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@ -56,14 +56,14 @@ LCDML_add(22, LCDML_0_1_2_3_4, 4, "Hidamp", UI_func_reverb_hidamp); |
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LCDML_add(23, LCDML_0_1_2_3_4, 5, "Diffusion", UI_func_reverb_diffusion); |
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LCDML_add(23, LCDML_0_1_2_3_4, 5, "Diffusion", UI_func_reverb_diffusion); |
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LCDML_add(24, LCDML_0_1_2_3_4, 6, "Level", UI_func_reverb_level); |
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LCDML_add(24, LCDML_0_1_2_3_4, 6, "Level", UI_func_reverb_level); |
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LCDML_add(25, LCDML_0_1_2_3_4, 7, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(25, LCDML_0_1_2_3_4, 7, "Reverb Send", UI_func_reverb_send); |
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LCDML_add(26, LCDML_0_1_2_3, 5, "EQ", NULL); |
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LCDML_add(26, LCDML_0_1_2, 4, "EQ", NULL); |
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LCDML_add(27, LCDML_0_1_2_3_5, 1, "50Hz", UI_func_eq_1); |
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LCDML_add(27, LCDML_0_1_2_4, 1, "Low-Cut", UI_func_eq_1); |
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LCDML_add(28, LCDML_0_1_2_3_5, 2, "110Hz", UI_func_eq_2); |
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LCDML_add(28, LCDML_0_1_2_4, 2, "110Hz", UI_func_eq_2); |
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LCDML_add(29, LCDML_0_1_2_3_5, 3, "220Hz", UI_func_eq_3); |
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LCDML_add(29, LCDML_0_1_2_4, 3, "220Hz", UI_func_eq_3); |
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LCDML_add(30, LCDML_0_1_2_3_5, 4, "1000Hz", UI_func_eq_4); |
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LCDML_add(30, LCDML_0_1_2_4, 4, "1000Hz", UI_func_eq_4); |
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LCDML_add(31, LCDML_0_1_2_3_5, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(31, LCDML_0_1_2_4, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(32, LCDML_0_1_2_3_5, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(32, LCDML_0_1_2_4, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(33, LCDML_0_1_2_3_5, 7, "10000Hz", UI_func_eq_7); |
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LCDML_add(33, LCDML_0_1_2_4, 7, "High-Cut", UI_func_eq_7); |
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LCDML_add(34, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(34, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(35, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(35, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(36, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(36, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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