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103 lines
3.6 KiB
103 lines
3.6 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2015 - ROLI Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#if defined (JUCE_EVENTS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#include "../juce_core/native/juce_BasicNativeHeaders.h"
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#include "juce_events.h"
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#if JUCE_CATCH_UNHANDLED_EXCEPTIONS && JUCE_MODULE_AVAILABLE_juce_gui_basics
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#include "../juce_gui_basics/juce_gui_basics.h"
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#endif
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//==============================================================================
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#if JUCE_MAC
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#import <IOKit/IOKitLib.h>
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#import <IOKit/IOCFPlugIn.h>
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#import <IOKit/hid/IOHIDLib.h>
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#import <IOKit/hid/IOHIDKeys.h>
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#import <IOKit/pwr_mgt/IOPMLib.h>
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#elif JUCE_LINUX
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#include <X11/Xlib.h>
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#include <X11/Xresource.h>
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#include <X11/Xutil.h>
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#undef KeyPress
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#include <unistd.h>
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#endif
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//==============================================================================
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namespace juce
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{
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#include "messages/juce_ApplicationBase.cpp"
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#include "messages/juce_DeletedAtShutdown.cpp"
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#include "messages/juce_MessageListener.cpp"
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#include "messages/juce_MessageManager.cpp"
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#include "broadcasters/juce_ActionBroadcaster.cpp"
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#include "broadcasters/juce_AsyncUpdater.cpp"
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#include "broadcasters/juce_ChangeBroadcaster.cpp"
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#include "timers/juce_MultiTimer.cpp"
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#include "timers/juce_Timer.cpp"
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#include "interprocess/juce_InterprocessConnection.cpp"
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#include "interprocess/juce_InterprocessConnectionServer.cpp"
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#include "interprocess/juce_ConnectedChildProcess.cpp"
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//==============================================================================
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#if JUCE_MAC
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#include "../juce_core/native/juce_osx_ObjCHelpers.h"
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#include "native/juce_osx_MessageQueue.h"
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#include "native/juce_mac_MessageManager.mm"
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#elif JUCE_IOS
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#include "../juce_core/native/juce_osx_ObjCHelpers.h"
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#include "native/juce_osx_MessageQueue.h"
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#include "native/juce_ios_MessageManager.mm"
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#elif JUCE_WINDOWS
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#include "native/juce_win32_HiddenMessageWindow.h"
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#include "native/juce_win32_Messaging.cpp"
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#elif JUCE_LINUX
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#include "native/juce_ScopedXLock.h"
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#include "native/juce_linux_Messaging.cpp"
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#elif JUCE_ANDROID
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#include "../juce_core/native/juce_android_JNIHelpers.h"
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#include "native/juce_android_Messaging.cpp"
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#endif
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}
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