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182 lines
8.4 KiB
182 lines
8.4 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_RELATIVECOORDINATE_H_INCLUDED
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#define JUCE_RELATIVECOORDINATE_H_INCLUDED
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//==============================================================================
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/**
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Expresses a coordinate as a dynamically evaluated expression.
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When using relative coordinates to position components, the following symbols are available:
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- "left", "right", "top", "bottom" refer to the position of those edges in this component, so
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e.g. for a component whose width is always 100, you might set the right edge to the "left + 100".
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- "[id].left", "[id].right", "[id].top", "[id].bottom", "[id].width", "[id].height", where [id] is
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the identifier of one of this component's siblings. A component's identifier is set with
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Component::setComponentID(). So for example if you want your component to always be 50 pixels to the
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right of the one called "xyz", you could set your left edge to be "xyz.right + 50".
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- Instead of an [id], you can use the name "parent" to refer to this component's parent. Like
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any other component, these values are relative to their component's parent, so "parent.right" won't be
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very useful for positioning a component because it refers to a position with the parent's parent.. but
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"parent.width" can be used for setting positions relative to the parent's size. E.g. to make a 10x10
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component which remains 1 pixel away from its parent's bottom-right, you could use
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"right - 10, bottom - 10, parent.width - 1, parent.height - 1".
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- The name of one of the parent component's markers can also be used as a symbol. For markers to be
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used, the parent component must implement its Component::getMarkers() method, and return at least one
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valid MarkerList. So if you want your component's top edge to be 10 pixels below the
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marker called "foobar", you'd set it to "foobar + 10".
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See the Expression class for details about the operators that are supported, but for example
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if you wanted to make your component remains centred within its parent with a size of 100, 100,
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you could express it as:
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@code myComp.setBounds (RelativeBounds ("parent.width / 2 - 50, parent.height / 2 - 50, left + 100, top + 100"));
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@endcode
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..or an alternative way to achieve the same thing:
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@code myComp.setBounds (RelativeBounds ("right - 100, bottom - 100, parent.width / 2 + 50, parent.height / 2 + 50"));
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@endcode
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Or if you wanted a 100x100 component whose top edge is lined up to a marker called "topMarker" and
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which is positioned 50 pixels to the right of another component called "otherComp", you could write:
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@code myComp.setBounds (RelativeBounds ("otherComp.right + 50, topMarker, left + 100, top + 100"));
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@endcode
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Be careful not to make your coordinate expressions recursive, though, or exceptions and assertions will
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be thrown!
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@see RelativePoint, RelativeRectangle
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*/
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class JUCE_API RelativeCoordinate
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{
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public:
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//==============================================================================
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/** Creates a zero coordinate. */
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RelativeCoordinate();
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RelativeCoordinate (const Expression& expression);
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RelativeCoordinate (const RelativeCoordinate&);
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RelativeCoordinate& operator= (const RelativeCoordinate&);
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#if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
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RelativeCoordinate (RelativeCoordinate&&) noexcept;
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RelativeCoordinate& operator= (RelativeCoordinate&&) noexcept;
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#endif
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/** Creates an absolute position from the parent origin on either the X or Y axis.
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@param absoluteDistanceFromOrigin the distance from the origin
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*/
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RelativeCoordinate (double absoluteDistanceFromOrigin);
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/** Recreates a coordinate from a string description.
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The string will be parsed by ExpressionParser::parse().
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@param stringVersion the expression to use
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@see toString
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*/
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RelativeCoordinate (const String& stringVersion);
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/** Destructor. */
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~RelativeCoordinate();
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bool operator== (const RelativeCoordinate&) const noexcept;
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bool operator!= (const RelativeCoordinate&) const noexcept;
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//==============================================================================
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/** Calculates the absolute position of this coordinate.
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You'll need to provide a suitable Expression::Scope for looking up any coordinates that may
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be needed to calculate the result.
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*/
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double resolve (const Expression::Scope* evaluationScope) const;
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/** Returns true if this coordinate uses the specified coord name at any level in its evaluation.
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This will recursively check any coordinates upon which this one depends.
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*/
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bool references (const String& coordName, const Expression::Scope* evaluationScope) const;
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/** Returns true if there's a recursive loop when trying to resolve this coordinate's position. */
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bool isRecursive (const Expression::Scope* evaluationScope) const;
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/** Returns true if this coordinate depends on any other coordinates for its position. */
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bool isDynamic() const;
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//==============================================================================
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/** Changes the value of this coord to make it resolve to the specified position.
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Calling this will leave the anchor points unchanged, but will set this coordinate's absolute
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or relative position to whatever value is necessary to make its resultant position
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match the position that is provided.
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*/
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void moveToAbsolute (double absoluteTargetPosition, const Expression::Scope* evaluationScope);
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/** Returns the expression that defines this coordinate. */
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const Expression& getExpression() const { return term; }
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//==============================================================================
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/** Returns a string which represents this coordinate.
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For details of the string syntax, see the constructor notes.
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*/
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String toString() const;
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//==============================================================================
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/** A set of static strings that are commonly used by the RelativeCoordinate class.
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As well as avoiding using string literals in your code, using these preset values
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has the advantage that all instances of the same string will share the same, reference-counted
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String object, so if you have thousands of points which all refer to the same
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anchor points, this can save a significant amount of memory allocation.
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*/
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struct Strings
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{
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static const String parent; /**< "parent" */
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static const String left; /**< "left" */
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static const String right; /**< "right" */
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static const String top; /**< "top" */
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static const String bottom; /**< "bottom" */
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static const String x; /**< "x" */
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static const String y; /**< "y" */
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static const String width; /**< "width" */
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static const String height; /**< "height" */
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};
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struct StandardStrings
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{
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enum Type
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{
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left, right, top, bottom,
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x, y, width, height,
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parent,
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unknown
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};
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static Type getTypeOf (const String& s) noexcept;
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};
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private:
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//==============================================================================
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Expression term;
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};
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#endif // JUCE_RELATIVECOORDINATE_H_INCLUDED
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