WIP checkin

feature/pitchShifter
Steve Lascos 6 years ago
parent d38be82ea6
commit 070c305322
  1. 180
      examples/Modulation/PitchShiftExpansion/PitchShiftExpansion.ino
  2. 180
      examples/Modulation/TemplateExpansion/TemplateExpansion.ino
  3. 148
      src/AudioEffectPitchShift.h
  4. 113
      src/AudioEffectTemplate.h
  5. 2
      src/BAEffects.h
  6. 203
      src/effects/AudioEffectPitchShift.cpp
  7. 94
      src/effects/AudioEffectTemplate.cpp

@ -0,0 +1,180 @@
/*************************************************************************
* This demo uses the BALibrary library to provide enhanced control of
* the TGA Pro board.
*
* The latest copy of the BA Guitar library can be obtained from
* https://github.com/Blackaddr/BALibrary
*
* This example demonstrates teh BAAudioEffectsPitchShift effect. It can
* be controlled using the Blackaddr Audio "Expansion Control Board".
*
* POT1 (left) controls amount of delay
* POT2 (right) controls amount of feedback
* POT3 (center) controls the wet/dry mix
* SW1 will enable/bypass the audio effect. LED1 will be on when effect is enabled.
* SW2 will cycle through the 3 pre-programmed analog filters. LED2 will be on when SW2 is pressed.
*
*
* Using the Serial Montitor, send 'u' and 'd' characters to increase or decrease
* the headphone volume between values of 0 and 9.
*/
#define TGA_PRO_REVB // Set which hardware revision of the TGA Pro we're using
#define TGA_PRO_EXPAND_REV2 // pull in the pin definitions for the Blackaddr Audio Expansion Board.
#include "BALibrary.h"
#include "BAEffects.h"
using namespace BAEffects;
using namespace BALibrary;
AudioInputI2S i2sIn;
AudioOutputI2S i2sOut;
BAAudioControlWM8731 codec;
AudioEffectPitchShift pitchShift;
AudioFilterBiquad cabFilter; // We'll want something to cut out the highs and smooth the tone, just like a guitar cab.
// Simply connect the input to the delay, and the output
// to both i2s channels
AudioConnection input(i2sIn,0, pitchShift,0);
AudioConnection effectOut(pitchShift, 0, cabFilter, 0);
AudioConnection leftOut(cabFilter,0, i2sOut, 0);
AudioConnection rightOut(cabFilter,0, i2sOut, 1);
//////////////////////////////////////////
// SETUP PHYSICAL CONTROLS
// - POT1 (left) will control the rate
// - POT2 (right) will control the depth
// - POT3 (centre) will control the volume
// - SW1 (left) will be used as a bypass control
// - LED1 (left) will be illuminated when the effect is ON (not bypass)
// - SW2 (right) will be used to cycle through the the waveforms
// - LED2 (right) will illuminate when pressing SW2.
//////////////////////////////////////////
// To get the calibration values for your particular board, first run the
// BAExpansionCalibrate.ino example and
constexpr int potCalibMin = 1;
constexpr int potCalibMax = 1018;
constexpr bool potSwapDirection = true;
// Create a control object using the number of switches, pots, encoders and outputs on the
// Blackaddr Audio Expansion Board.
BAPhysicalControls controls(BA_EXPAND_NUM_SW, BA_EXPAND_NUM_POT, BA_EXPAND_NUM_ENC, BA_EXPAND_NUM_LED);
int loopCount = 0;
constexpr unsigned MAX_HEADPHONE_VOL = 10;
unsigned headphoneVolume = 8; // control headphone volume from 0 to 10.
// BAPhysicalControls returns a handle when you register a new control. We'll uses these handles when working with the controls.
int bypassHandle, volumeHandle, led1Handle, led2Handle; // Handles for the various controls
void setup() {
delay(100); // wait a bit for serial to be available
Serial.begin(57600); // Start the serial port
delay(100);
// Setup the controls. The return value is the handle to use when checking for control changes, etc.
