/* Stereo plate reverb for Teensy 4 * * Author: Piotr Zapart * www.hexefx.com * * Copyright (c) 2020 by Piotr Zapart * * Development of this audio library was funded by PJRC.COM, LLC by sales of * Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop * open source software by purchasing Teensy or other PJRC products. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice, development funding notice, and this permission * notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include "effect_platereverb_F32.h" #define INP_ALLP_COEFF (0.65f) #define LOOP_ALLOP_COEFF (0.65f) #define TREBLE_LOSS_FREQ (0.3f) #define TREBLE_LOSS_FREQ_MAX (0.08f) #define BASS_LOSS_FREQ (0.06f) #define RV_MASTER_LOWPASS_F (0.6f) // master lowpass scaled frequency coeff. AudioEffectPlateReverb_F32::AudioEffectPlateReverb_F32() : AudioStream_F32(2, inputQueueArray_f32) { begin();} bool AudioEffectPlateReverb_F32::begin() { input_attn = 0.5f; wet_gain = 1.0f; // default mode: wet signal only dry_gain = 0.0f; in_allp_k = INP_ALLP_COEFF; loop_allp_k = LOOP_ALLOP_COEFF; rv_time_scaler = 1.0f; rv_time_k = 0.2f; if(!in_allp_1L.init(&in_allp_k)) return false; if(!in_allp_2L.init(&in_allp_k)) return false; if(!in_allp_3L.init(&in_allp_k)) return false; if(!in_allp_4L.init(&in_allp_k)) return false; if(!in_allp_1R.init(&in_allp_k)) return false; if(!in_allp_2R.init(&in_allp_k)) return false; if(!in_allp_3R.init(&in_allp_k)) return false; if(!in_allp_4R.init(&in_allp_k)) return false; in_allp_out_L = 0.0f; in_allp_out_R = 0.0f; if(!lp_allp_1.init(&loop_allp_k)) return false; if(!lp_allp_2.init(&loop_allp_k)) return false; if(!lp_allp_3.init(&loop_allp_k)) return false; if(!lp_allp_4.init(&loop_allp_k)) return false; lp_allp_out = 0.0f; if(!lp_dly1.init(LP_DLY1_BUF_LEN)) return false; if(!lp_dly2.init(LP_DLY2_BUF_LEN)) return false; if(!lp_dly3.init(LP_DLY3_BUF_LEN)) return false; if(!lp_dly4.init(LP_DLY4_BUF_LEN)) return false; lp_hidamp_k = 1.0f; lp_lodamp_k = 0.0f; flt1.init(BASS_LOSS_FREQ, &lp_lodamp_k, TREBLE_LOSS_FREQ, &lp_hidamp_k); flt2.init(BASS_LOSS_FREQ, &lp_lodamp_k, TREBLE_LOSS_FREQ, &lp_hidamp_k); flt3.init(BASS_LOSS_FREQ, &lp_lodamp_k, TREBLE_LOSS_FREQ, &lp_hidamp_k); flt4.init(BASS_LOSS_FREQ, &lp_lodamp_k, TREBLE_LOSS_FREQ, &lp_hidamp_k); master_lp_k = 1.0f; master_hp_k = 0.0f; flt_masterL.init(0.08f, &master_hp_k, 0.1f, &master_lp_k); flt_masterR.init(0.08f, &master_hp_k, 0.1f, &master_lp_k); if(!pitchL.init()) return false; if(!pitchR.init()) return false; pitchL.setPitch(1.0f); //natural pitch pitchR.setPitch(1.0f); //natural pitch pitchL.setTone(0.36f); pitchR.setTone(0.36f); pitchL.setMix(0.0f); pitchR.setMix(0.0f); shimmerRatio = 0.0f; if(!pitchShimL.init()) return false; if(!pitchShimR.init()) return false; pitchShimL.setPitch(2.0f); pitchShimR.setPitch(2.0f); pitchShimL.setTone(0.26f); pitchShimR.setTone(0.26f); pitchShimL.setMix(0.0f); pitchShimR.setMix(0.0f); flags.bypass = 1; flags.freeze = 0; initialised = true; return true; } void AudioEffectPlateReverb_F32::update() { #if defined(__IMXRT1062__) if (!initialised) return; audio_block_f32_t *blockL, *blockR; int16_t i; float acc; float rv_time; uint32_t offset; float lfo_fr; // handle bypass, 1st call will clean the buffers to avoid continuing the previous reverb tail if (flags.bypass) { if (!flags.cleanup_done) { in_allp_1L.reset(); in_allp_2L.reset(); in_allp_3L.reset(); in_allp_4L.reset(); in_allp_1R.reset(); in_allp_2R.reset(); in_allp_3R.reset(); in_allp_4R.reset(); lp_allp_1.reset(); lp_allp_2.reset(); lp_allp_3.reset(); lp_allp_4.reset(); lp_dly1.reset(); lp_dly2.reset(); lp_dly3.reset(); lp_dly4.reset(); flags.cleanup_done = 1; } if (dry_gain > 0.0f) // if dry/wet