You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
hexefx_audiolib_F32/src/effect_reverbsc_F32.h

183 lines
4.7 KiB

/*
* ReverbSC
* 8 delay line stereo FDN reverb, with feedback matrix based upon physical modeling
* scattering junction of 8 lossless waveguides of equal characteristic impedance.
* Based on Csound orchestra version by Sean Costello.
*
* Original Author(s): Sean Costello, Istvan Varga
* Year: 1999, 2005
* Ported to soundpipe by: Paul Batchelor
*
* Ported/upgraded to Teensy4 and OpenAudio_ArduinoLibrary:
* 01.2024 Piotr Zapart www.hexefx.com
*
*/
#ifndef _EFFECT_REVERBSC_F32_H_
#define _EFFECT_REVERBSC_F32_H_
#include <Arduino.h>
#include "Audio.h"
#include "AudioStream.h"
#include "AudioStream_F32.h"
#include "arm_math.h"
#include "basic_DSPutils.h"
#define REVERBSC_DLYBUF_SIZE 98936
class AudioEffectReverbSc_F32 : public AudioStream_F32
{
public:
AudioEffectReverbSc_F32(bool use_psram = false);
~AudioEffectReverbSc_F32(){};
virtual void update();
typedef struct
{
int write_pos; /**< write position */
int buffer_size; /**< buffer size */
int read_pos; /**< read position */
int read_pos_frac; /**< fractional component of read pos */
int read_pos_frac_inc; /**< increment for fractional */
int dummy; /**< dummy var */
int seed_val; /**< randseed */
int rand_line_cnt; /**< number of random lines */
float32_t filter_state; /**< state of filter */
float32_t *buf; /**< buffer ptr */
} ReverbScDl_t;
inline void feedback(const float32_t &fb)
{
if (flags.freeze) return;
float32_t inGain;
float32_t feedb = 2.0f * fb - fb*fb;
feedb = map(feedb, 0.0f, 1.0f, 0.1f, feedb_max);
feedback_tmp = feedb;
inGain = map(feedb, 0.1f, feedb_max, 0.5f, 0.2f);
__disable_irq();
input_gain_set = inGain;
feedback_ = feedb;
__enable_irq();
}
inline void lowpass(float32_t val)
{
if (flags.freeze) return;
val = constrain(val, 0.0f, 0.96f);
val = val*val*val;
if (damp_fact_ != val)
{
damp_fact_tmp = val;
__disable_irq();
damp_fact_ = val;
__enable_irq();
}
}
void mix(float32_t mix)
{
mix = constrain(mix, 0.0f, 1.0f);
float dry, wet;
mix_pwr(mix, &wet, &dry);
__disable_irq();
wet_gain = wet;
dry_gain = dry;
__enable_irq();
}
void wet_level(float32_t wet)
{
wet = constrain(wet, 0.0f, 1.0f);
__disable_irq();
wet_gain = wet;
__enable_irq();
}
void dry_level(float32_t dry)
{
dry = constrain(dry, 0.0f, 1.0f);
__disable_irq();
dry_gain = dry;
__enable_irq();
}
void freeze(bool state);
bool freeze_tgl() {freeze(flags.freeze^1); return flags.freeze;}
bool freeze_get() {return flags.freeze;}
typedef enum
{
BYPASS_MODE_PASS, // pass the input signal to the output
BYPASS_MODE_OFF, // mute the output
BYPASS_MODE_TRAILS // mutes the input only
}bypass_mode_t;
void bypass_setMode(bypass_mode_t m)
{
if (m <= BYPASS_MODE_TRAILS)
{
__disable_irq();
bp_mode = m;
__enable_irq();
}
}
bypass_mode_t bypass_geMode() {return bp_mode;}
bool bypass_get(void) {return flags.bypass;}
void bypass_set(bool state)
{
if (flags.mem_fail) return;
flags.bypass = state;
if (state)
{
if (bp_mode == BYPASS_MODE_TRAILS) input_gain_set = 0.0f;
freeze(false); // disable freeze in bypass mode
__disable_irq();
memCleanupStart = 0;
memCleanupEnd = memCleanupStep;
__enable_irq();
}
else input_gain_set = input_gain_tmp;
}
bool bypass_tgl(void)
{
bypass_set(flags.bypass^1);
return flags.bypass;
}
private:
struct flags_t
{
unsigned bypass: 1;
unsigned freeze: 1;
unsigned cleanup_done: 1;
unsigned memsetup_done: 1;
unsigned mem_fail: 1;
}flags = {0, 0, 0};
bypass_mode_t bp_mode;
audio_block_f32_t *inputQueueArray_f32[2];
void NextRandomLineseg(ReverbScDl_t *lp, int n);
void InitDelayLine(ReverbScDl_t *lp, int n);
float32_t feedback_, feedback_tmp;
float32_t lpfreq_;
float32_t i_pitch_mod_;
float32_t sample_rate_;
float32_t damp_fact_, damp_fact_tmp;
bool initialised = false;
ReverbScDl_t delay_lines_[8];
float32_t *aux_; // main delay line storage buffer, placed either in RAM2 or PSRAM
const uint32_t aux_size_bytes = REVERBSC_DLYBUF_SIZE*sizeof(float32_t);
float32_t dry_gain = 0.5f;
float32_t wet_gain = 0.5f;
float32_t input_gain_set = 0.5f;
float32_t input_gain = 0.5f;
float32_t input_gain_tmp = 0.5f;
float32_t freeze_ingain = 0.05f;
static constexpr float32_t feedb_max = 0.99f;
bool memCleanup(void);
const uint32_t memCleanupStep = 512;
uint32_t memCleanupStart = 0;
uint32_t memCleanupEnd = memCleanupStep;
};
#endif // _EFFECT_REVERBSC_H_