// pushbuttons
bypassHandle = controls.addSwitch(BA_EXPAND_SW1_PIN); // will be used for bypass control
//button2Handle = controls.addSwitch(BA_EXPAND_SW2_PIN); // will be used for stepping through filters
// pots
//rateHandle = controls.addPot(BA_EXPAND_POT1_PIN, potCalibMin, potCalibMax, potSwapDirection); // control the amount of delay
//depthHandle = controls.addPot(BA_EXPAND_POT2_PIN, potCalibMin, potCalibMax, potSwapDirection);
volumeHandle = controls.addPot(BA_EXPAND_POT3_PIN, potCalibMin, potCalibMax, potSwapDirection);
// leds
led1Handle = controls.addOutput(BA_EXPAND_LED1_PIN);
led2Handle = controls.addOutput(BA_EXPAND_LED2_PIN); // will illuminate when pressing SW2
// Disable the audio codec first
codec.disable();
AudioMemory(128);
// Enable and configure the codec
Serial.println("Enabling codec...\n");
codec.enable();
codec.setHeadphoneVolume(1.0f); // Max headphone volume
// Besure to enable the pitchShift. When disabled, audio is is completely blocked by the effect
// to minimize resource usage to nearly to nearly zero.
pitchShift.enable();
// Set some default values.
// These can be changed using the controls on the Blackaddr Audio Expansion Board
pitchShift.bypass(false);
// Guitar cabinet: Setup 2-stages of LPF, cutoff 4500 Hz, Q-factor 0.7071 (a 'normal' Q-factor)
cabFilter.setLowpass(0, 4500, .7071);
cabFilter.setLowpass(1, 4500, .7071);
}
void loop() {
float potValue;
// Check if SW1 has been toggled (pushed)
if (controls.isSwitchToggled(bypassHandle)) {
bool bypass = pitchShift.isBypass(); // get the current state
bypass = !bypass; // change it
pitchShift.bypass(bypass); // set the new state
controls.setOutput(led1Handle, !bypass); // Set the LED when NOT bypassed
Serial.println(String("BYPASS is ") + bypass);
}
// // Use SW2 to cycle through the waveforms
// controls.setOutput(led2Handle, controls.getSwitchValue(led2Handle));
// if (controls.isSwitchToggled(waveformHandle)) {
// }
// // Use POT1 (left) to control the rate setting
// if (controls.checkPotValue(rateHandle, potValue)) {
// // Pot has changed
// Serial.println(String("New RATE setting: ") + potValue);
// pitchShift.rate(potValue);
// }
// // Use POT2 (right) to control the depth setting
// if (controls.checkPotValue(depthHandle, potValue)) {
// // Pot has changed
// Serial.println(String("New DEPTH setting: ") + potValue);
// pitchShift.depth(potValue);
// }
// Use POT3 (centre) to control the volume setting
if (controls.checkPotValue(volumeHandle, potValue)) {
// Pot has changed
Serial.println(String("New VOLUME setting: ") + potValue);
pitchShift.volume(potValue);
}
// Use the 'u' and 'd' keys to adjust volume across ten levels.
if (Serial) {
if (Serial.available() > 0) {
while (Serial.available()) {
char key = Serial.read();
if (key == 'u') {
headphoneVolume = (headphoneVolume + 1) % MAX_HEADPHONE_VOL;
Serial.println(String("Increasing HEADPHONE volume to ") + headphoneVolume);
}
else if (key == 'd') {
headphoneVolume = (headphoneVolume - 1) % MAX_HEADPHONE_VOL;
Serial.println(String("Decreasing HEADPHONE volume to ") + headphoneVolume);
}
codec.setHeadphoneVolume(static_cast<float>(headphoneVolume) / static_cast<float>(MAX_HEADPHONE_VOL));
}
}
}
// Use the loopCounter to roughly measure human timescales. Every few seconds, print the CPU usage
// to the serial port. About 500,000 loops!
//if (loopCount % 524288 == 0) {
if (loopCount % 25000 == 0) {
Serial.print("Processor Usage, Total: "); Serial.print(AudioProcessorUsage());
Serial.print("% ");
Serial.print(" pitchShift: "); Serial.print(pitchShift.processorUsage());
Serial.println("%");
}
loopCount++;
}

@ -0,0 +1,180 @@
/*************************************************************************
* This demo uses the BALibrary library to provide enhanced control of
* the TGA Pro board.
*
* The latest copy of the BA Guitar library can be obtained from
* https://github.com/Blackaddr/BALibrary
*
* This example demonstrates teh BAAudioEffectsTemplate effect. It can
* be controlled using the Blackaddr Audio "Expansion Control Board".
*
* POT1 (left) controls amount of delay
* POT2 (right) controls amount of feedback
* POT3 (center) controls the wet/dry mix
* SW1 will enable/bypass the audio effect. LED1 will be on when effect is enabled.
* SW2 will cycle through the 3 pre-programmed analog filters. LED2 will be on when SW2 is pressed.
*
*
* Using the Serial Montitor, send 'u' and 'd' characters to increase or decrease
* the headphone volume between values of 0 and 9.
