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@ -36,6 +36,8 @@ typedef struct { |
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// Instead, we allocate a fixed pool of connections an round-robin. What this means is that the
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// Instead, we allocate a fixed pool of connections an round-robin. What this means is that the
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// attached MCU should really use at most as many SOCKET connections as there are slots in the pool.
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// attached MCU should really use at most as many SOCKET connections as there are slots in the pool.
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#define MAX_SOCKET 4 |
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#define MAX_SOCKET 4 |
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#define MAX_RECEIVE_PACKET_LENGTH 100 |
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static SocketClient socketClient[MAX_SOCKET]; |
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static SocketClient socketClient[MAX_SOCKET]; |
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static uint8_t socketNum = 0xff; // index into socketClient for next slot to allocate
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static uint8_t socketNum = 0xff; // index into socketClient for next slot to allocate
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@ -48,13 +50,24 @@ socketclient_recv_cb(void *arg, char *pusrdata, unsigned short length) { |
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uint8_t clientNum = client->conn_num; |
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uint8_t clientNum = client->conn_num; |
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uint8_t cb_type = USERCB_RECV; |
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uint8_t cb_type = USERCB_RECV; |
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DBG_SOCK("SOCKET #%d: Received %d bytes: %s\n", client-socketClient, length, pusrdata); |
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DBG_SOCK("SOCKET #%d: Received %d bytes: %s\n", client-socketClient, length, pusrdata); |
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unsigned short position = 0; |
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do |
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{ |
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unsigned short msgLen = length - position; |
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if( msgLen > MAX_RECEIVE_PACKET_LENGTH ) |
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msgLen = MAX_RECEIVE_PACKET_LENGTH; |
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cmdResponseStart(CMD_RESP_CB, client->resp_cb, 4); |
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cmdResponseStart(CMD_RESP_CB, client->resp_cb, 4); |
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cmdResponseBody(&cb_type, 1);
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cmdResponseBody(&cb_type, 1);
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cmdResponseBody(&clientNum, 1); |
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cmdResponseBody(&clientNum, 1); |
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cmdResponseBody(&length, 2); |
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cmdResponseBody(&msgLen, 2); |
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cmdResponseBody(pusrdata, length); |
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cmdResponseBody(pusrdata + position, msgLen); |
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cmdResponseEnd(); |
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cmdResponseEnd(); |
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position += msgLen; |
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}while(position < length ); |
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if (client->sock_mode != SOCKET_TCP_SERVER) { // We don't wait for a response
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if (client->sock_mode != SOCKET_TCP_SERVER) { // We don't wait for a response
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DBG_SOCK("SOCKET #%d: disconnect after receiving\n", client-socketClient); |
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DBG_SOCK("SOCKET #%d: disconnect after receiving\n", client-socketClient); |
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espconn_disconnect(client->pCon); // disconnect from the server
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espconn_disconnect(client->pCon); // disconnect from the server
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