KnobView UI refresh

New style (simpler, light theme). New interaction gesture (simple linear
movement rather than emulation of rotary motion).
master
Raph Levien 11 years ago
parent 117f0557b0
commit facbb3cc94
  1. 194
      android/src/com/levien/synthesizer/android/widgets/knob/KnobView.java

@ -23,11 +23,8 @@ import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.Paint.Style;
import android.graphics.RadialGradient;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.SweepGradient;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.util.Log;
@ -55,15 +52,17 @@ public class KnobView extends View {
a.recycle();
// Set up the drawing structures.
knobPaint_ = new Paint();
knobPaint_.setAntiAlias(true);
knobPaint_.setColor(Color.WHITE);
paint_ = new Paint();
paint_.setAntiAlias(true);
paint_.setColor(Color.WHITE);
float density = getResources().getDisplayMetrics().density;
knobPaint_.setStrokeWidth(2.0f * density);
arcWidth_ = 8.0f * density;
sensitivity_ = .01f * (float)(max_ - min_) / density; // TODO: should be configurable
strokeWidth_ = 1.0f * density;
rect_ = new Rect();
rectF_ = new RectF();
textRect_ = new Rect();
innerRectF_ = new RectF();
textHeight_ = 18f * density; // probably should be set by XML parameter
paint_.setTextSize(textHeight_);
// The listener has to be set later.
listener_ = null;
@ -81,36 +80,17 @@ public class KnobView extends View {
switch (action) {
case MotionEvent.ACTION_DOWN: {
// Just record the current finger position.
xyAtTouch_ = event.getX() - event.getY();
valueAtTouch_ = knobValue_;
getDrawingRect(rect_);
previousX_ = event.getX() - rect_.centerX();
previousY_ = event.getY() - rect_.centerY();
currentTouchAngle_ = knobValue_ * 2 * Math.PI * 0.8 + (Math.PI / 5.0);
diffAngle_ = 0;
break;
}
case MotionEvent.ACTION_MOVE: {
getDrawingRect(rect_);
// Compare the previous angle of the finger position (relative to the center of the control)
// to the new angle, and update the value accordingly.
currentTouchAngle_ = knobValue_ * 2 * Math.PI * 0.8 + (Math.PI / 5.0);
currentX_ = event.getX() - rect_.centerX();
currentY_ = event.getY() - rect_.centerY();
diffAngle_ = Math.atan2(currentY_, currentX_) - Math.atan2(previousY_, previousX_);
if (diffAngle_ > Math.PI) {
diffAngle_ -= Math.PI * 2;
} else if (diffAngle_ < -Math.PI) {
diffAngle_ += Math.PI * 2;
}
currentTouchAngle_ += diffAngle_;
knobValue_ = currentTouchAngle_ / (2.0 * Math.PI);
if (knobValue_ < 0.1) knobValue_ = 0.1;
if (knobValue_ > 0.9) knobValue_ = 0.9;
knobValue_ -= 0.1;
knobValue_ /= 0.8;
previousX_ = currentX_;
previousY_ = currentY_;
float xyDelta = event.getX() - event.getY() - xyAtTouch_;
knobValue_ = valueAtTouch_ + sensitivity_ * xyDelta;
knobValue_ = Math.min(knobValue_, max_);
knobValue_ = Math.max(knobValue_, min_);
// Notify listener and redraw.
if (listener_ != null) {
@ -194,99 +174,53 @@ public class KnobView extends View {
rectF_.right = center + rectF_.height() / 2;
}
// Draw outer white glow.
int[] radialGradientColors = {Color.WHITE, Color.WHITE, 0x00000000};
float[] radialGradientPositions = {0.0f, 0.87f, 1.0f};
radialGradient_ = new RadialGradient(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(), rect_.height()) / 2,
radialGradientColors,
radialGradientPositions,
TileMode.CLAMP);
float border = textHeight_ + rectF_.width() * 0.05f;
knobPaint_.setShader(radialGradient_);
canvas.drawCircle(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(), rect_.height()) / 2,
knobPaint_);
// Draw outer gauge.
final int fullDark = Color.BLACK;
final int guageStartColor = 0xff202050;
final int guageEndColor = 0xff4040A0;
final int adjustedStartColor = Color.argb(
0xFF,
(int)(0.1875 * Color.red(guageStartColor) + (1.0 - 0.1875) * Color.red(guageEndColor)),
(int)(0.1875 * Color.green(guageStartColor) + (1.0 - 0.1875) * Color.green(guageEndColor)),
(int)(0.1875 * Color.blue(guageStartColor) + (1.0 - 0.1875) * Color.blue(guageEndColor)));
int[] sweepGradientColors = {
adjustedStartColor,
guageEndColor,
fullDark,
fullDark,
guageStartColor,