*/
#define TGA_PRO_REVB // Set which hardware revision of the TGA Pro we're using
#define TGA_PRO_EXPAND_REV2 // pull in the pin definitions for the Blackaddr Audio Expansion Board.
#include "BALibrary.h"
#include "BAEffects.h"
using namespace BAEffects;
using namespace BALibrary;
AudioInputI2S i2sIn;
AudioOutputI2S i2sOut;
BAAudioControlWM8731 codec;
AudioEffectTemplate templateEffect;
AudioFilterBiquad cabFilter; // We'll want something to cut out the highs and smooth the tone, just like a guitar cab.
// Simply connect the input to the delay, and the output
// to both i2s channels
AudioConnection input(i2sIn,0, templateEffect,0);
AudioConnection effectOut(templateEffect, 0, cabFilter, 0);
AudioConnection leftOut(cabFilter,0, i2sOut, 0);
AudioConnection rightOut(cabFilter,0, i2sOut, 1);
//////////////////////////////////////////
// SETUP PHYSICAL CONTROLS
// - POT1 (left) will control the rate
// - POT2 (right) will control the depth
// - POT3 (centre) will control the volume
// - SW1 (left) will be used as a bypass control
// - LED1 (left) will be illuminated when the effect is ON (not bypass)
// - SW2 (right) will be used to cycle through the the waveforms
// - LED2 (right) will illuminate when pressing SW2.
//////////////////////////////////////////
// To get the calibration values for your particular board, first run the
// BAExpansionCalibrate.ino example and
constexpr int potCalibMin = 1;
constexpr int potCalibMax = 1018;
constexpr bool potSwapDirection = true;
// Create a control object using the number of switches, pots, encoders and outputs on the
// Blackaddr Audio Expansion Board.
BAPhysicalControls controls(BA_EXPAND_NUM_SW, BA_EXPAND_NUM_POT, BA_EXPAND_NUM_ENC, BA_EXPAND_NUM_LED);
int loopCount = 0;
constexpr unsigned MAX_HEADPHONE_VOL = 10;
unsigned headphoneVolume = 8; // control headphone volume from 0 to 10.
// BAPhysicalControls returns a handle when you register a new control. We'll uses these handles when working with the controls.
int bypassHandle, volumeHandle, led1Handle, led2Handle; // Handles for the various controls
void setup() {
delay(100); // wait a bit for serial to be available
Serial.begin(57600); // Start the serial port
delay(100);
// Setup the controls. The return value is the handle to use when checking for control changes, etc.
// pushbuttons
bypassHandle = controls.addSwitch(BA_EXPAND_SW1_PIN); // will be used for bypass control
//button2Handle = controls.addSwitch(BA_EXPAND_SW2_PIN); // will be used for stepping through filters
// pots
//rateHandle = controls.addPot(BA_EXPAND_POT1_PIN, potCalibMin, potCalibMax, potSwapDirection); // control the amount of delay
//depthHandle = controls.addPot(BA_EXPAND_POT2_PIN, potCalibMin, potCalibMax, potSwapDirection);
volumeHandle = controls.addPot(BA_EXPAND_POT3_PIN, potCalibMin, potCalibMax, potSwapDirection);
// leds
led1Handle = controls.addOutput(BA_EXPAND_LED1_PIN);
led2Handle = controls.addOutput(BA_EXPAND_LED2_PIN); // will illuminate when pressing SW2
// Disable the audio codec first
codec.disable();
AudioMemory(128);
// Enable and configure the codec
Serial.println("Enabling codec...\n");
codec.enable();
codec.setHeadphoneVolume(1.0f); // Max headphone volume
// Besure to enable the templateEffect. When disabled, audio is is completely blocked by the effect
// to minimize resource usage to nearly to nearly zero.
templateEffect.enable();
// Set some default values.
