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88 lines
3.0 KiB
88 lines
3.0 KiB
/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Permission is granted to use this software under the terms of either:
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a) the GPL v2 (or any later version)
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b) the Affero GPL v3
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Details of these licenses can be found at: www.gnu.org/licenses
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JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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------------------------------------------------------------------------------
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To release a closed-source product which uses JUCE, commercial licenses are
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available: visit www.juce.com for more information.
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==============================================================================
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*/
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#if defined (JUCE_AUDIO_BASICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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// Your project must contain an AppConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "AppConfig.h"
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#include "juce_audio_basics.h"
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#ifndef JUCE_USE_SSE_INTRINSICS
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#define JUCE_USE_SSE_INTRINSICS 1
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#endif
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#if ! JUCE_INTEL
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#undef JUCE_USE_SSE_INTRINSICS
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#endif
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#if JUCE_USE_SSE_INTRINSICS
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#include <emmintrin.h>
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#endif
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#ifndef JUCE_USE_VDSP_FRAMEWORK
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#define JUCE_USE_VDSP_FRAMEWORK 1
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#endif
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#if (JUCE_MAC || JUCE_IOS) && JUCE_USE_VDSP_FRAMEWORK
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#include <Accelerate/Accelerate.h>
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#else
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#undef JUCE_USE_VDSP_FRAMEWORK
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#endif
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#if __ARM_NEON__ && ! (JUCE_USE_VDSP_FRAMEWORK || defined (JUCE_USE_ARM_NEON))
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#define JUCE_USE_ARM_NEON 1
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#include <arm_neon.h>
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#endif
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namespace juce
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{
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#include "buffers/juce_AudioDataConverters.cpp"
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#include "buffers/juce_AudioSampleBuffer.cpp"
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#include "buffers/juce_FloatVectorOperations.cpp"
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#include "effects/juce_IIRFilter.cpp"
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#include "effects/juce_LagrangeInterpolator.cpp"
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#include "midi/juce_MidiBuffer.cpp"
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#include "midi/juce_MidiFile.cpp"
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#include "midi/juce_MidiKeyboardState.cpp"
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#include "midi/juce_MidiMessage.cpp"
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#include "midi/juce_MidiMessageSequence.cpp"
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#include "sources/juce_BufferingAudioSource.cpp"
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#include "sources/juce_ChannelRemappingAudioSource.cpp"
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#include "sources/juce_IIRFilterAudioSource.cpp"
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#include "sources/juce_MixerAudioSource.cpp"
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#include "sources/juce_ResamplingAudioSource.cpp"
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#include "sources/juce_ReverbAudioSource.cpp"
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#include "sources/juce_ToneGeneratorAudioSource.cpp"
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#include "synthesisers/juce_Synthesiser.cpp"
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}
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