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@ Copyright 2013 Google Inc.
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@
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@ Licensed under the Apache License, Version 2.0 (the "License");
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@ you may not use this file except in compliance with the License.
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@ You may obtain a copy of the License at
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@
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@ http://www.apache.org/licenses/LICENSE-2.0
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@
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@ Unless required by applicable law or agreed to in writing, software
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@ distributed under the License is distributed on an "AS IS" BASIS,
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@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@ See the License for the specific language governing permissions and
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@ limitations under the License.
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@ NEON assembly implementation of FIR filter core
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.text
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.align 2
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.global neon_fir_direct
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.type neon_fir_direct, %function
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neon_fir_direct:
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@ r0 = pointer to input (aligned)
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@ r1 = pointer to kernel (aligned)
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@ r2 = pointer to output (aligned)
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@ r3 = size of input in floats (multiple of 4)
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@ stack[0] = size of kernel in floats (multiple of 4)
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push {r4-r7}
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ldr r4, [sp, #(4 * 4)]
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lsl r6, r4, #2
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sub r6, #16
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@ compute initial overlap
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mov r7, r4
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vmov.i32 q9, #0
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vmov.i32 q10, #0
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vmov.i32 q11, #0
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neon_fir_direct1:
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vld1.i32 {q0}, [r0:128]! @ load 4 samples from input
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vld1.i32 {q1}, [r1:128]! @ load 4 samples from kernel
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vmla.f32 q9, q1, d0[1]
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vmla.f32 q10, q1, d1[0]
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vmla.f32 q11, q1, d1[1]
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subs r7, #4
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bne neon_fir_direct1
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vmov.i32 q12, #0
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vext.32 q13, q9, q12, #3
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vext.32 q1, q10, q12, #2
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vadd.f32 q13, q1
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vext.32 q1, q11, q12, #1
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vadd.f32 q8, q13, q1
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sub r0, r6
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sub r1, r4, lsl #2
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neon_fir_direct2:
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mov r7, r4
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vmov.i32 q9, #0
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vmov.i32 q10, #0
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vmov.i32 q11, #0
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@ inner loop
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neon_fir_direct3:
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vld1.32 {q0}, [r0:128]! @ load 4 samples from input
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vld1.i32 {q1}, [r1:128]! @ load 4 samples from kernel
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vmla.f32 q9, q1, d0[1]
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vmla.f32 q8, q1, d0[0]
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vmla.f32 q10, q1, d1[0]
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vmla.f32 q11, q1, d1[1]
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subs r7, #4
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bne neon_fir_direct3
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@ process overlaps
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vext.32 q0, q12, q9, #3
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vext.32 q13, q9, q12, #3
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vadd.f32 q8, q0
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vext.32 q0, q12, q10, #2
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vext.32 q1, q10, q12, #2
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vadd.f32 q8, q0
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vadd.f32 q13, q1
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vext.32 q0, q12, q11, #1
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vext.32 q1, q11, q12, #1
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vadd.f32 q0, q8
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vadd.f32 q8, q13, q1
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sub r0, r6
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sub r1, r4, lsl #2
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vst1.32 {q0}, [r2:128]!