// These can be changed using the controls on the Blackaddr Audio Expansion Board
templateEffect.bypass(false);
// Guitar cabinet: Setup 2-stages of LPF, cutoff 4500 Hz, Q-factor 0.7071 (a 'normal' Q-factor)
cabFilter.setLowpass(0, 4500, .7071);
cabFilter.setLowpass(1, 4500, .7071);
}
void loop() {
float potValue;
// Check if SW1 has been toggled (pushed)
if (controls.isSwitchToggled(bypassHandle)) {
bool bypass = templateEffect.isBypass(); // get the current state
bypass = !bypass; // change it
templateEffect.bypass(bypass); // set the new state
controls.setOutput(led1Handle, !bypass); // Set the LED when NOT bypassed
Serial.println(String("BYPASS is ") + bypass);
}
// // Use SW2 to cycle through the waveforms
// controls.setOutput(led2Handle, controls.getSwitchValue(led2Handle));
// if (controls.isSwitchToggled(waveformHandle)) {
// }
// // Use POT1 (left) to control the rate setting
// if (controls.checkPotValue(rateHandle, potValue)) {
// // Pot has changed
// Serial.println(String("New RATE setting: ") + potValue);
// templateEffect.rate(potValue);
// }
// // Use POT2 (right) to control the depth setting
// if (controls.checkPotValue(depthHandle, potValue)) {
// // Pot has changed
// Serial.println(String("New DEPTH setting: ") + potValue);
// templateEffect.depth(potValue);
// }
// Use POT3 (centre) to control the volume setting
if (controls.checkPotValue(volumeHandle, potValue)) {
// Pot has changed
Serial.println(String("New VOLUME setting: ") + potValue);
templateEffect.volume(potValue);
}
// Use the 'u' and 'd' keys to adjust volume across ten levels.
if (Serial) {
if (Serial.available() > 0) {
while (Serial.available()) {
char key = Serial.read();
if (key == 'u') {
headphoneVolume = (headphoneVolume + 1) % MAX_HEADPHONE_VOL;
Serial.println(String("Increasing HEADPHONE volume to ") + headphoneVolume);
}
else if (key == 'd') {
headphoneVolume = (headphoneVolume - 1) % MAX_HEADPHONE_VOL;
Serial.println(String("Decreasing HEADPHONE volume to ") + headphoneVolume);
}
codec.setHeadphoneVolume(static_cast<float>(headphoneVolume) / static_cast<float>(MAX_HEADPHONE_VOL));
}
}
}
// Use the loopCounter to roughly measure human timescales. Every few seconds, print the CPU usage
// to the serial port. About 500,000 loops!
//if (loopCount % 524288 == 0) {
if (loopCount % 25000 == 0) {
Serial.print("Processor Usage, Total: "); Serial.print(AudioProcessorUsage());
Serial.print("% ");
Serial.print(" templateEffect: "); Serial.print(templateEffect.processorUsage());
Serial.println("%");
}
loopCount++;
}

@ -0,0 +1,148 @@
/**************************************************************************//**
* @file
* @author Steve Lascos
* @company Blackaddr Audio
*
* PitchShift for creating your own audio effects
*
* @copyright This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY__BAEFFECTS_AUDIOEFFECTDELAYEXTERNAL_H; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef __BAEFFECTS_AUDIOEFFECTPITCHSHIFT_H
#define __BAEFFECTS_AUDIOEFFECTPITCHSHIFT_H
#include <Audio.h>
#include "BATypes.h"
#include "LibBasicFunctions.h"
namespace BAEffects {
/**************************************************************************//**
* AudioEffectPitchShift
*****************************************************************************/
class AudioEffectPitchShift : public AudioStream {
public:
static constexpr unsigned ANALYSIS_SIZE = 1024;
static constexpr unsigned FFT_OVERSAMPLE_FACTOR = 1;
static constexpr float FFT_OVERSAMPLE_FACTOR_F = 1.0f;
static constexpr unsigned SYNTHESIS_SIZE = ANALYSIS_SIZE * FFT_OVERSAMPLE_FACTOR;
static constexpr float SYNTHESIS_SIZE_F = (float)(ANALYSIS_SIZE * FFT_OVERSAMPLE_FACTOR);
static constexpr float OVERLAP_FACTOR_F = (float)ANALYSIS_SIZE / (float)AUDIO_BLOCK_SAMPLES;
///< List of AudioEffectTremolo MIDI controllable parameters
enum {
BYPASS = 0, ///< controls effect bypass
VOLUME, ///< controls the output volume level
NUM_CONTROLS ///< this can be used as an alias for the number of MIDI controls
};
// *** CONSTRUCTORS ***
AudioEffectPitchShift();
virtual ~AudioEffectPitchShift(); ///< Destructor
// *** PARAMETERS ***
/// Bypass the effect.
/// @param byp when true, bypass wil disable the effect, when false, effect is enabled.
/// Note that audio still passes through when bypass is enabled.
void bypass(bool byp) { m_bypass = byp; }
/// Get if the effect is bypassed
/// @returns true if bypassed, false if not bypassed
bool isBypass() { return m_bypass; }
/// Toggle the bypass effect
void toggleBypass() { m_bypass = !m_bypass; }
/// Set the output volume. This affect both the wet and dry signals.
