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MiniDexed/src/fx_diffuser.h

65 lines
2.0 KiB

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//
// fx_shimmer_reverb3.h
//
// Stereo Diffuser proposed in the context of the MiniDexed project
// It is adapted from the Diffuser that could be found on Cloud EuroRack module from Mutable Instrruments
// Ported by: Vincent Gauché
//
#pragma once
#include "fx_components.h"
#include "fx_engine.hpp"
#define DIFFUSER_BUFFER_SIZE 2048
class Diffuser : public FXElement
{
DISALLOW_COPY_AND_ASSIGN(Diffuser);
public:
Diffuser(float32_t sampling_frequency);
virtual ~Diffuser();
virtual void reset() override;
virtual void processSample(float32_t inL, float32_t inR, float32_t& outL, float32_t& outR) override;
private:
typedef FxEngine<DIFFUSER_BUFFER_SIZE, Format::FORMAT_FLOAT32, false> Engine;
Engine engine_;
IMPLEMENT_DUMP(
out << "START " << tag << "(" << typeid(*this).name() << ") dump" << std::endl << std::endl;
if(deepInspection)
{
this->engine_.dump(out, deepInspection, tag + ".engine_");
}
out << "END " << tag << "(" << typeid(*this).name() << ") dump" << std::endl << std::endl;
)
IMPLEMENT_INSPECT(
size_t nb_errors = 0u;
if(deepInspection)
{
nb_errors += this->engine_.inspect(inspector, deepInspection, tag + ".engine_");
}
return nb_errors;
)
};