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// Acid StepSequencer, a Roland TB303 step sequencer engine clone
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// author: midilab contact@midilab.co
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// under MIT license
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#include "Arduino.h"
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#include <uClock.h>
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// Sequencer config
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#define STEP_MAX_SIZE 16
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#define SEQUENCER_MIN_BPM 50
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#define SEQUENCER_MAX_BPM 177
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#define NOTE_LENGTH 4 // min: 1 max: 5 DO NOT EDIT BEYOND!!!
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#define NOTE_VELOCITY 90
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#define ACCENT_VELOCITY 127
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// Ui config
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#define LOCK_POT_SENSTIVITY 4
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// MIDI modes
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#define MIDI_CHANNEL 0 // 0 = channel 1
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#define MIDI_MODE
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//#define SERIAL_MODE
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// hardware setup to fit different kinda of setups and arduino models
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#define OCTAVE_POT_PIN A3
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#define NOTE_POT_PIN A2
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#define STEP_LENGTH_POT_PIN A1
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#define TEMPO_POT_PIN A0
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#define PREVIOUS_STEP_BUTTON_PIN 2
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#define NEXT_STEP_BUTTON_PIN 3
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#define REST_BUTTON_PIN 4
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#define GLIDE_BUTTON_PIN 5
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#define ACCENT_BUTTON_PIN 6
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#define PLAY_STOP_BUTTON_PIN 7
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#define PREVIOUS_STEP_LED_PIN 8
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#define NEXT_STEP_LED_PIN 9
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#define REST_LED_PIN 10
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#define GLIDE_LED_PIN 11
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#define ACCENT_LED_PIN 12
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#define PLAY_STOP_LED_PIN 13
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// Sequencer data
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typedef struct
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{
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uint8_t note;
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bool accent;
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bool glide;
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bool rest;
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} SEQUENCER_STEP_DATA;
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SEQUENCER_STEP_DATA _sequencer[STEP_MAX_SIZE];
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typedef struct
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{
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uint8_t note;
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int8_t length;
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} STACK_NOTE_DATA;
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STACK_NOTE_DATA _note_stack[2];
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bool _playing = false;
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uint16_t _step, _step_edit = 0;
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uint16_t _step_length = STEP_MAX_SIZE;
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// MIDI clock, start, stop, note on and note off byte definitions - based on MIDI 1.0 Standards.
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#define MIDI_CLOCK 0xF8
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#define MIDI_START 0xFA
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#define MIDI_STOP 0xFC
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#define NOTE_ON 0x90
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#define NOTE_OFF 0x80
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// User Interface data
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// 6 buttons to keep last value track
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uint8_t _button_state[6] = {1};
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// 4 10k potentiometers to keep lasta value track
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uint16_t _pot_state[4] = {0};
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uint8_t _last_octave = 3;
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uint8_t _last_note = 0;
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uint8_t _bpm_blink_timer = 1;
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bool _lock_pots = true; // init locked for octave and note pots
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void sendMidiMessage(uint8_t command, uint8_t byte1, uint8_t byte2)
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{
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// send midi message
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command = command | (uint8_t)MIDI_CHANNEL;
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Serial.write(command);
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Serial.write(byte1);
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Serial.write(byte2);
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}
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// The callback function wich will be called by uClock each Pulse of 16PPQN clock resolution.
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// Each call represents exactly one step here.
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void ClockOut16PPQN(uint32_t * tick)
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{
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uint16_t step;
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bool glide_ahead;
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// get actual step.
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_step = *tick % _step_length;
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// send note on only if this step are not in rest mode
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if ( _sequencer[_step].rest == false ) {
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sendMidiMessage(NOTE_ON, _sequencer[_step].note, _sequencer[_step].accent ? ACCENT_VELOCITY : NOTE_VELOCITY);
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// do we have a glide ahead us?
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step = _step;
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for ( uint16_t i = 1; i < _step_length; i++ ) {
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++step;
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step = step % _step_length;
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if ( _sequencer[step].glide == true && _sequencer[step].rest == false ) {
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_note_stack[1].note = _sequencer[_step].note;
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_note_stack[1].length = NOTE_LENGTH + (i * 6);
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glide_ahead = true;
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break;
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} else if ( _sequencer[step].rest == false ) {
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glide_ahead = false;
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break;
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}
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}
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if ( glide_ahead == false ) {
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_note_stack[0].note = _sequencer[_step].note;
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_note_stack[0].length = NOTE_LENGTH;
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}
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}
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}
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// The callback function wich will be called by uClock each Pulse of 96PPQN clock resolution.
