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@ -25,7 +25,6 @@ |
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#include "mathDSP_F32.h" |
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#include "basic_components.h" |
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class AudioFilterEqualizer3band_F32 : public AudioStream_F32 |
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{ |
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public: |
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@ -33,7 +32,7 @@ public: |
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{ |
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setBands(500.0f, 3000.0f); |
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} |
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void setBands(float32_t bassF, float32_t trebleF) |
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void setBands(float32_t bassF, float32_t trebleF) |
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{ |
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trebleF = 2.0f * sinf(M_PI * (trebleF / AUDIO_SAMPLE_RATE_EXACT)); |
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bassF = 2.0f * sinf(M_PI * (bassF / AUDIO_SAMPLE_RATE_EXACT)); |
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@ -66,7 +65,7 @@ public: |
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{ |
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__disable_irq(); |
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treble_g = t; |
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mid_g = m; |
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mid_g = m; |
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bass_g = b; |
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__enable_irq(); |
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} |
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@ -85,7 +84,7 @@ public: |
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} |
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for (i = 0; i < block->length; i++) |
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{ |
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float32_t lpOut, midOut, hpOut; // Low / Mid / High - Sample Values
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float32_t lpOut, midOut, hpOut; // Low / Mid / High - Sample Values
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float32_t sample = block->data[i]; // give some headroom
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// Filter #1 (lowpass)
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f1p0 += (lowpass_f * (sample - f1p0)) + vsa; |
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@ -96,9 +95,9 @@ public: |
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// // Filter #2 (highpass)
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f2p0 += (hipass_f * (sample - f2p0)) + vsa; |
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f2p1 += (hipass_f * (f2p0 - f2p1)); |
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f2p2 += (hipass_f * (f2p1 - f2p2)); |
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f2p3 += (hipass_f * (f2p2 - f2p3)); |
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f2p1 += (hipass_f * (f2p0 - f2p1)); |
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f2p2 += (hipass_f * (f2p1 - f2p2)); |
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f2p3 += (hipass_f * (f2p2 - f2p3)); |
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hpOut = sdm3 - f2p3; |
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midOut = sdm3 - (lpOut + hpOut); |
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@ -123,6 +122,7 @@ public: |
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bp ^= 1; |
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return bp; |
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} |
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private: |
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audio_block_f32_t *inputQueueArray[1]; |
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bool bp = false; |
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@ -137,8 +137,8 @@ private: |
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float32_t f2p3 = 0.0f; |
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float32_t sdm1 = 0.0f; |
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float32_t sdm2 = 0.0f; // 2
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float32_t sdm3 = 0.0f; // 3
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float32_t sdm2 = 0.0f; // 2
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float32_t sdm3 = 0.0f; // 3
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static constexpr float32_t vsa = (1.0 / 4294967295.0); // Very small amount (Denormal Fix)
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float32_t lpreg; |
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@ -148,6 +148,185 @@ private: |
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float32_t hipass_f; |
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float32_t treble_g = 1.0f; |
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float32_t mid_g = 1.0f; |
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}; |
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class AudioFilterEqualizer3bandStereo_F32 : public AudioStream_F32 |
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{ |
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public: |
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AudioFilterEqualizer3bandStereo_F32(void) : AudioStream_F32(2, inputQueueArray) |
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{ |
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setBands(500.0f, 3000.0f); |
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} |
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void setBands(float32_t bassF, float32_t trebleF) |
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{ |
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trebleF = 2.0f * sinf(M_PI * (trebleF / AUDIO_SAMPLE_RATE_EXACT)); |
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bassF = 2.0f * sinf(M_PI * (bassF / AUDIO_SAMPLE_RATE_EXACT)); |
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__disable_irq(); |
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lowpass_f = bassF; |
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hipass_f = trebleF; |
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__enable_irq(); |
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} |
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void treble(float32_t t) |
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{ |
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__disable_irq(); |
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treble_g = t; |
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__enable_irq(); |
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} |
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void mid(float32_t m) |
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{ |
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__disable_irq(); |
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mid_g = m; |
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__enable_irq(); |
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} |
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void bass(float32_t b) |
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{ |
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__disable_irq(); |
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bass_g = b; |
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__enable_irq(); |
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} |
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void set(float32_t t, float32_t m, float32_t b) |
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{ |
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__disable_irq(); |
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treble_g = t; |
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mid_g = m; |
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bass_g = b; |
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__enable_irq(); |
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} |
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void update() |
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{ |
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audio_block_f32_t *blockL, *blockR; |
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int i; |
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if (bp) // bypass mode
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{ |
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blockL = AudioStream_F32::receiveReadOnly_f32(0); |
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blockR = AudioStream_F32::receiveReadOnly_f32(1); |
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if (!blockL || !blockR) |
