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171 lines
5.5 KiB
171 lines
5.5 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#if defined (JUCE_GRAPHICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#include "../juce_core/native/juce_BasicNativeHeaders.h"
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#include "juce_graphics.h"
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//==============================================================================
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#if JUCE_MAC
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#import <QuartzCore/QuartzCore.h>
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#elif JUCE_WINDOWS
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#if JUCE_MINGW && JUCE_USE_DIRECTWRITE
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#warning "DirectWrite not currently implemented with mingw..."
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#undef JUCE_USE_DIRECTWRITE
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#endif
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#if JUCE_USE_DIRECTWRITE
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/* If you hit a compile error trying to include these files, you may need to update
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your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
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headers are in the version 7 SDKs.
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*/
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#include <d2d1.h>
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#include <dwrite.h>
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#endif
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#if JUCE_MINGW
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#include <malloc.h>
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#endif
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#elif JUCE_IOS
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#import <QuartzCore/QuartzCore.h>
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#import <CoreText/CoreText.h>
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#if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_3_2
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#error "JUCE no longer supports targets earlier than iOS 3.2"
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#endif
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#elif JUCE_LINUX
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#ifndef JUCE_USE_FREETYPE
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#define JUCE_USE_FREETYPE 1
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#endif
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#endif
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#if JUCE_USE_FREETYPE
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#if JUCE_USE_FREETYPE_AMALGAMATED
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#include "native/freetype/FreeTypeAmalgam.h"
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#else
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#endif
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#endif
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#undef SIZEOF
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#if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
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#define JUCE_USING_COREIMAGE_LOADER 1
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#else
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#define JUCE_USING_COREIMAGE_LOADER 0
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#endif
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//==============================================================================
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namespace juce
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{
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#include "colour/juce_Colour.cpp"
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#include "colour/juce_ColourGradient.cpp"
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#include "colour/juce_Colours.cpp"
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#include "colour/juce_FillType.cpp"
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#include "geometry/juce_AffineTransform.cpp"
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#include "geometry/juce_EdgeTable.cpp"
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#include "geometry/juce_Path.cpp"
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#include "geometry/juce_PathIterator.cpp"
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#include "geometry/juce_PathStrokeType.cpp"
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#include "placement/juce_RectanglePlacement.cpp"
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#include "contexts/juce_GraphicsContext.cpp"
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#include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
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#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
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#include "images/juce_Image.cpp"
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#include "images/juce_ImageCache.cpp"
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#include "images/juce_ImageConvolutionKernel.cpp"
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#include "images/juce_ImageFileFormat.cpp"
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#include "image_formats/juce_GIFLoader.cpp"
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#include "image_formats/juce_JPEGLoader.cpp"
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#include "image_formats/juce_PNGLoader.cpp"
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#include "fonts/juce_AttributedString.cpp"
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#include "fonts/juce_Typeface.cpp"
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#include "fonts/juce_CustomTypeface.cpp"
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#include "fonts/juce_Font.cpp"
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#include "fonts/juce_GlyphArrangement.cpp"
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#include "fonts/juce_TextLayout.cpp"
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#include "effects/juce_DropShadowEffect.cpp"
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#include "effects/juce_GlowEffect.cpp"
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#if JUCE_USE_FREETYPE
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#include "native/juce_freetype_Fonts.cpp"
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#endif
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//==============================================================================
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#if JUCE_MAC || JUCE_IOS
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#include "../juce_core/native/juce_osx_ObjCHelpers.h"
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#include "native/juce_mac_CoreGraphicsHelpers.h"
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#include "native/juce_mac_Fonts.mm"
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#include "native/juce_mac_CoreGraphicsContext.mm"
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#elif JUCE_WINDOWS
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#include "../juce_core/native/juce_win32_ComSmartPtr.h"
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#include "native/juce_win32_DirectWriteTypeface.cpp"
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#include "native/juce_win32_DirectWriteTypeLayout.cpp"
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#include "native/juce_win32_Fonts.cpp"
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#if JUCE_DIRECT2D
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#include "native/juce_win32_Direct2DGraphicsContext.cpp"
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#endif
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#elif JUCE_LINUX
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#include "native/juce_linux_Fonts.cpp"
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#elif JUCE_ANDROID
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#include "../juce_core/native/juce_android_JNIHelpers.h"
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#include "native/juce_android_GraphicsContext.cpp"
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#include "native/juce_android_Fonts.cpp"
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#endif
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}
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//==============================================================================
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#if JUCE_USE_FREETYPE && JUCE_USE_FREETYPE_AMALGAMATED
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#undef PIXEL_MASK
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#undef ZLIB_VERSION
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#undef Z_ASCII
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#undef ZEXTERN
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#undef ZEXPORT
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extern "C"
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{
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#include "native/freetype/FreeTypeAmalgam.c"
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}
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#endif
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