/// @details The default is 1.0.
/// @param vol Sets the output volume between -1.0 and +1.0
void volume(float vol) {m_volume = vol; }
// ** ENABLE / DISABLE **
/// Enables audio processing. Note: when not enabled, CPU load is nearly zero.
void enable() { m_enable = true; }
/// Disables audio process. When disabled, CPU load is nearly zero.
void disable() { m_enable = false; }
// ** MIDI **
/// Sets whether MIDI OMNI channel is processig on or off. When on,
/// all midi channels are used for matching CCs.
/// @param isOmni when true, all channels are processed, when false, channel
/// must match configured value.
void setMidiOmni(bool isOmni) { m_isOmni = isOmni; }
/// Configure an effect parameter to be controlled by a MIDI CC
/// number on a particular channel.
/// @param parameter one of the parameter names in the class enum
/// @param midiCC the CC number from 0 to 127
/// @param midiChannel the effect will only response to the CC on this channel
/// when OMNI mode is off.
void mapMidiControl(int parameter, int midiCC, int midiChannel = 0);
/// process a MIDI Continous-Controller (CC) message
/// @param channel the MIDI channel from 0 to 15)
/// @param midiCC the CC number from 0 to 127
/// @param value the CC value from 0 to 127
void processMidi(int channel, int midiCC, int value);
virtual void update(void); ///< update automatically called by the Teesny Audio Library
private:
audio_block_t *m_inputQueueArray[1];
//BALibrary::RingBuffer<audio_block_t*> m_inputFifo = BALibrary::RingBuffer<audio_block_t*>(ANALYSIS_SIZE/AUDIO_BLOCK_SAMPLES);
float m_analysisBuffer[ANALYSIS_SIZE];
float m_analysisFreqBuffer[2*ANALYSIS_SIZE];
float m_synthesisFreqBuffer[2*SYNTHESIS_SIZE];
float m_synthesisBuffer[SYNTHESIS_SIZE];
bool m_initFailed = false;
unsigned m_frameIndex = 0;
// arm_rfft_instance_f32 fftFwdReal, fftInvReal;
// arm_cfft_radix4_instance_f32 fftFwdComplex, fftInvComplex;
// float32_t *bufInputReal;
// float32_t *bufInputComplex;
// float32_t *bufOutputReal;
// float32_t *bufOutputComplex;
//arm_cfft_radix4_instance_f32 fft_inst_fwd, fft_inst_inv;
//arm_rfft_instance_f32 rfftForwardInst, rfftInverseInst;
arm_cfft_radix4_instance_f32 cfftForwardInst, cfftInverseInst;
//uint8_t ifftFlag = 0; // 0 is FFT, 1 is IFFT
//uint8_t doBitReverse = 1;
int m_midiConfig[NUM_CONTROLS][2]; // stores the midi parameter mapping
bool m_isOmni = false;
bool m_bypass = true;
bool m_enable = false;
float m_volume = 1.0f;
float m_pitchScale = 1.0f;
void m_ocean(float *inputFreq, float *outputFreq, float frameIndex, float pitchScale);
};
}
#endif /* __BAEFFECTS_AUDIOEFFECTPITCHSHIFT_H */

@ -0,0 +1,113 @@
/**************************************************************************//**
* @file
* @author Steve Lascos
* @company Blackaddr Audio
*
* Template for creating your own audio effects
*
* @copyright This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY__BAEFFECTS_AUDIOEFFECTDELAYEXTERNAL_H; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef __BAEFFECTS_AUDIOEFFECTTEMPLATE_H
#define __BAEFFECTS_AUDIOEFFECTTEMPLATE_H
#include <Audio.h>
#include "LibBasicFunctions.h"
namespace BAEffects {
/**************************************************************************//**
* AudioEffectTemplate
*****************************************************************************/
class AudioEffectTemplate : public AudioStream {
public:
///< List of AudioEffectTremolo MIDI controllable parameters
enum {
BYPASS = 0, ///< controls effect bypass
VOLUME, ///< controls the output volume level
NUM_CONTROLS ///< this can be used as an alias for the number of MIDI controls
};
// *** CONSTRUCTORS ***
AudioEffectTemplate();
virtual ~AudioEffectTemplate(); ///< Destructor
// *** PARAMETERS ***
/// Bypass the effect.
/// @param byp when true, bypass wil disable the effect, when false, effect is enabled.
