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dexed/JuceLibraryCode/modules/juce_gui_basics/buttons/juce_ShapeButton.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_SHAPEBUTTON_H_INCLUDED
#define JUCE_SHAPEBUTTON_H_INCLUDED
//==============================================================================
/**
A button that contains a filled shape.
@see Button, ImageButton, TextButton, ArrowButton
*/
class JUCE_API ShapeButton : public Button
{
public:
//==============================================================================
/** Creates a ShapeButton.
@param name a name to give the component - see Component::setName()
@param normalColour the colour to fill the shape with when the mouse isn't over
@param overColour the colour to use when the mouse is over the shape
@param downColour the colour to use when the button is in the pressed-down state
*/
ShapeButton (const String& name,
Colour normalColour,
Colour overColour,
Colour downColour);
/** Destructor. */
~ShapeButton();
//==============================================================================
/** Sets the shape to use.
@param newShape the shape to use
@param resizeNowToFitThisShape if true, the button will be resized to fit the shape's bounds
@param maintainShapeProportions if true, the shape's proportions will be kept fixed when
the button is resized
@param hasDropShadow if true, the button will be given a drop-shadow effect
*/
void setShape (const Path& newShape,
bool resizeNowToFitThisShape,
bool maintainShapeProportions,
bool hasDropShadow);
/** Set the colours to use for drawing the shape.
@param normalColour the colour to fill the shape with when the mouse isn't over
@param overColour the colour to use when the mouse is over the shape
@param downColour the colour to use when the button is in the pressed-down state
*/
void setColours (Colour normalColour,
Colour overColour,
Colour downColour);
/** Sets up an outline to draw around the shape.
@param outlineColour the colour to use
@param outlineStrokeWidth the thickness of line to draw
*/
void setOutline (Colour outlineColour, float outlineStrokeWidth);
/** This lets you specify a border to be left around the edge of the button when
drawing the shape.
*/
void setBorderSize (BorderSize<int> border);
/** @internal */
void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
private:
//==============================================================================
Colour normalColour, overColour, downColour, outlineColour;
DropShadowEffect shadow;
Path shape;
BorderSize<int> border;
bool maintainShapeProportions;
float outlineWidth;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShapeButton)
};
#endif // JUCE_SHAPEBUTTON_H_INCLUDED