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void ClockOut96PPQN(uint32_t * tick)
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{
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// Send MIDI_CLOCK to external hardware
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Serial.write(MIDI_CLOCK);
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// handle note on stack
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// [1] is notes to be glided, its in hold on mode until we reach the glided step
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if ( _note_stack[1].length != -1 ) {
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--_note_stack[1].length;
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if ( _note_stack[1].length == 0 ) {
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sendMidiMessage(NOTE_OFF, _note_stack[1].note, 0);
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_note_stack[1].length = -1;
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}
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}
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// [0] is the actual step note stack
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if ( _note_stack[0].length != -1 ) {
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--_note_stack[0].length;
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if ( _note_stack[0].length == 0 ) {
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sendMidiMessage(NOTE_OFF, _note_stack[0].note, 0);
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_note_stack[0].length = -1;
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}
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}
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// BPM led indicator
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if ( !(*tick % (96)) || (*tick == 0) ) { // first compass step will flash longer
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_bpm_blink_timer = 8;
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digitalWrite(PLAY_STOP_LED_PIN , HIGH);
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} else if ( !(*tick % (24)) ) { // each quarter led on
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digitalWrite(PLAY_STOP_LED_PIN , HIGH);
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} else if ( !(*tick % _bpm_blink_timer) ) { // get led off
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digitalWrite(PLAY_STOP_LED_PIN , LOW);
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_bpm_blink_timer = 1;
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}
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}
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// The callback function wich will be called when clock starts by using Clock.start() method.
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void onClockStart()
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{
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Serial.write(MIDI_START);
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digitalWrite(PLAY_STOP_LED_PIN , LOW);
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_playing = true;
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}
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// The callback function wich will be called when clock stops by using Clock.stop() method.
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void onClockStop()
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{
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Serial.write(MIDI_STOP);
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sendMidiMessage(NOTE_OFF, _note_stack[1].note, 0);
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sendMidiMessage(NOTE_OFF, _note_stack[0].note, 0);
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_playing = false;
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}
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void configureInterface()
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{
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// Buttons config
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// use internal pullup for buttons
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pinMode(PREVIOUS_STEP_BUTTON_PIN, INPUT_PULLUP);
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pinMode(NEXT_STEP_BUTTON_PIN, INPUT_PULLUP);
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pinMode(REST_BUTTON_PIN, INPUT_PULLUP);
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pinMode(GLIDE_BUTTON_PIN, INPUT_PULLUP);
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pinMode(ACCENT_BUTTON_PIN, INPUT_PULLUP);
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pinMode(PLAY_STOP_BUTTON_PIN, INPUT_PULLUP);
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// Leds config
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pinMode(PREVIOUS_STEP_LED_PIN, OUTPUT);
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pinMode(NEXT_STEP_LED_PIN, OUTPUT);
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pinMode(REST_LED_PIN, OUTPUT);
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pinMode(GLIDE_LED_PIN, OUTPUT);
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pinMode(ACCENT_LED_PIN, OUTPUT);
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pinMode(PLAY_STOP_LED_PIN, OUTPUT);
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digitalWrite(PREVIOUS_STEP_LED_PIN, LOW);
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digitalWrite(NEXT_STEP_LED_PIN, LOW);
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digitalWrite(REST_LED_PIN, LOW);
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digitalWrite(GLIDE_LED_PIN, LOW);
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digitalWrite(ACCENT_LED_PIN, LOW);
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digitalWrite(PLAY_STOP_LED_PIN, LOW);
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}
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void setup()
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{
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// Initialize serial communication
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#ifdef MIDI_MODE
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// the default MIDI serial speed communication at 31250 bits per second
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Serial.begin(31250);
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#endif
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#ifdef SERIAL_MODE
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// for usage with a PC with a serial to MIDI bridge
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Serial.begin(115200);
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#endif
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// Inits the clock
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uClock.init();
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// Set the callback function for the clock output to send MIDI Sync message.
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uClock.setClock96PPQNOutput(ClockOut96PPQN);
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// Set the callback function for the step sequencer on 16ppqn
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uClock.setClock16PPQNOutput(ClockOut16PPQN);
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// Set the callback function for MIDI Start and Stop messages.