/// Note that audio still passes through when bypass is enabled.
void bypass(bool byp) { m_bypass = byp; }
/// Get if the effect is bypassed
/// @returns true if bypassed, false if not bypassed
bool isBypass() { return m_bypass; }
/// Toggle the bypass effect
void toggleBypass() { m_bypass = !m_bypass; }
/// Set the output volume. This affect both the wet and dry signals.
/// @details The default is 1.0.
/// @param vol Sets the output volume between -1.0 and +1.0
void volume(float vol) {m_volume = vol; }
// ** ENABLE / DISABLE **
/// Enables audio processing. Note: when not enabled, CPU load is nearly zero.
void enable() { m_enable = true; }
/// Disables audio process. When disabled, CPU load is nearly zero.
void disable() { m_enable = false; }
// ** MIDI **
/// Sets whether MIDI OMNI channel is processig on or off. When on,
/// all midi channels are used for matching CCs.
/// @param isOmni when true, all channels are processed, when false, channel
/// must match configured value.
void setMidiOmni(bool isOmni) { m_isOmni = isOmni; }
/// Configure an effect parameter to be controlled by a MIDI CC
/// number on a particular channel.
/// @param parameter one of the parameter names in the class enum
/// @param midiCC the CC number from 0 to 127
/// @param midiChannel the effect will only response to the CC on this channel
/// when OMNI mode is off.
void mapMidiControl(int parameter, int midiCC, int midiChannel = 0);
/// process a MIDI Continous-Controller (CC) message
/// @param channel the MIDI channel from 0 to 15)
/// @param midiCC the CC number from 0 to 127
/// @param value the CC value from 0 to 127
void processMidi(int channel, int midiCC, int value);
virtual void update(void); ///< update automatically called by the Teesny Audio Library
private:
audio_block_t *m_inputQueueArray[1];
int m_midiConfig[NUM_CONTROLS][2]; // stores the midi parameter mapping
bool m_isOmni = false;
bool m_bypass = true;
bool m_enable = false;
float m_volume = 1.0f;
};
}
#endif /* __BAEFFECTS_AUDIOEFFECTTEMPLATE_H */

@ -26,5 +26,7 @@
#include "AudioEffectAnalogDelay.h" #include "AudioEffectAnalogDelay.h"
#include "AudioEffectSOS.h" #include "AudioEffectSOS.h"
#include "AudioEffectTremolo.h" #include "AudioEffectTremolo.h"
#include "AudioEffectPitchShift.h"
#include "AudioEffectTemplate.h"
#endif /* __BAEFFECTS_H */ #endif /* __BAEFFECTS_H */

@ -0,0 +1,203 @@
/*
* AudioEffectPitchShift.cpp
*
* Created on: June 20, 2019
* Author: slascos
*/
#include <cmath> // std::roundf
#include "AudioEffectPitchShift.h"
using namespace BALibrary;
namespace BAEffects {
constexpr int MIDI_CHANNEL = 0;
constexpr int MIDI_CONTROL = 1;
constexpr unsigned NUM_AUDIO_BLOCKS = AudioEffectPitchShift::ANALYSIS_SIZE / AUDIO_BLOCK_SAMPLES;
constexpr uint32_t FFT_FORWARD = 0;
constexpr uint32_t FFT_INVERSE = 1;
constexpr uint32_t FFT_DO_BIT_REVERSE = 1;
AudioEffectPitchShift::AudioEffectPitchShift()
: AudioStream(1, m_inputQueueArray)
{
// clear the audio buffer to avoid pops
for (unsigned i=0; i<AudioEffectPitchShift::ANALYSIS_SIZE; i++) {
m_analysisBuffer[i] = 0.0f;
}
// Configure the FFT
// arm_rfft_init_f32(&rfftForwardInst, &cfftForwardInst, AudioEffectPitchShift::ANALYSIS_SIZE,
// FFT_FORWARD, FFT_DO_BIT_REVERSE);
// arm_rfft_init_f32(&rfftInverseInst, &cfftInverseInst, AudioEffectPitchShift::SYNTHESIS_SIZE,
// FFT_INVERSE, FFT_DO_BIT_REVERSE);
unsigned ret;
ret = arm_cfft_radix4_init_f32(&cfftForwardInst, ANALYSIS_SIZE, FFT_FORWARD, FFT_DO_BIT_REVERSE); //init FFT
if (!ret) { m_initFailed = true; };
ret = arm_cfft_radix4_init_f32(&cfftInverseInst, SYNTHESIS_SIZE, FFT_INVERSE, FFT_DO_BIT_REVERSE); //init FFT
if (!ret) { m_initFailed = true; };
}
AudioEffectPitchShift::~AudioEffectPitchShift()
{
}
void AudioEffectPitchShift::update(void)
{
audio_block_t *inputAudioBlock = receiveReadOnly(); // get the next block of input samples
// Check is block is disabled
if (m_enable == false) {
// do not transmit or process any audio, return as quickly as possible.
