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259 lines
8.2 KiB
259 lines
8.2 KiB
/*
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* Copyright 2011 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.levien.synthesizer.android.widgets.score;
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import java.util.logging.Logger;
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import com.levien.synthesizer.R;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.drawable.Drawable;
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import android.view.MotionEvent;
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/**
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* A tool for adjusting the visible logical area of a ScoreView.
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* When this tool is selected, touching moves around the viewport, and pinching zooms in/out.
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*/
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public class ViewportTool extends ScoreViewTool {
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/**
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* Creates a new ViewportTool, loading resources from the given context.
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*/
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ViewportTool(Context context) {
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logger_ = Logger.getLogger(getClass().getName());
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startX1_ = 0;
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startX2_ = 0;
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startY1_ = 0;
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startY2_ = 0;
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icon_ = context.getResources().getDrawable(R.drawable.zoom);
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paint_ = new Paint();
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}
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/**
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* Draws the button on the toolbar.
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* @param canvas - The canvas to draw the button on.
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* @param score - The ScoreView that this toolbar is for.
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* @param rect - The area of the button to be drawn, including any margin.
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* @param margin - The preferred margin around the button, in screen coordinates.
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*/
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@Override
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public void drawButton(Canvas canvas, ScoreView score, Rect rect, float margin) {
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if (score.getTool() == this) {
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paint_.setColor(Color.WHITE);
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paint_.setStyle(Paint.Style.FILL);
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canvas.drawRect(rect.left - margin / 2,
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rect.top - margin / 2,
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rect.right + margin / 2,
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rect.bottom + margin / 2,
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paint_);
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}
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paint_.setColor(Color.BLACK);
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paint_.setStyle(Paint.Style.FILL);
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canvas.drawRect(rect, paint_);
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icon_.setBounds(rect);
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icon_.draw(canvas);
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}
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/**
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* Called when the user touches the ScoreView while this tool is selected.
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* @param view - The ScoreView that this tool is for.
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* @param event - The touch event that triggered this handler.
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* @return true iff this tool handled the touch event.
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*/
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@Override
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public boolean onTouch(ScoreView view, MotionEvent event) {
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int action = event.getAction();
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int actionCode = action & MotionEvent.ACTION_MASK;
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boolean redraw = false;
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double timeZoom = view.getTimeZoom();
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double timeOffset = view.getTimeOffset();
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double noteZoom = view.getNoteZoom();
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double noteOffset = view.getNoteOffset();
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if (actionCode == MotionEvent.ACTION_DOWN) {
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int pointerId = event.getPointerId(0);
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startX1_ = (int)event.getX();
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startY1_ = (int)event.getY();
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if (pointerId != 0) {
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logger_.severe("Initial pointer has id " + pointerId);
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}
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} else if (actionCode == MotionEvent.ACTION_POINTER_DOWN) {
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int pointerId = action >> MotionEvent.ACTION_POINTER_ID_SHIFT;
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int pointerIndex = event.findPointerIndex(pointerId);
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if (pointerId == 1 && pointerIndex >= 0) {
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startX2_ = (int)event.getX(pointerIndex);
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startY2_ = (int)event.getY(pointerIndex);
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}
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} else if (actionCode == MotionEvent.ACTION_MOVE) {
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double currentX1 = 0;
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double currentX2 = 0;
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double currentY1 = 0;
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double currentY2 = 0;
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boolean has1 = false;
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boolean has2 = false;
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// Find the current positions of the fingers.
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for (int pointerIndex = 0; pointerIndex < event.getPointerCount(); ++pointerIndex) {
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int pointerId = event.getPointerId(pointerIndex);
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if (pointerId >= 0) {
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int x = (int)event.getX(pointerIndex);
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int y = (int)event.getY(pointerIndex);
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if (pointerId == 0) {
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currentX1 = x;
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currentY1 = y;
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has1 = true;
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} else if (pointerId == 1) {
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currentX2 = x;
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currentY2 = y;
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has2 = true;
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}
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}
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}
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if (has1 && has2) {
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// Enforce that finger 1 is to the left of and above finger 2.
