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@ -61,83 +61,86 @@ LCDML_add(27, LCDML_0_1_2_3_5, 4, "1000Hz", UI_func_eq_4); |
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LCDML_add(28, LCDML_0_1_2_3_5, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(28, LCDML_0_1_2_3_5, 5, "2000Hz", UI_func_eq_5); |
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LCDML_add(29, LCDML_0_1_2_3_5, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(29, LCDML_0_1_2_3_5, 6, "7000Hz", UI_func_eq_6); |
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LCDML_add(30, LCDML_0_1_2_3_5, 7, "10000Hz", UI_func_eq_7); |
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LCDML_add(30, LCDML_0_1_2_3_5, 7, "10000Hz", UI_func_eq_7); |
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LCDML_add(31, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(30, LCDML_0_1, 3, "Controller", NULL); |
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LCDML_add(32, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(31, LCDML_0_1_3, 1, "Pitchbend", NULL); |
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LCDML_add(33, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(32, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range); |
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LCDML_add(34, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(33, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step); |
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LCDML_add(35, LCDML_0_1_3, 2, "Mod Wheel", NULL); |
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LCDML_add(34, LCDML_0_1_3, 2, "Mod Wheel", NULL); |
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LCDML_add(36, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(35, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range); |
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LCDML_add(37, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(36, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign); |
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LCDML_add(38, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(37, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode); |
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LCDML_add(39, LCDML_0_1_3, 3, "Aftertouch", NULL); |
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LCDML_add(38, LCDML_0_1_3, 3, "Aftertouch", NULL); |
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LCDML_add(40, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(39, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range); |
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LCDML_add(41, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(40, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign); |
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LCDML_add(42, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(41, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode); |
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LCDML_add(43, LCDML_0_1_3, 4, "Foot Ctrl", NULL); |
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LCDML_add(42, LCDML_0_1_3, 4, "Foot Ctrl", NULL); |
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LCDML_add(44, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(43, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range); |
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LCDML_add(45, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(44, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign); |
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LCDML_add(46, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(45, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode); |
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LCDML_add(47, LCDML_0_1_3, 5, "Breath Ctrl", NULL); |
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LCDML_add(46, LCDML_0_1_3, 5, "Breath Ctrl", NULL); |
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LCDML_add(48, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(47, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range); |
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LCDML_add(49, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(48, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign); |
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LCDML_add(50, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(49, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode); |
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LCDML_add(51, LCDML_0_1, 4, "MIDI", NULL); |
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LCDML_add(50, LCDML_0_1, 4, "MIDI", NULL); |
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LCDML_add(52, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(51, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel); |
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LCDML_add(53, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(52, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note); |
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LCDML_add(54, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(53, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note); |
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LCDML_add(55, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice); |
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LCDML_add(54, LCDML_0_1_4, 4, "MIDI Send Voice", UI_func_sysex_send_voice); |
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LCDML_add(56, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(55, LCDML_0_1, 5, "Setup", NULL); |
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LCDML_add(57, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(56, LCDML_0_1_5, 1, "Portamento", NULL); |
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LCDML_add(58, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(57, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); |
