSec |
|
|
|
|
|
|
|
* Averaged over all updates this is 4.3% processor load |
|
|
|
|
|
|
|
* or less, depending on averaging. |
|
|
|
* |
|
|
|
* |
|
|
|
* Scaling: |
|
|
|
* Scaling: |
|
|
|
* Full scale for floating point DSP is a nebulous concept. Normally the |
|
|
|
* Full scale for floating point DSP is a nebulous concept. Normally the |
|
|
|