With these changes, there's a max height of 300dp, and a bit more room
in a phone layout (some of the hidden status message widgets were taking
vertical space).
This patch adds text labels (the logic is there for all keys, but we
only draw on C), glissando. and some fine-tuning. The glissando is more
because some touch events are misclassified as move, rather than to
implement actual glissando.
Also, this patch adds velocity, but not yet with adjustable sensitivity.
This patch adds crude touch processing (non multitouch, no tracking),
but it's enough to noodle out melodies to validate the new approach.
The patch also wires up the new view and starts to make some style
changes (holo light theme).
This patch implements nonlinear distortion in the resonant ladder
filter. It's based on the differential equations in the Huovilainen '04
DAFx paper, but using matrix exponential to compute the evolution of the
state variables. The implementation is scalar (and calls into sqrtf),
but designed to be implemented in very efficient SIMD.
The "com.google" namespace is reserved for official releases, so
renaming to "com.levien".
Also small tweaking to piano2.xml to clean it up for release (arguably
should have been separate commit, but oh well).
Add a button to capture raw start and end callback time (just putting it
in a text buffer so it can be copied), which is useful for making plots.
Also a bunch of commented out code to provoke priority inversion or
sudden increases in load (which exercises the governor), again for the
purpose of probing performance and making plots.
The android_glue unit now collects timestamp stats and reports them up
through a ring buffer to the app. The app currently just displays a raw
line in a text view, but we'll expand that out to smarter aggregation.
This change adds a (single) resonant filter to the C++ synth unit, and
wires up both USB MIDI and on-screen controls for cutoff and resonance.
Also fixes a bug in KnobView which caused the knob value to jump around.