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dexed/JuceLibraryCode/modules/juce_gui_basics/application/juce_Application.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_APPLICATION_H_INCLUDED
#define JUCE_APPLICATION_H_INCLUDED
//==============================================================================
/**
An instance of this class is used to specify initialisation and shutdown
code for the application.
Any application that wants to run an event loop must declare a subclass of
JUCEApplicationBase or JUCEApplication, and implement its various pure virtual
methods.
It then needs to use the START_JUCE_APPLICATION macro somewhere in a CPP file
to declare an instance of this class and generate suitable platform-specific
boilerplate code to launch the app.
Note that this class is derived from JUCEApplicationBase, which contains most
of the useful methods and functionality. This derived class is here simply as
a convenient way to also inherit from an ApplicationCommandTarget, and to implement
default versions of some of the pure virtual base class methods. But you can derive
your app object directly from JUCEApplicationBase if you want to, and by doing so
can avoid having a dependency on the juce_gui_basics module.
e.g. @code
class MyJUCEApp : public JUCEApplication
{
public:
MyJUCEApp() {}
~MyJUCEApp() {}
void initialise (const String& commandLine)
{
myMainWindow = new MyApplicationWindow();
myMainWindow->setBounds (100, 100, 400, 500);
myMainWindow->setVisible (true);
}
void shutdown()
{
myMainWindow = nullptr;
}
const String getApplicationName()
{
return "Super JUCE-o-matic";
}
const String getApplicationVersion()
{
return "1.0";
}
private:
ScopedPointer<MyApplicationWindow> myMainWindow;
};
// this generates boilerplate code to launch our app class:
START_JUCE_APPLICATION (MyJUCEApp)
@endcode
@see JUCEApplicationBase, START_JUCE_APPLICATION
*/
class JUCE_API JUCEApplication : public JUCEApplicationBase,
public ApplicationCommandTarget
{
public:
//==============================================================================
/** Constructs a JUCE app object.
If subclasses implement a constructor or destructor, they shouldn't call any
JUCE code in there - put your startup/shutdown code in initialise() and
shutdown() instead.
*/
JUCEApplication();
/** Destructor.
If subclasses implement a constructor or destructor, they shouldn't call any
JUCE code in there - put your startup/shutdown code in initialise() and
shutdown() instead.
*/
~JUCEApplication();
//==============================================================================
/** Returns the global instance of the application object being run. */
static JUCEApplication* JUCE_CALLTYPE getInstance() noexcept;
//==============================================================================
/** Returns the application's name. */
virtual const String getApplicationName() = 0;
/** Returns the application's version number. */
virtual const String getApplicationVersion() = 0;
/** Checks whether multiple instances of the app are allowed.
If you application class returns true for this, more than one instance is
permitted to run (except on OSX where the OS automatically stops you launching
a second instance of an app without explicitly starting it from the command-line).
If it's false, the second instance won't start, but it you will still get a
callback to anotherInstanceStarted() to tell you about this - which
gives you a chance to react to what the user was trying to do.
*/
bool moreThanOneInstanceAllowed() override;
/** Indicates that the user has tried to start up another instance of the app.
This will get called even if moreThanOneInstanceAllowed() is false.
*/
void anotherInstanceStarted (const String& commandLine) override;
/** Called when the operating system is trying to close the application.
The default implementation of this method is to call quit(), but it may
be overloaded to ignore the request or do some other special behaviour
instead. For example, you might want to offer the user the chance to save
their changes before quitting, and give them the chance to cancel.
If you want to send a quit signal to your app, this is the correct method
to call, because it means that requests that come from the system get handled
in the same way as those from your own application code. So e.g. you'd
call this method from a "quit" item on a menu bar.
*/
void systemRequestedQuit() override;
/** This method is called when the application is being put into background mode
by the operating system.
*/
void suspended() override;
/** This method is called when the application is being woken from background mode
by the operating system.
*/
void resumed() override;
/** If any unhandled exceptions make it through to the message dispatch loop, this
callback will be triggered, in case you want to log them or do some other
type of error-handling.
If the type of exception is derived from the std::exception class, the pointer
passed-in will be valid. If the exception is of unknown type, this pointer
will be null.
*/
void unhandledException (const std::exception* e,
const String& sourceFilename,
int lineNumber) override;
//==============================================================================
/** @internal */
ApplicationCommandTarget* getNextCommandTarget();
/** @internal */
void getCommandInfo (CommandID, ApplicationCommandInfo&);
/** @internal */
void getAllCommands (Array<CommandID>&);
/** @internal */
bool perform (const InvocationInfo&);
private:
bool initialiseApp() override;
JUCE_DECLARE_NON_COPYABLE (JUCEApplication)
};
#endif // JUCE_APPLICATION_H_INCLUDED