/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Create a WAV file #include "wavout.h" using namespace std; void w32le(char *buf, int offset, int32_t val) { buf[offset + 0] = val & 0xff; buf[offset + 1] = (val >> 8) & 0xff; buf[offset + 2] = (val >> 16) & 0xff; buf[offset + 3] = (val >> 24) & 0xff; } void w16le(char *buf, int offset, int val) { buf[offset + 0] = val & 0xff; buf[offset + 1] = (val >> 8) & 0xff; } void w4cc(char *buf, int offset, const char *s) { for (int i = 0; i < 4; i++) { buf[offset + i] = s[i]; } } WavOut::WavOut(const char *filename, double sample_rate, int n_samples) { char header[44]; fs = new fstream(filename, fstream::out | fstream::trunc | fstream::binary); w4cc(header, 0, "RIFF"); w32le(header, 4, 36 + 2 * n_samples); w4cc(header, 8, "WAVE"); w4cc(header, 12, "fmt "); w32le(header, 16, 16); w16le(header, 20, 1); // AudioFormat w16le(header, 22, 1); // NumChannels w32le(header, 24, (int32_t)sample_rate); w32le(header, 28, 2 * (int32_t)sample_rate); w16le(header, 32, 2); // BlockAlign w16le(header, 34, 16); // BitsPerSample w4cc(header, 36, "data"); w32le(header, 40, 2 * n_samples); fs->write(header, 44); } void WavOut::write_data(const int32_t *buf, int n) { int32_t delta = 0x100; for (int i = 0; i < n; i++) { int32_t val = buf[i]; int clip_val = val < -(1 << 24) ? 0x8000 : (val >= (1 << 24) ? 0x7fff : (val + delta) >> 9); delta = (delta + val) & 0x1ff; sample_buf[i * 2] = clip_val & 0xff; sample_buf[i * 2 + 1] = (clip_val >> 8) & 0xff; } fs->write(sample_buf, n * 2); } void WavOut::close() { fs->close(); }