mixer is used { blockL = AudioStream_F32::receiveReadOnly_f32(0); blockR = AudioStream_F32::receiveReadOnly_f32(1); if (!blockL || !blockR) { if (blockL) AudioStream_F32::release(blockL); if (blockR) AudioStream_F32::release(blockR); return; } AudioStream_F32::transmit(blockL, 0); AudioStream_F32::transmit(blockR, 1); AudioStream_F32::release(blockL); AudioStream_F32::release(blockR); return; } blockL = AudioStream_F32::allocate_f32(); if (!blockL) return; memset(&blockL->data[0], 0, blockL->length*sizeof(float32_t)); AudioStream_F32::transmit(blockL, 0); AudioStream_F32::transmit(blockL, 1); AudioStream_F32::release(blockL); return; } flags.cleanup_done = 0; blockL = AudioStream_F32::receiveWritable_f32(0); blockR = AudioStream_F32::receiveWritable_f32(1); if (!blockL || !blockR) { if (blockL) AudioStream_F32::release(blockL); if (blockR) AudioStream_F32::release(blockR); return; } rv_time = rv_time_k; for (i=0; i < blockL->length; i++) { // do the LFOs lfo1.update(); lfo2.update(); acc = blockL->data[i] * input_attn; // chained input allpasses, channel L acc = in_allp_1L.process(acc); acc = in_allp_2L.process(acc); acc = in_allp_3L.process(acc); in_allp_out_L = in_allp_4L.process(acc); in_allp_out_L = pitchL.process(in_allp_out_L); // chained input allpasses, channel R acc = blockR->data[i] * input_attn; acc = in_allp_1R.process(acc); acc = in_allp_2R.process(acc); acc = in_allp_3R.process(acc); in_allp_out_R = in_allp_4R.process(acc); acc = pitchShimR.process(lp_allp_out + in_allp_out_R); // shimmer acc = lp_dly1.process(acc); acc = flt1.process(acc) * rv_time * rv_time_scaler; acc = lp_allp_2.process(acc + in_allp_out_L); acc = lp_dly2.process(acc); acc = flt2.process(acc) * rv_time * rv_time_scaler; acc = pitchShimL.process(acc + in_allp_out_R); // shimmer acc = lp_allp_3.process(acc); acc = lp_dly3.process(acc); acc = flt3.process(acc) * rv_time * rv_time_scaler; acc = lp_allp_4.process(acc + in_allp_out_L); acc = lp_dly4.process(acc); lp_allp_out = flt4.process(acc) * rv_time * rv_time_scaler; acc = lp_dly1.getTap(lp_dly1_offset_L) * 0.8f; acc += lp_dly2.getTap(lp_dly2_offset_L) * 0.7f; acc += lp_dly3.getTap(lp_dly3_offset_L) * 0.6f; acc += lp_dly4.getTap(lp_dly4_offset_L) * 0.5f; // Master lowpass filter acc = flt_masterL.process(acc); blockL->data[i] = acc * wet_gain + blockL->data[i] * dry_gain; // ChannelR acc = lp_dly1.getTap(lp_dly1_offset_R) * 0.8f; acc += lp_dly2.getTap(lp_dly2_offset_R) * 0.7f; acc += lp_dly3.getTap(lp_dly3_offset_R) * 0.6f; acc += lp_dly4.getTap(lp_dly4_offset_R) * 0.5f; // Master lowpass filter acc = flt_masterR.process(acc); blockR->data[i] = acc * wet_gain + blockR->data[i] * dry_gain; // modulate the delay lines // delay 1 lfo1.get(BASIC_LFO_PHASE_0, &offset, &lfo_fr); // lfo1 sin output acc = lp_dly1.getTap(offset, lfo_fr); lp_dly1.write_toOffset(acc, LFO_AMPL*2); lp_dly1.updateIndex(); // delay 2 lfo1.get(BASIC_LFO_PHASE_90, &offset, &lfo_fr); // lfo1 cos output acc = lp_dly2.getTap(offset, lfo_fr); lp_dly2.write_toOffset(acc, LFO_AMPL*2); lp_dly2.updateIndex(); // delay 3 lfo2.get(BASIC_LFO_PHASE_0, &offset, &lfo_fr); // lfo2 sin output acc = lp_dly3.getTap(offset, lfo_fr); lp_dly3.write_toOffset(acc, LFO_AMPL*2); lp_dly3.updateIndex(); // delay 4 lfo2.get(BASIC_LFO_PHASE_90, &offset, &lfo_fr); // lfo2 cos output acc = lp_dly4.getTap(offset, lfo_fr); lp_dly4.write_toOffset(acc, LFO_AMPL*2); lp_dly4.updateIndex(); } if (LFO_AMPL != LFO_AMPLset) { lfo1.setDepth(LFO_AMPL); lfo2.setDepth(LFO_AMPL); LFO_AMPL = LFO_AMPLset; } AudioStream_F32::transmit(blockL, 0); AudioStream_F32::transmit(blockR, 1); AudioStream_F32::release(blockL); AudioStream_F32::release(blockR); #endif }