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subs r3, #4
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bne neon_fir_direct2
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pop {r4-r7}
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bx lr
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@ a sketch to see if this is worthwhile; looks like it isn't
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.if 0
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.size neon_fir_short, .-neon_fir_short
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.align 2
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.global neon_fir_short
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.type neon_fir_short, %function
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neon_fir_short:
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@ r0 = pointer to input (aligned)
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@ r1 = pointer to kernel (aligned)
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@ r2 = pointer to output (aligned)
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@ r3 = size of input in floats (multiple of 4)
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@ stack[0] = size of kernel in floats (multiple of 4)
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push {r4-r7}
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vpush {q4-q7}
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ldr r4, [sp, #(4 * 4 + 4 * 16)]
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sub sp, #(4 * 16) @ room for z2's
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lsl r6, r4, #2
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sub r6, #16
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@ compute initial overlap (todo redo)
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mov r7, r4
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vmov.i32 q9, #0
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vmov.i32 q10, #0
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vmov.i32 q11, #0
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neon_fir_short1:
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vld1.i32 {q0}, [r0:128]! @ load 4 samples from input
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vld1.i32 {q1}, [r1:128]! @ load 4 samples from kernel
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vmla.f32 q9, q1, d0[1]
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vmla.f32 q10, q1, d1[0]
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vmla.f32 q11, q1, d1[1]
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subs r7, #4
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bne neon_fir_short1
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vmov.i32 q12, #0
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vext.32 q13, q9, q12, #3
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vext.32 q1, q10, q12, #2
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vadd.f32 q13, q1
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vext.32 q1, q11, q12, #1
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vadd.f32 q8, q13, q1
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sub r0, r6
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sub r1, r4, lsl #2
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neon_fir_short2:
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mov r7, r4
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vmov.i32 q4, #0
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vmov.i32 q5, #0
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vmov.i32 q6, #0
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vmov.i32 q7, #0
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vmov.i32 q8, #0
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vmov.i32 q9, #0
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vmov.i32 q10, #0
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vmov.i32 q11, #0
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vmov.i32 q12, #0
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vmov.i32 q13, #0
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vmov.i32 q14, #0
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vmov.i32 q15, #0
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@ inner loop
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neon_fir_short3:
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vld1.32 {q0}, [r0:128]! @ load 4 samples from input (a0)
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vld1.i32 {q1}, [r1:128]! @ load 4 samples from kernel (b0)
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vmla.f32 q4, q1, d0[0]
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vmla.f32 q5, q1, d0[1]
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vmla.f32 q6, q1, d1[0]
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vmla.f32 q7, q1, d1[1]
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vld1.32 {q2}, [r0:128]! @ load 4 samples from input (a2)
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vadd.f32 q0, q2 @ a1
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vld1.i32 {q3}, [r1:128]! @ load 4 samples from kernel (b2)
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vadd.f32 q1, q3 @ b1
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vmla.f32 q12, q3, d4[0]
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vmla.f32 q13, q3, d4[1]
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vmla.f32 q14, q3, d5[0]
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vmla.f32 q15, q3, d5[1]
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vmla.f32 q8, q1, d0[0]
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vmla.f32 q9, q1, d0[1]
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vmla.f32 q10, q1, d1[0]
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vmla.f32 q11, q1, d1[1]
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subs r7, #8
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bne neon_fir_short3
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@ now for the fun part
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mov r5, sp
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vld1.32 {q0, q1}, [r5]!
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vld1.32 {q2, q3}, [r5]!
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vadd.f32 q0, q4
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vadd.f32 q1, q5
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vadd.f32 q2, q6
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vadd.f32 q3, q7
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vsub.f32 q8, q4
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vsub.f32 q9, q5
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vsub.f32 q10, q6
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vsub.f32 q1, q7
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vsub.f32 q8, q12
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vsub.f32 q9, q13
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vsub.f32 q10, q14
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vsub.f32 q11, q15
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mov r5, sp
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vst1.32 {q12, q13}, [r5]!
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vst1.32 {q14, q15}, [r5]!
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@ process overlaps
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vext.32 q0, q12, q9, #3
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vext.32 q13, q9, q12, #3
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vadd.f32 q8, q0
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vext.32 q0, q12, q10, #2
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vext.32 q1, q10, q12, #2
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vadd.f32 q8, q0
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vadd.f32 q13, q1
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vext.32 q0, q12, q11, #1
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vext.32 q1, q11, q12, #1
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vadd.f32 q0, q8
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vadd.f32 q8, q13, q1
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sub r0, r6
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sub r1, r4, lsl #2
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vst1.32 {q0}, [r2:128]!
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vst1.32 {q1}, [r2:128]!
