Replaced PlaySDRaw with PalySDWav because WAV playing has a much better buffer handling so dropouts no longer occur.
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@ -0,0 +1,11 @@ |
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Convert WAV to RAW: |
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for i in *.wav |
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do |
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sox $i -c 1 -b 16 -L `basename $i .wav`.raw |
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done |
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|
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Convert RAW to WAV: |
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for i in *.raw |
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do |
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sox -r 44100 -c 1 -b 16 -L -e signed $i `basename $i .raw`.wav |
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done |
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