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LCDML_add(59, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(58, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); |
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LCDML_add(60, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(59, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time); |
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LCDML_add(61, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(60, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony); |
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LCDML_add(62, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(61, LCDML_0_1_5, 3, "Transpose", UI_func_transpose); |
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LCDML_add(63, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); |
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LCDML_add(62, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune); |
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LCDML_add(64, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(63, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly); |
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LCDML_add(65, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(64, LCDML_0_1, 6, "Internal", NULL); |
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LCDML_add(66, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(65, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh); |
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LCDML_add(67, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(66, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level); |
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LCDML_add(68, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(67, LCDML_0_1, 7, "Operator", UI_handle_OP); |
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LCDML_add(69, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(68, LCDML_0_1, 8, "Save Voice", UI_func_save_voice); |
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LCDML_add(70, LCDML_0, 3, "Load/Save", NULL); |
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LCDML_add(69, LCDML_0, 3, "Load/Save", NULL); |
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LCDML_add(71, LCDML_0_3, 1, "Performance", NULL); |
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LCDML_add(70, LCDML_0_3, 1, "Performance", NULL); |
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LCDML_add(72, LCDML_0_3_1, 1, "Load Perf.", UI_func_load_performance); |
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LCDML_add(71, LCDML_0_3_1, 1, "Load Perf.", UI_func_load_performance); |
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LCDML_add(73, LCDML_0_3_1, 2, "Save Perf.", UI_func_save_performance); |
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LCDML_add(72, LCDML_0_3_1, 2, "Save Perf.", UI_func_save_performance); |
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LCDML_add(74, LCDML_0_3, 2, "Voice Config", NULL); |
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LCDML_add(73, LCDML_0_3, 2, "Voice Config", NULL); |
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LCDML_add(75, LCDML_0_3_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig); |
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LCDML_add(74, LCDML_0_3_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig); |
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LCDML_add(76, LCDML_0_3_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig); |
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LCDML_add(75, LCDML_0_3_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig); |
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LCDML_add(77, LCDML_0_3, 3, "Effects", NULL); |
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LCDML_add(76, LCDML_0_3, 3, "Effects", NULL); |
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LCDML_add(78, LCDML_0_3_3, 1, "Load Effects", UI_func_load_fx); |
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LCDML_add(77, LCDML_0_3_3, 1, "Load Effects", UI_func_load_fx); |
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LCDML_add(79, LCDML_0_3_3, 2, "Save Effects", UI_func_save_fx); |
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LCDML_add(78, LCDML_0_3_3, 2, "Save Effects", UI_func_save_fx); |
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LCDML_add(80, LCDML_0_3, 5, "MIDI", NULL); |
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LCDML_add(79, LCDML_0_3, 5, "MIDI", NULL); |
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LCDML_add(81, LCDML_0_3_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); |
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LCDML_add(80, LCDML_0_3_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); |
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LCDML_add(82, LCDML_0_3_5, 2, "MIDI Snd Bank", UI_func_sysex_send_bank); |
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LCDML_add(81, LCDML_0_3_5, 2, "MIDI Snd Bank", UI_func_sysex_send_bank); |
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LCDML_add(83, LCDML_0_3_5, 3, "MIDI Snd Voice", UI_func_sysex_send_voice); |
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LCDML_add(82, LCDML_0_3_5, 3, "MIDI Snd Voice", UI_func_sysex_send_voice); |
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LCDML_add(84, LCDML_0, 4, "Drums", NULL); |
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LCDML_add(83, LCDML_0, 4, "Drums", NULL); |
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LCDML_add(85, LCDML_0_4, 1, "Drums Main Vol", UI_func_drum_main_volume); |
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LCDML_add(84, LCDML_0_4, 1, "Drums Main Vol", UI_func_drum_main_volume); |
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LCDML_add(86, LCDML_0_4, 2, "Drum Volumes", UI_func_drum_volume); |