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subs r3, #8
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bne neon_fir_short2
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add sp, #64
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vpop {q4-q7}
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pop {r4-r7}
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bx lr
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.size neon_fir_short, .-neon_fir_short
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.endif
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.align 2
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.global neon_fir_fixed16
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.type neon_fir_fixed16, %function
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@ fixed 16 bit dot product
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@ based on Andy Hung code, but not doing mirror trick
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neon_fir_fixed16:
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push {r4-r7}
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ldr r4, [sp, #(4 * 4)]
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lsl r6, r4, #1
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sub r6, #2
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neon_fir_fixed16_1:
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vmov.i16 q0, #0
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mov r7, r4
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neon_fir_fixed16_2:
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vld1.16 {q2, q3}, [r0]! @ load 16 samples from input
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vld1.16 {q8, q9}, [r1:128]! @ load 16 samples from kernel
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vmlal.s16 q0, d4, d16
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vmlal.s16 q0, d5, d17
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vmlal.s16 q0, d6, d18
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vmlal.s16 q0, d7, d19
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subs r7, #16
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bne neon_fir_fixed16_2
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vpadd.s32 d0, d0, d1
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vpadd.s32 d0, d0, d0
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sub r0, r6
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sub r1, r4, lsl #1
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vst1.32 {d0[0]}, [r2]!
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subs r3, #1
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bne neon_fir_fixed16_1
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pop {r4-r7}
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bx lr
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.size neon_fir_fixed16, .-neon_fir_fixed16
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.align 2
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.global neon_fir_fixed16m
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.type neon_fir_fixed16m, %function
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@ fixed 16 bit dot product
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@ based on Andy Hung code, modeling mirror trick
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neon_fir_fixed16m:
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push {r4-r7}
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ldr r4, [sp, #(4 * 4)]
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lsl r6, r4, #1
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sub r6, #2
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neon_fir_fixed16m_1:
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vmov.i16 q0, #0
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mov r7, r4
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add r5, r0, r6
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neon_fir_fixed16m_2:
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vld1.16 {q2}, [r5] @ load 8 samples from input
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vld1.16 {q3}, [r0]! @ load 8 samples from input
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vld1.16 {q8}, [r1:128]! @ load 8 samples from kernel
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vld1.16 {q9}, [r1:128]! @ load 8 samples from kernel
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vmlal.s16 q0, d4, d16
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vmlal.s16 q0, d5, d17
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vmlal.s16 q0, d6, d18
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vmlal.s16 q0, d7, d19
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subs r7, #16
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sub r5, #16
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bne neon_fir_fixed16m_2
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vpadd.s32 d0, d0, d1
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vpadd.s32 d0, d0, d0
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sub r0, r6
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sub r1, r4, lsl #1
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vst1.32 {d0[0]}, [r2]!
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subs r3, #1
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bne neon_fir_fixed16m_1
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pop {r4-r7}
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bx lr
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.size neon_fir_fixed16m, .-neon_fir_fixed16m
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.align 2
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.global neon_halfrate_split
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neon_halfrate_split:
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@ r0 = pointer to input
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@ r1 = pointer to buf0
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@ r2 = pointer to buf1
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@ r3 = pointer to buf2
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@ stack[0] = number of output buffers to fill
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push {r4}
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ldr r4, [sp, #4]
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neon_halfrate_split1:
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vld2.32 {q0, q1}, [r0:128]!
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vadd.f32 q2, q0, q1
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vst1.32 {q0}, [r1:128]!
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vst1.32 {q1}, [r3:128]!
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vst1.32 {q2}, [r2:128]!
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subs r4, #4
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bne neon_halfrate_split1
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pop {r4}
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bx lr
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.size neon_halfrate_split, .-.neon_halfrate_split
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.align 2
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.global neon_halfrate_combine
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neon_halfrate_combine:
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@ r0 = pointer to output
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@ r1 = pointer to buf0
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@ r2 = pointer to buf1
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@ r3 = pointer to buf2
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@ stack[0] = number of input buffers to combine
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@ todo: deal with z2m2
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push {r4}
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ldr r4, [sp, #4]
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vmov.i32 q3, #0
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neon_halfrate_combine1:
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vld1.32 {q2}, [r3:128]!
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vld1.32 {q0}, [r1:128]!
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vext.32 q8, q3, q2, #3
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vld1.32 {q1}, [r2:128]!
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vsub.f32 q1, q0
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vadd.f32 q0, q8
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vsub.f32 q1, q2
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vst2.32 {q0, q1}, [r0:128]!
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vmov q3, q2
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subs r4, #4
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bne neon_halfrate_combine1
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pop {r4}
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bx lr
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.size neon_halfrate_combine, .-.neon_halfrate_combine
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