Extremely highly optimized implementations of the ladder filter in Neon
assembler. The audio loops (both linear and non-linear) are hooked up
and running, while the matrix generation is still running in scalar
code, though the Neon version has been tested and benchmarked.
Performance numbers on Nexus 10: linear audio loop = 22.5 cycles.
Nonlinear audio loop = 62 cycles. Matrix generation = 580 cycles.
Note that the current code will crash on ARM v7 devices without Neon
(for example, Motorola Xoom).
This patch implements nonlinear distortion in the resonant ladder
filter. It's based on the differential equations in the Huovilainen '04
DAFx paper, but using matrix exponential to compute the evolution of the
state variables. The implementation is scalar (and calls into sqrtf),
but designed to be implemented in very efficient SIMD.
This version was published to Play Store as 0.91.
Train patch didn't render right. Should investigate further, but in
the meantime swap out one that does. Also narrow filter range,
increase touch count to 10, and fix pitch env for L4 != 50 case
(take-off patch).
This patch wires up the LFO to the synth unit, and makes it affect pitch
(control over amplitude is not there yet). It also adds LFO delay to the
base LFO implementation, and there are some other cleanups as well (for
example, not unpacking patch data every note).
LFO speeds, delays, and pitch modulation ranges have been calibrated
against the DX7, but testing hasn't been exhaustive.
Finally implements detune (using an approximation, but better than
nothing). Also minor improvements to note generation, including scaling
output level more accurately, and getting rid of dynamic allocations of
note objects.
On API 17+ (JellyBean MR1), get the buffer size and sample rate from the
platform, and use that, rather than hardcoding the defaults. We're still
using an internal buffer size (N) hardcoded to 64, so the amount of
computation per callback is not as consistent as it would be if that
were more flexible.
The FM kernel yields itself well to speedup using NEON assembler. This
patch contains the NEON assembly code, plus C integration code
(including making sure that buffers are aligned to 16 bytes).
More sophisticated note stealing (better than round robin) and also
implementation of sustain (on midi controller 64). This implementation
matches the DX7 precisely.
This change adds a (single) resonant filter to the C++ synth unit, and
wires up both USB MIDI and on-screen controls for cutoff and resonance.
Also fixes a bug in KnobView which caused the knob value to jump around.
We were only using a very few STL functions (min, max, and iostream for
debug logging). This patch gets rid of those dependencies (implementing
the needed functions in synth.h), and turns on the "all" ABI target, so
that it works with all native architectures supported by the NDK.