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@ -238,10 +238,43 @@ void uClockClass::tap() |
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// tap me
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// tap me
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} |
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} |
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// TODO: Shuffle stuff
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void uClockClass::setShuffle(bool active) |
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void uClockClass::shuffle()
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{ |
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{ |
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// shuffle me
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ATOMIC(shuffle.active = active) |
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} |
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bool uClockClass::isShuffled() |
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{ |
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return shuffle.active; |
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} |
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void uClockClass::setShuffleSize(uint8_t size) |
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{ |
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if (size > MAX_SHUFFLE_TEMPLATE_SIZE) |
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size = MAX_SHUFFLE_TEMPLATE_SIZE; |
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ATOMIC(shuffle.size = size) |
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} |
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void uClockClass::setShuffleData(uint8_t step, int8_t tick) |
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{ |
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if (step >= MAX_SHUFFLE_TEMPLATE_SIZE) |
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return; |
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ATOMIC(shuffle.step[step] = tick) |
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} |
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void uClockClass::setShuffleTemplate(int8_t * shuff, uint8_t size) |
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{ |
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if (size > MAX_SHUFFLE_TEMPLATE_SIZE) |
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size = MAX_SHUFFLE_TEMPLATE_SIZE; |
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setShuffleSize(size); |
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for (uint8_t i=0; i < size; i++) { |
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setShuffleData(i, shuff[i]); |
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} |
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} |
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int8_t uClockClass::getShuffleLength() |
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{ |
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return shuffle_length_ctrl; |
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} |
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} |
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void uClockClass::handleExternalClock()
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void uClockClass::handleExternalClock()
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@ -331,18 +364,17 @@ void uClockClass::handleTimerInt() |
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onClock96PPQNCallback(internal_tick); |
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onClock96PPQNCallback(internal_tick); |
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} |
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} |
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if (mod6_counter == 0) { |
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// 16PPQN call and shuffle processing if enabled
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if (onClock32PPQNCallback) { |
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if (processShuffle() == 0) { |
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onClock32PPQNCallback(div32th_counter); |
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} |
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if (onClock16PPQNCallback) { |
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if (onClock16PPQNCallback) { |
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onClock16PPQNCallback(div16th_counter); |
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onClock16PPQNCallback(div16th_counter); |
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} |
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} |
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div16th_counter++; |
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div16th_counter++; |
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div32th_counter++; |
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shuffle_shoot_ctrl = false; |
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} |
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} |
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if (mod6_counter == 3) { |
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// 32PPQN call. does anyone uses it?
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if (mod6_counter == 3 || mod6_counter == 6) { |
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if (onClock32PPQNCallback) { |
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if (onClock32PPQNCallback) { |
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onClock32PPQNCallback(div32th_counter); |
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onClock32PPQNCallback(div32th_counter); |
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} |
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} |
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@ -356,7 +388,35 @@ void uClockClass::handleTimerInt() |
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if (mod6_counter == 6) { |
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if (mod6_counter == 6) { |
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mod6_counter = 0; |
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mod6_counter = 0; |
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} |
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} |
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} |
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uint8_t inline uClockClass::processShuffle() |
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{ |
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uint8_t mod6_shuffle_counter; |
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if (!shuffle.active) { |
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mod6_shuffle_counter = mod6_counter; |
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} else { |
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// apply shuffle template to step
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int8_t shff = shuffle.step[div16th_counter%shuffle.size]; |
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// keep track of next note shuffle for current note lenght control
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shuffle_length_ctrl = shuffle.step[(div16th_counter+1)%shuffle.size]; |
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// prepare the next mod6 quantize to be called
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if (shff == 0) { |
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mod6_shuffle_counter = mod6_counter; |
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shuffle_length_ctrl += shff; |
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} else if (shff > 0) { |
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if (shuffle_shoot_ctrl == false && mod6_counter > shff)
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shuffle_shoot_ctrl = true; |
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mod6_shuffle_counter = shuffle_shoot_ctrl ? mod6_counter - shff : 1; |
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shuffle_length_ctrl -= shff; |
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} else if (shff < 0) { |
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if (shuffle_shoot_ctrl == false && mod6_counter == 0)
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shuffle_shoot_ctrl = true; |
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mod6_shuffle_counter = shff - mod6_counter == -6 ? shuffle_shoot_ctrl ? 0 : 1 : 1; |
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shuffle_length_ctrl += shff; |
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} |
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} |
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return mod6_shuffle_counter; |
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} |
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} |
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// elapsed time support
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// elapsed time support
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