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Len Shustek 0a3248266b Made the source code friendlier to more compilers 10 years ago
README.txt Made the source code friendlier to more compilers 10 years ago
miditones.c Made the source code friendlier to more compilers 10 years ago
miditones.exe Made the source code friendlier to more compilers 10 years ago
miditones32.exe Copy files from code.google.org 10 years ago
miditones_scroll.c Made the source code friendlier to more compilers 10 years ago
miditones_scroll.exe Made the source code friendlier to more compilers 10 years ago
miditones_scrollV1.1.c MIDITONES_SCROLL version 1.1. 11 years ago
miditones_scrollV1.1.exe Windows executable for MIDITONES_SCROLL version 1.1 11 years ago

README.txt

/*--------------------------------------------------------------------------------
*
*
* About MIDITONES
*
*
* MIDITONES converts a MIDI music file into a much simplified stream of commands,
* so that a version of the music can be played on a synthesizer having only
* tone generators without any volume or tone controls.
*
* Volume ("velocity") and instrument specifications in the MIDI files are discarded.
* All the tracks are prcoessed and merged into a single time-ordered stream of
* "note on", "note off", and "delay" commands.
*
* This was written for the "Playtune" Arduino library, which plays polyphonic music
* using up to 6 tone generators run by the timers on the processor. See the separate
* documentation for Playtune. But MIDITONES may prove useful for other tone
* generating systems.
*
* The output can be either a C-language source code fragment that initializes an
* array with the command bytestream, or a binary file with the bytestream itself.
*
* MIDITONES is written in standard ANSI C (plus strlcpy and strlcat functions), and
* is meant to be executed from the command line. There is no GUI interface.
*
* The MIDI file format is complicated, and this has not been tested on a very
* wide variety of file types. In particular, we have tested only format type "1",
* which seems to be what most of them are. Let me know if you find MIDI files
* that it won't digest and I'll see if I can fix it.

* This has been tested only on a little-endian PC, but I think it should work on
* big-endian processors too. Note that the MIDI file format is inherently
* big-endian.
*
*
* ***** The command line *****
*
* To convert a MIDI file called "chopin.mid" into a command bytestream, execute
*
* miditones chopin
*
* It will create a file in the same directory called "chopin.c" which contains
* the C-language statement to intiialize an array called "score" with the bytestream.
*
*
* The general form for command line execution is this:
*
* miditones [-p] [-lg] [-lp] [-s1] [-tn] [-b] [-cn] [-kn] <basefilename>
*
* The <basefilename> is the base name, without an extension, for the input and
* output files. It can contain directory path information, or not.
*
* The input file is the base name with the extension ".mid". The output filename(s)
* are the base name with ".c", ".bin", and/or ".log" extensions.
*
*
* The following command-line options can be specified:
*
* -p Only parse the MIDI file; don't generate an output file.
* Tracks are processed sequentially instead of being merged into chronological order.
* This is mostly useful when generating a log to debug MIDI file parsing problems.
*
* -lp Log input file parsing information to the <basefilename>.log file
*
* -lg Log output bytestream generation information to the <basefilename>.log file
*
* -sn Use bytestream generation strategy "n".
* Two strategies are currently implemented:
* 1: favor track 1 notes instead of all tracks equally
* 2: try to keep each track to its own tone generator
*
* -tn Generate the bytestream so that at most n tone generators are used.
* The default is 6 tone generators, and the maximum is 16.
* The program will report how many notes had to be discarded because there
* weren't enough tone generators. Note that for the Arduino Playtunes
* library, it's ok to have the bytestream use more tone genreators than
* exist on your processor because any extra notes will be ignored, although
* it does make the file bigger than necessary . Of course, too many ignored
* notes will make the music sound really strange!
*
* -b Generate a binary file with the name <basefilename>.bin, instead of a
* C-language source file with the name <basefilename>.c.
*
* -cn Only process the channel numbers whose bits are on in the number "n".
* For example, -c3 means "only process channels 0 and 1"
*
* -kn Change the musical key of the output by n chromatic notes.
* -k-12 goes one octave down, -k12 goes one octave up, etc.
*
*
* ***** The score bytestream *****
*
* The generated bytestream is a series of commands that turn notes on and off, and
* start delays until the next note change. Here are the details, with numbers
* shown in hexadecimal.
*
* If the high-order bit of the byte is 1, then it is one of the following commands:
*
* 9t nn Start playing note nn on tone generator t. Generators are numbered
* starting with 0. The notes numbers are the MIDI numbers for the chromatic
* scale, with decimal 60 being Middle C, and decimal 69 being Middle A (440 Hz).
*
* 8t Stop playing the note on tone generator t.
*
* F0 End of score: stop playing.
*
* E0 End of score: start playing again from the beginning.
* (Shown for completeness; MIDITONES won't generate this.)
*
* If the high-order bit of the byte is 0, it is a command to delay for a while until
* the next note change.. The other 7 bits and the 8 bits of the following byte are
* interpreted as a 15-bit big-endian integer that is the number of milliseconds to
* wait before processing the next command. For example,
*
* 07 D0
*
* would cause a delay of 0x07d0 = 2000 decimal millisconds, or 2 seconds. Any tones
* that were playing before the delay command will continue to play.
*
*
* Len Shustek, 4 Feb 2011
*
*----------------------------------------------------------------------------------*/

Update on 28 Feb 2011: I fixed a bug that caused it to stop some notes too soon.

I also wrote a "MIDITONES_SCROLL" program that displays a miditones bytestream as a time-ordered scroll, sort of like a piano roll but with non-uniform time.This is primarily useful to debug programming errors that cause some MIDI scripts to sound strange. It reads the .bin file created from a .mid file by MIDITONES using the -b option.

Update on 25 Apr 2011: Scott Stickeler pointed out that it doesn't work if compiled for a 64-bit environment. I'll put fixing that on my to-do list, but in the meantime the workaround is just to compile for 32 bits. (Thanks, Scott.)

Update on 20 Nov 2011, V1.4: Added options to mask which channels (tracks) to process, and to change key by any chromatic distance. These are in support of music-playing on my Tesla Coil.

Update on 25 Aug 2013, V1.6: I finally fixed it to compile in 64-bit environments. I didn't have a way to test that, so thanks to David Azar for doing so.

Update on 30 Dec 2013: I added version 1.1 of MINITONES_SCROLL with a "-c" option to create annotated C source code initialization of the music bytestream. This makes it easier to manually edit the bytestream. See the beginning of the MINITONES_SCROLL source code for more details.

Update on 7 Mar 2013: I compiled 32-bit versions for people running Windows XP and Vista. Unfortunately code.google.com no longer allows downloaded files! So I put them in a Google Drive folder here:
https://drive.google.com/folderview?id=0B1ZOnb_w5lfBQkNPeFpvRHdQNnc

Update on 5 April 2015: Now code.google.org is going away, so I've migrated this to github.

Update on 6 April 2015: I made the source code friendlier to more compilers. The executables are, of course, for Windows.