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LCDML_add(85, LCDML_0_4, 2, "Drum Volumes", UI_func_drum_volume); |
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LCDML_add(87, LCDML_0_4, 3, "Drum Pan", UI_func_drum_pan); |
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LCDML_add(86, LCDML_0_4, 3, "Drum Pan", UI_func_drum_pan); |
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LCDML_add(88, LCDML_0_4, 4, "Drum Rev.Send", UI_func_drum_reverb_send); |
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LCDML_add(87, LCDML_0_4, 4, "Drum Rev.Send", UI_func_drum_reverb_send); |
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LCDML_add(89, LCDML_0, 5, "Sequencer", NULL); |
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LCDML_add(88, LCDML_0, 5, "Sequencer", NULL); |
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LCDML_add(90, LCDML_0_5, 1, "Sequencer", UI_func_sequencer); |
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LCDML_add(89, LCDML_0_5, 1, "Sequencer", UI_func_sequencer); |
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LCDML_add(91, LCDML_0_5, 2, "Vel./Chrd Edit", UI_func_seq_vel_editor); |
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LCDML_add(90, LCDML_0_5, 2, "Vel./Chrd Edit", UI_func_seq_vel_editor); |
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LCDML_add(92, LCDML_0_5, 3, "Pattern Chain", UI_func_seq_pat_chain); |
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LCDML_add(91, LCDML_0_5, 3, "Pattern Chain", UI_func_seq_pat_chain); |
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LCDML_add(93, LCDML_0_5, 4, "Arpeggio", UI_func_arpeggio); |
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LCDML_add(92, LCDML_0_5, 4, "Arpeggio", UI_func_arpeggio); |
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LCDML_add(94, LCDML_0_5, 5, "Seq. Length", UI_func_seq_lenght); |
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LCDML_add(93, LCDML_0_5, 5, "Seq. Settings", NULL); |
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LCDML_add(95, LCDML_0_5, 6, "Tempo", UI_func_seq_tempo); |
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LCDML_add(94, LCDML_0_5_5, 1, "Tempo", UI_func_seq_tempo); |
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LCDML_add(96, LCDML_0_5, 7, "L.Transp.Key", UI_func_seq_live_transpose_oct); |
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LCDML_add(95, LCDML_0_5_5, 2, "Seq. Length", UI_func_seq_lenght); |
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LCDML_add(97, LCDML_0_5, 8, "L.Trp.Offset", NULL); |
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LCDML_add(96, LCDML_0_5_5, 3, "Track Setup", UI_func_seq_track_setup); |
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LCDML_add(98, LCDML_0_5, 9, "Track Setup", UI_func_seq_track_setup); |
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LCDML_add(97, LCDML_0_5_5, 4, "Seq.Disp.Style", UI_func_seq_display_style); |
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LCDML_add(99, LCDML_0_5, 10, "Seq.Disp.Style", UI_func_seq_display_style); |
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LCDML_add(98, LCDML_0_5_5, 5, "dexed assign", UI_func_dexed_assign); |
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LCDML_add(100, LCDML_0_5, 11, "LOAD Patterns", UI_func_seq_pattern_load); |
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LCDML_add(99, LCDML_0_5_5, 6, "shift&transp.", UI_func_arp_shift); |
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LCDML_add(101, LCDML_0_5, 12, "SAVE Patterns", UI_func_seq_pattern_save); |
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LCDML_add(100, LCDML_0_5_5, 8, "ChordTrack Keys", UI_func_seq_chord_keys_ammount); |
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LCDML_add(102, LCDML_0, 6, "System", NULL); |
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LCDML_add(101, LCDML_0_5_5, 6, "L.Transp.Key", UI_func_seq_live_transpose_oct); |
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LCDML_add(103, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(102, LCDML_0_5, 6, "LOAD Seq.Data", UI_func_seq_state_load); |
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LCDML_add(104, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_add(103, LCDML_0_5, 7, "SAVE Seq.Data", UI_func_seq_state_save); |
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LCDML_add(105, LCDML_0_6, 3, "Favorites", UI_func_favorites); |
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LCDML_add(104, LCDML_0, 6, "System", NULL); |
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LCDML_add(106, LCDML_0_6, 4, "EEPROM Reset", UI_func_eeprom_reset); |
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LCDML_add(105, LCDML_0_6, 1, "Stereo/Mono", UI_func_stereo_mono); |
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LCDML_add(107, LCDML_0, 7, "Info", UI_func_information); |
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LCDML_add(106, LCDML_0_6, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); |
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LCDML_addAdvanced(108, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default); |
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LCDML_add(107, LCDML_0_6, 3, "Favorites", UI_func_favorites); |
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#define _LCDML_DISP_cnt 108 |
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LCDML_add(108, LCDML_0_6, 4, "EEPROM Reset", UI_func_eeprom_reset); |
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LCDML_add(109, LCDML_0, 7, "Info", UI_func_information); |
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LCDML_addAdvanced(110, LCDML_0, 8, COND_hide, "Volume", UI_func_volume, 0, _LCDML_TYPE_default); |
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#define _LCDML_DISP_cnt 110 |
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#endif |
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#endif |
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