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if (currentX2 < currentX1) {
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double temp = currentX1;
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currentX1 = currentX2;
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currentX2 = temp;
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}
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if (currentY2 < currentY1) {
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double temp = currentY1;
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currentY1 = currentY2;
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currentY2 = temp;
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}
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if (startX2_ < startX1_) {
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double temp = startX1_;
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startX1_ = startX2_;
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startX2_ = temp;
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}
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if (startY2_ < startY1_) {
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double temp = startY1_;
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startY1_ = startY2_;
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startY2_ = temp;
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}
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// Make sure the fingers aren't too close together.
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if (startX2_ - startX1_ < 50.0) {
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startX2_ = startX1_ + 50.0;
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}
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if (currentX2 - currentX1 < 50.0) {
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currentX2 = currentX1 + 50.0;
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}
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if (startY2_ - startY1_ < 50.0) {
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startY2_ = startY1_ + 50.0;
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}
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if (currentY2 - currentY1 < 50.0) {
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currentY2 = currentY1 + 50.0;
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}
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// Figure out the parameters of the new viewport.
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double scaleXFactor = Math.abs((currentX1 - currentX2) / (startX1_ - startX2_));
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timeOffset += (startX1_ - currentX1 / scaleXFactor) /
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(timeZoom * view.getDrawingRect().width());
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timeZoom *= scaleXFactor;
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double scaleYFactor = Math.abs((currentY1 - currentY2) / (startY1_ - startY2_));
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noteOffset -= (startY1_ - currentY1/scaleYFactor -
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view.getDrawingRect().bottom * (1 - 1/scaleYFactor)) /
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(noteZoom * view.getDrawingRect().height());
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noteZoom *= scaleYFactor;
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// Update the tracking.
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startX1_ = currentX1;
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startX2_ = currentX2;
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startY1_ = currentY1;
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startY2_ = currentY2;
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redraw = true;
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} else if (has1) {
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// Move the viewport.
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timeOffset += (startX1_ - currentX1) / (timeZoom * view.getDrawingRect().width());
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startX1_ = currentX1;
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noteOffset -= (startY1_ - currentY1) / (noteZoom * view.getDrawingRect().height());
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startY1_ = currentY1;
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redraw = true;
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}
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} else if (actionCode == MotionEvent.ACTION_UP) {
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// Snap back so we aren't showing much margin.
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// This code is commented out because it's actually much more intuitive if it doesn't snap
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// back but just shows some margin.
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/*
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if (scaleX < 1.0 / maxX) {
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offsetX = 0.0;
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scaleX = 1.0 / maxX;
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redraw = true;
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}
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if (scaleY < 1.0 / maxY) {
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offsetY = 0.0;
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scaleY = 1.0 / maxY;
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redraw = true;
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}
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if (offsetX < 0.0) {
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offsetX = 0.0;
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redraw = true;
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}
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if (offsetY < 0.0) {
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offsetY = 0.0;
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redraw = true;
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}
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if (offsetX > maxX - 1.0 / scaleX) {
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offsetX = maxX - 1.0 / scaleX;
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redraw = true;
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}
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if (offsetY > maxY - 1.0 / scaleY) {
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offsetY = maxY - 1.0 / scaleY;
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redraw = true;
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}
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*/
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} else if (actionCode == MotionEvent.ACTION_POINTER_UP) {
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} else {
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return view.onTouchEvent(event);
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}
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view.setTimeZoom(timeZoom);
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view.setTimeOffset(timeOffset);
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view.setNoteZoom(noteZoom);
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view.setNoteOffset(noteOffset);
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if (redraw) {
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view.invalidate();
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}
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return true;
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}
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// The screen coordinates of the first and second fingers pressed on the ScoreView.
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// These are updated every time the viewport is updated.
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private double startX1_;
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private double startX2_;
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private double startY1_;
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private double startY2_;
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// Some objects used in drawing. They are owned here so that they don't have to be reallocated
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// and garbage collected for every pass of drawing.
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private Paint paint_;
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private Drawable icon_;
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private Logger logger_;
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}
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