adjustedStartColor};
float[] sweepGradientPositions = { 0.0f, 0.16f, 0.16f, 0.35f, 0.35f, 1.0f };
sweepGradient_ = new SweepGradient(rect_.exactCenterX(),
rect_.exactCenterY(),
sweepGradientColors,
sweepGradientPositions);
knobPaint_.setShader(sweepGradient_);
canvas.drawCircle(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(), rect_.height()) / 2.4f,
knobPaint_);
// Draw indicator.
// Draw inner gauge.
knobPaint_.setShader(null);
knobPaint_.setStyle(Style.FILL);
knobPaint_.setColor(Color.BLACK);
canvas.drawCircle(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(), rect_.height()) / 4,
knobPaint_);
innerRectF_.set(rectF_);
float inner = border;
innerRectF_.inset(inner, inner);
paint_.setShader(null);
paint_.setColor(0xffcccccc);
paint_.setStyle(Style.STROKE);
paint_.setStrokeWidth(rectF_.width() * 0.1f);
float startAngle = startAngle_ + 90f;
float range = 360f - 2 * startAngle_ - arcWidth_;
float sweepAngle = (float)((knobValue_ - min_) / (max_ - min_))* range;
canvas.drawArc(innerRectF_,
startAngle,
sweepAngle + 0.5f * arcWidth_,
false,
paint_);
paint_.setColor(Color.BLACK);
canvas.drawArc(innerRectF_,
startAngle + sweepAngle,
arcWidth_,
false,
paint_);
// Draw inner white glow.
int[] innerRadialGradientColors = { 0x00000000, 0x00000000, Color.WHITE };
float[] innerRadialGradientPositions = { 0.0f, 0.6f, 1.0f };
innerRadialGradient_ = new RadialGradient(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(), rect_.height()) / 4f,
innerRadialGradientColors,
innerRadialGradientPositions,
TileMode.CLAMP);
knobPaint_.setShader(innerRadialGradient_);
// Draw outer circle.
paint_.setColor(Color.BLACK);
paint_.setStyle(Paint.Style.STROKE);
paint_.setStrokeWidth(strokeWidth_);
canvas.drawCircle(rect_.exactCenterX(),
rect_.exactCenterY(),
Math.min(rect_.width(),rect_.height()) / 4,
knobPaint_);
// Draw indicator.
knobPaint_.setShader(null);
knobPaint_.setColor(Color.BLACK);
knobPaint_.setStyle(Style.STROKE);
canvas.drawArc(rectF_,
(float)(knobValue_ * 360 * 0.8 + 90 - arcWidth_ / 2 + 36),
(float)arcWidth_,
false,
knobPaint_);
Math.min(rect_.width(), rect_.height()) * 0.45f - border,
paint_);
// Draw text.
String knobValueString = String.format("%.2f", getValue());
Typeface typeface = Typeface.DEFAULT_BOLD;
knobPaint_.setColor(Color.WHITE);
knobPaint_.setTypeface(typeface);
knobPaint_.setTextAlign(Align.CENTER);
knobPaint_.setTextSize(rectF_.width() / 8);
knobPaint_.setSubpixelText(true);
knobPaint_.setStyle(Style.FILL);
knobPaint_.getTextBounds(knobValueString, 0, knobValueString.length(), textRect_);
paint_.setColor(Color.BLACK);
paint_.setTypeface(typeface);
paint_.setTextAlign(Align.CENTER);
paint_.setSubpixelText(true);
paint_.setStyle(Style.FILL);
canvas.drawText(knobValueString,
rect_.centerX(),
rect_.centerY() + textRect_.height() / 2,
knobPaint_);
rect_.top + 0.8f * textHeight_,
paint_);
}
/**
@ -372,23 +306,21 @@ public class KnobView extends View {
private double max_;
// Structures used in drawing that we don't want to reallocate every time we draw.
private Paint knobPaint_;
private Paint paint_;
private Rect rect_;
private Rect textRect_;
private RectF rectF_;
private SweepGradient sweepGradient_;
private RadialGradient radialGradient_;
private RadialGradient innerRadialGradient_;
private float arcWidth_;
// Position of the finger relative to the knob.
private double previousX_ = 0;
private double previousY_ = 0;
private double currentX_ = 0;
private double currentY_ = 0;
private double currentTouchAngle_ = 0;
private double diffAngle_ = 0;
private RectF innerRectF_;
// Appearance and behavior parameters
private final float textHeight_;
private final float arcWidth_ = 4.0f;
private final float startAngle_ = 36f; // relative to bottom
private final float strokeWidth_;
private float sensitivity_;
// State of drag gesture
private float xyAtTouch_;
private double valueAtTouch_;
// Object listening for events when the knob's value changes.
private KnobListener listener_;

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