if (inputAudioBlock) release(inputAudioBlock);
return;
}
// Check is block is bypassed, if so either transmit input directly or create silence
if (m_bypass == true) {
// transmit the input directly
if (!inputAudioBlock) {
// create silence
inputAudioBlock = allocate();
if (!inputAudioBlock) { return; } // failed to allocate
else {
clearAudioBlock(inputAudioBlock);
}
}
transmit(inputAudioBlock, 0);
release(inputAudioBlock);
return;
}
// DO PROCESSING HERE
// Update the fifo
// m_inputFifo.push_back(inputAudioBlock); // insert the new block
// release(m_inputFifo.front()); //
// m_inputFifo.pop_front();
// Convert the contents of the audio blocks to the contiguous buffer
// 1) Be aware the audio library stores audio samples in reverse temporal order.
// This means the first sample (in time) is in the last location of the buffer.
// 2) the oldest audio is at the front of the queue, the latest at the back
float *analysisPtr = &m_analysisBuffer[0];
float *analysisFreqPtr = &m_analysisFreqBuffer[0];
float *synthesisFreqPtr = &m_synthesisFreqBuffer[0];
float *synthesisPtr = &m_synthesisBuffer[0];
// first shift the contents of the float buffer up by AUDIO_BLOCK SAMPLES
for (unsigned i=0; i<NUM_AUDIO_BLOCKS-1; i++) {
memcpy(&analysisPtr[i*AUDIO_BLOCK_SAMPLES], &analysisPtr[(i+1)*AUDIO_BLOCK_SAMPLES], AUDIO_BLOCK_SAMPLES*sizeof(float));
}
// Convert the newest incoming audio block to float
arm_q15_to_float(inputAudioBlock->data, &analysisPtr[(NUM_AUDIO_BLOCKS-1)*AUDIO_BLOCK_SAMPLES], AUDIO_BLOCK_SAMPLES);
release(inputAudioBlock); // were done with it now
//if (m_initFailed) { Serial.println("FFT INIT FAILED"); }
// Construct the interleaved FFT buffer
unsigned idx = 0;
for (unsigned i=0; i<ANALYSIS_SIZE; i++) {
m_analysisFreqBuffer[idx] = analysisPtr[i];
m_analysisFreqBuffer[idx+1] = 0;
idx += 2;
}
// Perform the FFT
arm_cfft_radix4_f32(&cfftForwardInst, analysisFreqPtr);
// perform the ocean pitch shift
m_ocean(analysisFreqPtr, synthesisFreqPtr, (float)(m_frameIndex), m_pitchScale);
//memcpy(synthesisFreqPtr, analysisFreqPtr, 2*ANALYSIS_SIZE*sizeof(float));
// Perform the inverse FFT
arm_cfft_radix4_f32(&cfftInverseInst, synthesisFreqPtr);
// Deinterleave the synthesis buffer
idx = 0;
for (unsigned i=0; i<(2*SYNTHESIS_SIZE); i=i+2) {
m_synthesisBuffer[idx] = synthesisFreqPtr[i];
idx++;
}
// Convert the float buffer back to integer
audio_block_t *outputBlock = allocate();
arm_float_to_q15 (synthesisPtr, outputBlock->data, AUDIO_BLOCK_SAMPLES);
transmit(outputBlock);
release(outputBlock);
m_frameIndex++;
}
void AudioEffectPitchShift::processMidi(int channel, int control, int value)
{
float val = (float)value / 127.0f;
if ((m_midiConfig[BYPASS][MIDI_CHANNEL] == channel) &&
(m_midiConfig[BYPASS][MIDI_CONTROL] == control)) {
// Bypass
if (value >= 65) { bypass(false); Serial.println(String("AudioEffectPitchShift::not bypassed -> ON") + value); }
else { bypass(true); Serial.println(String("AudioEffectPitchShift::bypassed -> OFF") + value); }
return;
}
if ((m_midiConfig[VOLUME][MIDI_CHANNEL] == channel) &&
(m_midiConfig[VOLUME][MIDI_CONTROL] == control)) {
// Volume
Serial.println(String("AudioEffectPitchShift::volume: ") + 100*val + String("%"));
volume(val);
return;
}
}
void AudioEffectPitchShift::mapMidiControl(int parameter, int midiCC, int midiChannel)
{
if (parameter >= NUM_CONTROLS) {
