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@ -279,9 +279,9 @@ void uClockClass::setShuffleData(uint8_t step, int8_t tick) |
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ATOMIC(shuffle.step[step] = tick) |
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ATOMIC(shuffle.step[step] = tick) |
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} |
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} |
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void uClockClass::setShuffleTemplate(int8_t * shuff) |
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void uClockClass::setShuffleTemplate(int8_t * shuff, uint8_t size) |
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{ |
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{ |
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uint8_t size = sizeof(shuff) / sizeof(shuff[0]); |
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//uint8_t size = sizeof(shuff) / sizeof(shuff[0]);
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if (size > MAX_SHUFFLE_TEMPLATE_SIZE) |
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if (size > MAX_SHUFFLE_TEMPLATE_SIZE) |
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size = MAX_SHUFFLE_TEMPLATE_SIZE; |
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size = MAX_SHUFFLE_TEMPLATE_SIZE; |
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ATOMIC(shuffle.size = size) |
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ATOMIC(shuffle.size = size) |
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@ -294,40 +294,43 @@ int8_t uClockClass::getShuffleLength() |
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{ |
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{ |
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return shuffle_length_ctrl; |
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return shuffle_length_ctrl; |
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} |
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} |
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/*
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int8_t inline uClockClass::processShuffle() |
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bool inline uClockClass::processShuffle() |
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{ |
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{ |
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// mod6_counter will become mod_step_counter
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int8_t mod6_shuffle_counter; |
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if (!shuffle.active) { |
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if (!shuffle.active) { |
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mod6_shuffle_counter = mod6_counter; |
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return mod_step_counter == 0; |
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} else { |
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} |
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// apply shuffle template to step
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int8_t shff = shuffle.step[div16th_counter%shuffle.size]; |
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// internal reference for mod_counter
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uint8_t mod_counter = mod_step_ref - (mod_step_counter == 0 ? mod_step_ref : mod_step_counter); |
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int8_t mod_shuffle = 0; |
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// check shuffle template to step
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int8_t shff = shuffle.step[step_counter%shuffle.size]; |
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if (shuffle_shoot_ctrl == false && mod_counter == 0) |
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shuffle_shoot_ctrl = true;
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if (shff >= 0) { |
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mod_shuffle = mod_counter - shff; |
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} else if (shff < 0) { |
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mod_shuffle = mod_counter - (mod_step_ref + shff); |
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} |
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if (mod_shuffle == 0 && shuffle_shoot_ctrl == true) { |
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// keep track of next note shuffle for current note lenght control
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// keep track of next note shuffle for current note lenght control
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shuffle_length_ctrl = shuffle.step[(div16th_counter+1)%shuffle.size]; |
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shuffle_length_ctrl = shuffle.step[(step_counter+1)%shuffle.size]; |
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// prepare the next mod6 quantize to be called
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if (shff > 0) |
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if (shff == 0) { |
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mod6_shuffle_counter = mod6_counter; |
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} else if (shff > 0) { |
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if (shuffle_shoot_ctrl == false && mod6_counter > shff || (shff == 5 && mod6_counter == 0))
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shuffle_shoot_ctrl = true; |
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mod6_shuffle_counter = shuffle_shoot_ctrl ? mod6_counter - shff : 1; |
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shuffle_length_ctrl -= shff; |
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shuffle_length_ctrl -= shff; |
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if (shuffle_length_ctrl == 0) |
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if (shff < 0) |
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shuffle_length_ctrl = 1; |
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} else if (shff < 0) { |
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if (shuffle_shoot_ctrl == false && mod6_counter == 0)
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shuffle_shoot_ctrl = true; |
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mod6_shuffle_counter = shff - mod6_counter == -6 ? shuffle_shoot_ctrl ? 0 : 1 : 1; |
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shuffle_length_ctrl += shff; |
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shuffle_length_ctrl += shff; |
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if (shuffle_length_ctrl == 0) |
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shuffle_shoot_ctrl = false; |
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shuffle_length_ctrl = -1; |
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return true; |
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} |
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} |
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} |
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return mod6_shuffle_counter; |
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return false; |
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} |
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} |
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*/ |
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// it is expected to be called in 24PPQN
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// it is expected to be called in 24PPQN
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void uClockClass::handleExternalClock()
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void uClockClass::handleExternalClock()
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{ |
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{ |
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@ -421,26 +424,21 @@ void uClockClass::handleTimerInt() |
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onPPQNCallback(tick); |
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onPPQNCallback(tick); |
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} |
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} |
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// step callback to support 16th old school style sequencers
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// with builtin shuffle for this callback only
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if (onStepCallback) { |
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if (onStepCallback) { |
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// we can add a time signature here for call setup based on mod_step_ref
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// processShufle make use of mod_step_counter
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// basic will be 16ths, but let the option to handle unusual sequences
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if (processShuffle()) {
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if (mod_step_counter == 0) { |
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onStepCallback(step_counter); |
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onStepCallback(step_counter); |
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// reset counter reference
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mod_step_counter = mod_step_ref; |
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// going forward to the next step call
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// going forward to the next step call
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++step_counter; |
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++step_counter; |
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} |
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} |
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} |
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// keep track of mod_step_counter
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if (mod_step_counter == 0) { |
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/* // TODO: port it from 24PPQN to ppqn set
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// reset counter reference
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if (processShuffle() == 0) {
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mod_step_counter = mod_step_ref; |
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//if (mod_step_counter == signature) {
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if (onStepCallback) { |
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onStepCallback(mod_step_counter); |
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} |
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} |
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shuffle_shoot_ctrl = false; |
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} |
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} */ |
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// tick me!
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// tick me!
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++tick; |
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++tick; |
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