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@ -7,12 +7,13 @@ |
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Uses Teensy Audio Adapter. |
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Assumes microphones (or whatever) are attached to the LINE IN (stereo) |
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Use potentiometer mounted to Audio Board to control the amount of gain. |
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MIT License. use at your own risk. |
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*/ |
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//These are the includes from the Teensy Audio Library
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#include <Audio.h> //Teensy Audio Librarya |
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#include <Audio.h> //Teensy Audio Library |
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#include <Wire.h> |
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#include <SPI.h> |
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#include <SD.h> |
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@ -22,19 +23,19 @@ |
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//create audio library objects for handling the audio
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AudioControlSGTL5000 sgtl5000_1; //controller for the Teensy Audio Board
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AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo.
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AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo
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AudioInputI2S i2s_in; //Digital audio *from* the Teensy Audio Board ADC. Sends Int16. Stereo.
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AudioOutputI2S i2s_out; //Digital audio *to* the Teensy Audio Board DAC. Expects Int16. Stereo
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AudioConvert_I16toF32 int2Float1, int2Float2; //Converts Int16 to Float. See class in AudioStream_F32.h
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AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h
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AudioEffectGain_F32 gain1, gain2; //Applies digital gain to audio data. Expected Float data.
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AudioConvert_F32toI16 float2Int1, float2Int2; //Converts Float to Int16. See class in AudioStream_F32.h
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//Make all of the audio connections
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AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter
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AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter
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AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); //Left. makes Float connections between objects
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AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); //Right. makes Float connections between objects
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AudioConnection_F32 patchCord12(gain1, 0, float2Int1, 0); //Left. makes Float connections between objects
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AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //Right. makes Float connections between objects
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AudioConnection patchCord1(i2s_in, 0, int2Float1, 0); //connect the Left input to the Left Int->Float converter
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AudioConnection patchCord2(i2s_in, 1, int2Float2, 0); //connect the Right input to the Right Int->Float converter
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AudioConnection_F32 patchCord10(int2Float1, 0, gain1, 0); //Left. makes Float connections between objects
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AudioConnection_F32 patchCord11(int2Float2, 0, gain2, 0); //Right. makes Float connections between objects
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AudioConnection_F32 patchCord12(gain1, 0, float2Int1, 0); //Left. makes Float connections between objects
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AudioConnection_F32 patchCord13(gain2, 0, float2Int2, 0); //Right. makes Float connections between objects
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AudioConnection patchCord20(float2Int1, 0, i2s_out, 0); //connect the Left float processor to the Left output
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AudioConnection patchCord21(float2Int2, 0, i2s_out, 1); //connect the Right float processor to the Right output
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@ -49,12 +50,11 @@ const int myInput = AUDIO_INPUT_LINEIN; |
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void setup() { |
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Serial.begin(115200); //open the USB serial link to enable debugging messages
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delay(500); //give the computer's USB serial system a moment to catch up.
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Serial.println("Teensy Hearing Aid: BasicGain_Float..."); //identify myself over the USB serial
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// Audio connections require memory, and the record queue
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// uses this memory to buffer incoming audio.
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AudioMemory(10); //allocate Int16 audio data blocks
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AudioMemory_F32(10); //allocate Float32 audio data blocks
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Serial.println("OpenAudio_ArduinoLibrary BasicGain_Float...");
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// Audio connections require memory
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AudioMemory(10); //allocate Int16 audio data blocks
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AudioMemory_F32(10); //allocate Float32 audio data blocks
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// Enable the audio shield, select input, and enable output
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sgtl5000_1.enable(); //start the audio board
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