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uClock.setOnClockStartOutput(onClockStart);
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uClock.setOnClockStopOutput(onClockStop);
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// Set the clock BPM to 126 BPM
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uClock.setTempo(126);
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// initing sequencer data
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for ( uint16_t i = 0; i < STEP_MAX_SIZE; i++ ) {
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_sequencer[i].note = 36;
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_sequencer[i].accent = false;
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_sequencer[i].glide = false;
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_sequencer[i].rest = false;
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}
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// pins, buttons, leds and pots config
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configureInterface();
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}
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void sendPreviewNote(uint16_t step)
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{
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sendMidiMessage(NOTE_ON, _sequencer[step].note, _sequencer[step].accent ? ACCENT_VELOCITY : NOTE_VELOCITY);
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delay(200);
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sendMidiMessage(NOTE_OFF, _sequencer[step].note, 0);
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}
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bool pressed(uint8_t button_pin)
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{
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uint8_t value;
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uint8_t * last_value;
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switch(button_pin) {
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case PREVIOUS_STEP_BUTTON_PIN:
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last_value = &_button_state[0];
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break;
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case NEXT_STEP_BUTTON_PIN:
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last_value = &_button_state[1];
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break;
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case REST_BUTTON_PIN:
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last_value = &_button_state[2];
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break;
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case GLIDE_BUTTON_PIN:
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last_value = &_button_state[3];
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break;
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case ACCENT_BUTTON_PIN:
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last_value = &_button_state[4];
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break;
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case PLAY_STOP_BUTTON_PIN:
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last_value = &_button_state[5];
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break;
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default:
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return false;
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}
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value = digitalRead(button_pin);
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// check, using pullup pressed button goes LOW
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if ( value != *last_value && value == LOW ) {
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*last_value = value;
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return true;
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} else {
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*last_value = value;
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return false;
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}
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}
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int16_t getPotChanges(uint8_t pot_pin, uint16_t min_value, uint16_t max_value)
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{
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uint16_t value;
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uint16_t * last_value;
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bool check_lock = false;
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uint8_t pot_sensitivity = 1;
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switch(pot_pin) {
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case OCTAVE_POT_PIN:
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last_value = &_pot_state[0];
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check_lock = true;
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break;
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case NOTE_POT_PIN:
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last_value = &_pot_state[1];
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check_lock = true;
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break;
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case STEP_LENGTH_POT_PIN:
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last_value = &_pot_state[2];
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check_lock = true;
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break;
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case TEMPO_POT_PIN:
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last_value = &_pot_state[3];
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break;
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default:
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return -1;
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}
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// range our value
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value = (analogRead(pot_pin) / (1024 / ((max_value - min_value) + 1))) + min_value;
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// a lock system to not mess with some data(pots are terrible for some kinda of user interface data controls)
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if ( check_lock == true && _lock_pots == true ) {
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pot_sensitivity = LOCK_POT_SENSTIVITY;
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}
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if ( abs(value - *last_value) >= pot_sensitivity ) {
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*last_value = value;
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if ( check_lock == true && _lock_pots ) {
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_lock_pots = false;
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}
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return value;
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} else {
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return -1;
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}
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}
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void processPots()
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{
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int8_t octave, note, step_note;
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int16_t tempo, step_length;
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octave = getPotChanges(OCTAVE_POT_PIN, 0, 10);
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if ( octave != -1 ) {
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_last_octave = octave;
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}
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note = getPotChanges(NOTE_POT_PIN, 0, 11);
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if ( note != -1 ) {
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_last_note = note;
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}
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// changes on octave or note pot?
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if ( octave != -1 || note != -1 ) {
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_sequencer[_step_edit].note = (_last_octave * 8) + _last_note;
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if ( _playing == false && _sequencer[_step_edit].rest == false ) {
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sendPreviewNote(_step_edit);
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}
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}
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step_length = getPotChanges(STEP_LENGTH_POT_PIN, 1, STEP_MAX_SIZE);
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if ( step_length != -1 ) {
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_step_length = step_length;
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if ( _step_edit >= _step_length ) {
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_step_edit = _step_length-1;
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}
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// send stack note off
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sendMidiMessage(NOTE_OFF, _note_stack[1].note, 0);
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sendMidiMessage(NOTE_OFF, _note_stack[0].note, 0);
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}
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|
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tempo = getPotChanges(TEMPO_POT_PIN, SEQUENCER_MIN_BPM, SEQUENCER_MAX_BPM);
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|
|
|
if ( tempo != -1 ) {
|
|
|
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uClock.setTempo(tempo);
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|
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|
}
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|
|
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}
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|
|
|
void processButtons()
|
|
|
|
{
|
|
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|
// play/stop
|
|
|
|
if ( pressed(PLAY_STOP_BUTTON_PIN) ) {
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|
|
|
if ( _playing == false ) {
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|
|
|
// Starts the clock, tick-tac-tick-tac...
