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dexed/JuceLibraryCode/modules/juce_audio_devices/sources/juce_AudioSourcePlayer.h

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4.3 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
#define JUCE_AUDIOSOURCEPLAYER_H_INCLUDED
//==============================================================================
/**
Wrapper class to continuously stream audio from an audio source to an
AudioIODevice.
This object acts as an AudioIODeviceCallback, so can be attached to an
output device, and will stream audio from an AudioSource.
*/
class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
{
public:
//==============================================================================
/** Creates an empty AudioSourcePlayer. */
AudioSourcePlayer();
/** Destructor.
Make sure this object isn't still being used by an AudioIODevice before
deleting it!
*/
virtual ~AudioSourcePlayer();
//==============================================================================
/** Changes the current audio source to play from.
If the source passed in is already being used, this method will do nothing.
If the source is not null, its prepareToPlay() method will be called
before it starts being used for playback.
If there's another source currently playing, its releaseResources() method
will be called after it has been swapped for the new one.
@param newSource the new source to use - this will NOT be deleted
by this object when no longer needed, so it's the
caller's responsibility to manage it.
*/
void setSource (AudioSource* newSource);
/** Returns the source that's playing.
May return nullptr if there's no source.
*/
AudioSource* getCurrentSource() const noexcept { return source; }
/** Sets a gain to apply to the audio data.
@see getGain
*/
void setGain (float newGain) noexcept;
/** Returns the current gain.
@see setGain
*/
float getGain() const noexcept { return gain; }
//==============================================================================
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceIOCallback (const float** inputChannelData,
int totalNumInputChannels,
float** outputChannelData,
int totalNumOutputChannels,
int numSamples) override;
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceAboutToStart (AudioIODevice* device) override;
/** Implementation of the AudioIODeviceCallback method. */
void audioDeviceStopped() override;
/** An alternative method for initialising the source without an AudioIODevice. */
void prepareToPlay (double sampleRate, int blockSize);
private:
//==============================================================================
CriticalSection readLock;
AudioSource* source;
double sampleRate;
int bufferSize;
float* channels [128];
float* outputChans [128];
const float* inputChans [128];
AudioSampleBuffer tempBuffer;
float lastGain, gain;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
};
#endif // JUCE_AUDIOSOURCEPLAYER_H_INCLUDED