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music-synthesizer-for-android/android/src/com/levien/synthesizer/android/widgets/piano/OctavePianoKey.java

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/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.levien.synthesizer.android.widgets.piano;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Path;
import android.graphics.Rect;
/**
* A key on the piano for changing the octave up or down.
*/
public class OctavePianoKey extends PianoKey {
/**
* Creates the key.
* @param piano - the piano this key is on.
* @param delta - how the octave should change when this key is pressed.
*/
public OctavePianoKey(PianoView piano, int delta) {
super(piano);
arrow_ = new Path();
delta_ = delta;
}
/**
* Sets rect_ to the position of this key, based on the drawing rect of the piano it's on.
* @param drawingRect - the position of the piano itself.
* @param octaves - the number of octaves visible on the piano keyboard.
*/
public void layout(Rect drawingRect, int octaves) {
int whiteKeyWidth = getWhiteKeyWidth(drawingRect, octaves);
rect_.top = 0;
rect_.bottom = getWhiteKeyHeight(drawingRect);
if (delta_ <= 0) {
rect_.left = 0;
rect_.right = rect_.left + whiteKeyWidth;
} else {
rect_.right = drawingRect.right;
rect_.left = rect_.right - whiteKeyWidth;
}
}
/**
* Returns true if the current octave of the piano could be changed by delta and still be valid.
*/
private boolean isValid() {
return (piano_.getFirstOctave() + delta_ >= 0 &&
piano_.getFirstOctave() + piano_.getOctaves() + delta_ <= 8);
}
/**
* Draws the key in the current rect_.
*/
public void draw(Canvas canvas) {
strokePaint_.setColor(Color.BLACK);
fillPaint_.setColor(Color.BLACK);
if (isPressed() && isValid()) {
fillPaint_.setColor(Color.GREEN);
}
canvas.drawRect(rect_, fillPaint_);
canvas.drawRect(rect_, strokePaint_);
// Draw an arrow in the direction of the delta.
if (isValid()) {
arrow_.reset();
if (delta_ <= 0) {
arrow_.moveTo(rect_.left + 2, rect_.height() / 2);
arrow_.lineTo(rect_.right - 2, rect_.height() / 2 - 20);
arrow_.lineTo(rect_.right - 2, rect_.height() / 2 + 20);
} else {
arrow_.moveTo(rect_.right - 2, rect_.height() / 2);
arrow_.lineTo(rect_.left + 2, rect_.height() / 2 - 20);
arrow_.lineTo(rect_.left + 2, rect_.height() / 2 + 20);
}
arrow_.close();
fillPaint_.setColor(Color.WHITE);
canvas.drawPath(arrow_, fillPaint_);
}
}
/**
* Called when the pressed_ state has changed.
*/
@Override
protected void onPressedChanged(boolean move) {
if (isPressed() && isValid()) {
piano_.changeOctave(delta_);
}
}
// This is just used for drawing, but we don't want to pay to reallocate it every time.
private Path arrow_;
// How the octave should change when this key is pressed.
private int delta_;
}