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|
|
|
uClock.start();
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|
|
} else {
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|
|
|
// stop the clock
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|
|
|
uClock.stop();
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|
|
|
}
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|
|
|
}
|
|
|
|
|
|
|
|
// previous step edit
|
|
|
|
if ( pressed(PREVIOUS_STEP_BUTTON_PIN) ) {
|
|
|
|
if ( _step_edit != 0 ) {
|
|
|
|
// add a lock here for octave and note to not mess with edit mode when moving steps around
|
|
|
|
_lock_pots = true;
|
|
|
|
--_step_edit;
|
|
|
|
}
|
|
|
|
if ( _playing == false && _sequencer[_step_edit].rest == false ) {
|
|
|
|
sendPreviewNote(_step_edit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// next step edit
|
|
|
|
if ( pressed(NEXT_STEP_BUTTON_PIN) ) {
|
|
|
|
if ( _step_edit < _step_length-1 ) {
|
|
|
|
// add a lock here for octave and note to not mess with edit mode when moving steps around
|
|
|
|
_lock_pots = true;
|
|
|
|
++_step_edit;
|
|
|
|
}
|
|
|
|
if ( _playing == false && _sequencer[_step_edit].rest == false ) {
|
|
|
|
sendPreviewNote(_step_edit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// step rest
|
|
|
|
if ( pressed(REST_BUTTON_PIN) ) {
|
|
|
|
_sequencer[_step_edit].rest = !_sequencer[_step_edit].rest;
|
|
|
|
if ( _playing == false && _sequencer[_step_edit].rest == false ) {
|
|
|
|
sendPreviewNote(_step_edit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// step glide
|
|
|
|
if ( pressed(GLIDE_BUTTON_PIN) ) {
|
|
|
|
_sequencer[_step_edit].glide = !_sequencer[_step_edit].glide;
|
|
|
|
}
|
|
|
|
|
|
|
|
// step accent
|
|
|
|
if ( pressed(ACCENT_BUTTON_PIN) ) {
|
|
|
|
_sequencer[_step_edit].accent = !_sequencer[_step_edit].accent;
|
|
|
|
if ( _playing == false && _sequencer[_step_edit].rest == false ) {
|
|
|
|
sendPreviewNote(_step_edit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void processLeds()
|
|
|
|
{
|
|
|
|
// Editing First Step?
|
|
|
|
if ( _step_edit == 0 ) {
|
|
|
|
digitalWrite(PREVIOUS_STEP_LED_PIN , HIGH);
|
|
|
|
} else {
|
|
|
|
digitalWrite(PREVIOUS_STEP_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Editing Last Step?
|
|
|
|
if ( _step_edit == _step_length-1 ) {
|
|
|
|
digitalWrite(NEXT_STEP_LED_PIN , HIGH);
|
|
|
|
} else {
|
|
|
|
digitalWrite(NEXT_STEP_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Rest
|
|
|
|
if ( _sequencer[_step_edit].rest == true ) {
|
|
|
|
digitalWrite(REST_LED_PIN , HIGH);
|
|
|
|
} else {
|
|
|
|
digitalWrite(REST_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Glide
|
|
|
|
if ( _sequencer[_step_edit].glide == true ) {
|
|
|
|
digitalWrite(GLIDE_LED_PIN , HIGH);
|
|
|
|
} else {
|
|
|
|
digitalWrite(GLIDE_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Accent
|
|
|
|
if ( _sequencer[_step_edit].accent == true ) {
|
|
|
|
digitalWrite(ACCENT_LED_PIN , HIGH);
|
|
|
|
} else {
|
|
|
|
digitalWrite(ACCENT_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
|
|
|
|
// shut down play led if we are stoped
|
|
|
|
if ( _playing == false ) {
|
|
|
|
digitalWrite(PLAY_STOP_LED_PIN , LOW);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// User interaction goes here
|
|
|
|
void loop()
|
|
|
|
{
|
|
|
|
processButtons();
|
|
|
|
processLeds();
|
|
|
|
processPots();
|
|
|
|
}
|