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{ |
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if (blockL) |
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AudioStream_F32::release(blockL); |
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if (blockR) |
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AudioStream_F32::release(blockR); |
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return; |
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} |
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AudioStream_F32::transmit(blockL, 0); |
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AudioStream_F32::transmit(blockR, 1); |
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AudioStream_F32::release(blockL); |
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AudioStream_F32::release(blockR); |
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return; |
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} |
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blockL = AudioStream_F32::receiveWritable_f32(0); |
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blockR = AudioStream_F32::receiveWritable_f32(1); |
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if (!blockL || !blockR) |
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{ |
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if (blockL) |
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AudioStream_F32::release(blockL); |
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if (blockR) |
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AudioStream_F32::release(blockR); |
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return; |
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} |
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for (i = 0; i < blockL->length; i++) |
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{ |
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float32_t lpOut, midOut, hpOut; // Low / Mid / High - Sample Values
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// channel L
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float32_t sample = blockL->data[i]; // give some headroom
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// Filter #1 (lowpass)
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f1p0[0] += (lowpass_f * (sample - f1p0[0])) + vsa; |
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f1p1[0] += (lowpass_f * (f1p0[0] - f1p1[0])); |
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f1p2[0] += (lowpass_f * (f1p1[0] - f1p2[0])); |
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f1p3[0] += (lowpass_f * (f1p2[0] - f1p3[0])); |
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lpOut = f1p3[0]; |
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// // Filter #2 (highpass)
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f2p0[0] += (hipass_f * (sample - f2p0[0])) + vsa; |
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f2p1[0] += (hipass_f * (f2p0[0] - f2p1[0])); |
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f2p2[0] += (hipass_f * (f2p1[0] - f2p2[0])); |
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f2p3[0] += (hipass_f * (f2p2[0] - f2p3[0])); |
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hpOut = sdm3[0] - f2p3[0]; |
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midOut = sdm3[0] - (lpOut + hpOut); |
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// // Scale, Combine and store
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lpOut *= bass_g; |
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midOut *= mid_g; |
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hpOut *= treble_g; |
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// // Shuffle history buffer
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sdm3[0] = sdm2[0]; |
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sdm2[0] = sdm1[0]; |
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sdm1[0] = sample; |
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blockL->data[i] = (lpOut + midOut + hpOut); |
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// channel R
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sample = blockR->data[i]; // give some headroom
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// Filter #1 (lowpass)
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f1p0[1] += (lowpass_f * (sample - f1p0[1])) + vsa; |
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f1p1[1] += (lowpass_f * (f1p0[1] - f1p1[1])); |
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f1p2[1] += (lowpass_f * (f1p1[1] - f1p2[1])); |
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f1p3[1] += (lowpass_f * (f1p2[1] - f1p3[1])); |
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lpOut = f1p3[1]; |
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// // Filter #2 (highpass)
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f2p0[1] += (hipass_f * (sample - f2p0[1])) + vsa; |
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f2p1[1] += (hipass_f * (f2p0[1] - f2p1[1])); |
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f2p2[1] += (hipass_f * (f2p1[1] - f2p2[1])); |
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f2p3[1] += (hipass_f * (f2p2[1] - f2p3[1])); |
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hpOut = sdm3[1] - f2p3[1]; |
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midOut = sdm3[1] - (lpOut + hpOut); |
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// // Scale, Combine and store
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lpOut *= bass_g; |
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midOut *= mid_g; |
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hpOut *= treble_g; |
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// // Shuffle history buffer
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sdm3[1] = sdm2[1]; |
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sdm2[1] = sdm1[1]; |
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sdm1[1] = sample; |
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blockR->data[i] = (lpOut + midOut + hpOut);
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} |
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AudioStream_F32::transmit(blockL, 0); |
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AudioStream_F32::transmit(blockR, 1); |
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AudioStream_F32::release(blockL); |
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AudioStream_F32::release(blockR); |
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} |
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void bypass_set(bool s) { bp = s; } |
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bool bypass_tgl() |
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{ |
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bp ^= 1; |
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return bp; |
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} |
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private: |
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audio_block_f32_t *inputQueueArray[2]; |
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bool bp = false; |
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float32_t f1p0[2] = {0.0f, 0.0f}; |
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float32_t f1p1[2] = {0.0f, 0.0f}; |
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float32_t f1p2[2] = {0.0f, 0.0f}; |
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float32_t f1p3[2] = {0.0f, 0.0f}; |
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float32_t f2p0[2] = {0.0f, 0.0f}; |
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float32_t f2p1[2] = {0.0f, 0.0f}; |
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float32_t f2p2[2] = {0.0f, 0.0f}; |
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float32_t f2p3[2] = {0.0f, 0.0f}; |
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float32_t sdm1[2] = {0.0f, 0.0f}; |
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float32_t sdm2[2] = {0.0f, 0.0f}; |
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float32_t sdm3[2] = {0.0f, 0.0f}; |
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static constexpr float32_t vsa = (1.0 / 4294967295.0); // Very small amount (Denormal Fix)
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float32_t lpreg[2]; |
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float32_t hpreg[2]; |
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float32_t lowpass_f; |
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float32_t bass_g = 1.0f; |
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float32_t hipass_f; |
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float32_t treble_g = 1.0f; |
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float32_t mid_g = 1.0f; |
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}; |
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#endif |