reverb: do not fill the reverb buffers unnecessarily

they will be overwritten later
pull/952/head
Gergo Koteles 1 week ago
parent 4d7d0ce627
commit 6e4cae7974
  1. 5
      src/minidexed.cpp

@ -1430,11 +1430,6 @@ void CMiniDexed::ProcessSound (void)
reverb_send_mixer->doAddMix(i,m_OutputLevel[i]); reverb_send_mixer->doAddMix(i,m_OutputLevel[i]);
} }
arm_fill_f32(0.0f, ReverbBuffer[indexL], nFrames);
arm_fill_f32(0.0f, ReverbBuffer[indexR], nFrames);
arm_fill_f32(0.0f, ReverbSendBuffer[indexR], nFrames);
arm_fill_f32(0.0f, ReverbSendBuffer[indexL], nFrames);
m_ReverbSpinLock.Acquire (); m_ReverbSpinLock.Acquire ();
reverb_send_mixer->getMix(ReverbSendBuffer[indexL], ReverbSendBuffer[indexR]); reverb_send_mixer->getMix(ReverbSendBuffer[indexL], ReverbSendBuffer[indexR]);

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