/* USB MIDI Sync Box * * This example demonstrates how to change the USB MIDI * device name on Teensy LC and 3.x. When creating more * that one MIDI device, custom names are much easier to * use when selecting each device in MIDI software on * your PC or Mac. The custom name is in the "name.c" tab. * * Windows and Macintosh systems often cache USB info. * After changing the name, you may need to test on a * different computer to observe the new name, or take * steps to get your operating system to "forget" the * cached info. (TODO: wanted... can anyone contribute * instructions for these systems) * * You must select MIDI from the "Tools > USB Type" menu * * This example code is in the public domain. */ #include uint8_t bpm_blink_timer = 1; void handle_bpm_led(uint32_t tick) { // BPM led indicator if ( !(tick % (96)) || (tick == 1) ) { // first compass step will flash longer bpm_blink_timer = 8; digitalWrite(LED_BUILTIN, HIGH); } else if ( !(tick % (24)) ) { // each quarter led on digitalWrite(LED_BUILTIN, HIGH); } else if ( !(tick % bpm_blink_timer) ) { // get led off digitalWrite(LED_BUILTIN, LOW); bpm_blink_timer = 1; } } // Internal clock handlers void ClockOut96PPQN(uint32_t tick) { // Send MIDI_CLOCK to external gears usbMIDI.sendRealTime(usbMIDI.Clock); handle_bpm_led(tick); } void onClockStart() { usbMIDI.sendRealTime(usbMIDI.Start); } void onClockStop() { usbMIDI.sendRealTime(usbMIDI.Stop); } void setup() { // A led to count bpms pinMode(LED_BUILTIN, OUTPUT); // Setup our clock system // Inits the clock uClock.init(); // Set the callback function for the clock output to send MIDI Sync message. uClock.setClock96PPQNOutput(ClockOut96PPQN); // Set the callback function for MIDI Start and Stop messages. uClock.setOnClockStartOutput(onClockStart); uClock.setOnClockStopOutput(onClockStop); // Set the clock BPM to 126 BPM uClock.setTempo(126); // Starts the clock, tick-tac-tick-tac... uClock.start(); } // Do it whatever to interface with Clock.stop(), Clock.start(), Clock.setTempo() and integrate your environment... void loop() { }