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78 lines
2.7 KiB
78 lines
2.7 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#ifndef JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
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#define JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
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//==============================================================================
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/**
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A PropertyComponent that contains a button.
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This type of property component can be used if you need a button to trigger some
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kind of action.
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@see PropertyComponent
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*/
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class JUCE_API ButtonPropertyComponent : public PropertyComponent,
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private ButtonListener // (can't use Button::Listener due to idiotic VC2005 bug)
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{
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public:
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//==============================================================================
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/** Creates a button component.
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@param propertyName the property name to be passed to the PropertyComponent
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@param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
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*/
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ButtonPropertyComponent (const String& propertyName,
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bool triggerOnMouseDown);
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/** Destructor. */
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~ButtonPropertyComponent();
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//==============================================================================
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/** Called when the user clicks the button.
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*/
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virtual void buttonClicked() = 0;
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/** Returns the string that should be displayed in the button.
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If you need to change this string, call refresh() to update the component.
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*/
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virtual String getButtonText() const = 0;
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//==============================================================================
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/** @internal */
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void refresh();
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/** @internal */
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void buttonClicked (Button*);
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private:
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TextButton button;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
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};
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#endif // JUCE_BUTTONPROPERTYCOMPONENT_H_INCLUDED
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