return ; // Invalid midi parameter
}
m_midiConfig[parameter][MIDI_CHANNEL] = midiChannel;
m_midiConfig[parameter][MIDI_CONTROL] = midiCC;
}
void AudioEffectPitchShift::m_ocean(float *inputFreq, float *outputFreq, float frameIndex, float pitchScale)
{
// zero the output buffer
for (unsigned i=0; i<(2*SYNTHESIS_SIZE); i++) {
outputFreq[i] = 0.0f;
}
float phaseAdjustFactor = -((2.0f*((float)(M_PI))*frameIndex)
/ (OVERLAP_FACTOR_F * FFT_OVERSAMPLE_FACTOR_F * SYNTHESIS_SIZE_F));
for (unsigned k=1; k < SYNTHESIS_SIZE/2; k++) {
float a = (float)k;
// b = mka + 0.5
// where m is the FFT oversample factor, k is the pitch scaling, a
// is the original bin number
float b = std::roundf( (FFT_OVERSAMPLE_FACTOR_F * pitchScale * a));
unsigned b_int = (unsigned)(b);
if (b_int < SYNTHESIS_SIZE/2) {
// phaseAdjust = (b-ma) * phaseAdjustFactor
float phaseAdjust = (b - (FFT_OVERSAMPLE_FACTOR_F * a)) * phaseAdjustFactor;
float a_real = inputFreq[2*k];
float a_imag = inputFreq[2*k+1];
outputFreq[2*b_int] = (a_real * arm_cos_f32(phaseAdjust)) - (a_imag * arm_sin_f32(phaseAdjust));
outputFreq[2*b_int+1] = (a_real * arm_sin_f32(phaseAdjust)) + (a_imag * arm_cos_f32(phaseAdjust));
}
// update the imag components
}
}
}

@ -0,0 +1,94 @@
/*
* AudioEffectTemplate.cpp
*
* Created on: June 20, 2019
* Author: slascos
*/
#include <cmath> // std::roundf
#include "AudioEffectTemplate.h"
using namespace BALibrary;
namespace BAEffects {
constexpr int MIDI_CHANNEL = 0;
constexpr int MIDI_CONTROL = 1;
AudioEffectTemplate::AudioEffectTemplate()
: AudioStream(1, m_inputQueueArray)
{
}
AudioEffectTemplate::~AudioEffectTemplate()
{
}
void AudioEffectTemplate::update(void)
{
audio_block_t *inputAudioBlock = receiveWritable(); // get the next block of input samples
// Check is block is disabled
if (m_enable == false) {
// do not transmit or process any audio, return as quickly as possible.
if (inputAudioBlock) release(inputAudioBlock);
return;
}
// Check is block is bypassed, if so either transmit input directly or create silence
if (m_bypass == true) {
// transmit the input directly
if (!inputAudioBlock) {
// create silence
inputAudioBlock = allocate();
if (!inputAudioBlock) { return; } // failed to allocate
else {
clearAudioBlock(inputAudioBlock);
}
}
transmit(inputAudioBlock, 0);
release(inputAudioBlock);
return;
}
// DO PROCESSING HERE
transmit(inputAudioBlock);
release(inputAudioBlock);
}
void AudioEffectTemplate::processMidi(int channel, int control, int value)
{
float val = (float)value / 127.0f;
if ((m_midiConfig[BYPASS][MIDI_CHANNEL] == channel) &&
(m_midiConfig[BYPASS][MIDI_CONTROL] == control)) {
// Bypass
if (value >= 65) { bypass(false); Serial.println(String("AudioEffectTemplate::not bypassed -> ON") + value); }
else { bypass(true); Serial.println(String("AudioEffectTemplate::bypassed -> OFF") + value); }
return;
}
if ((m_midiConfig[VOLUME][MIDI_CHANNEL] == channel) &&
(m_midiConfig[VOLUME][MIDI_CONTROL] == control)) {
// Volume
Serial.println(String("AudioEffectTemplate::volume: ") + 100*val + String("%"));
volume(val);
return;
}
}
void AudioEffectTemplate::mapMidiControl(int parameter, int midiCC, int midiChannel)
{
if (parameter >= NUM_CONTROLS) {
return ; // Invalid midi parameter
}
m_midiConfig[parameter][MIDI_CHANNEL] = midiChannel;
m_midiConfig[parameter][MIDI_CONTROL] = midiCC;
}
}
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