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dexed/JuceLibraryCode/modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.cpp

150 lines
4.9 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
//==============================================================================
static Typeface::Ptr getTypefaceForFontFromLookAndFeel (const Font& font)
{
return LookAndFeel::getDefaultLookAndFeel().getTypefaceForFont (font);
}
typedef Typeface::Ptr (*GetTypefaceForFont) (const Font&);
extern GetTypefaceForFont juce_getTypefaceForFont;
//==============================================================================
LookAndFeel::LookAndFeel()
: useNativeAlertWindows (false)
{
/* if this fails it means you're trying to create a LookAndFeel object before
the static Colours have been initialised. That ain't gonna work. It probably
means that you're using a static LookAndFeel object and that your compiler has
decided to intialise it before the Colours class.
*/
jassert (Colours::white == Colour (0xffffffff));
juce_getTypefaceForFont = getTypefaceForFontFromLookAndFeel;
}
LookAndFeel::~LookAndFeel()
{
masterReference.clear();
}
//==============================================================================
Colour LookAndFeel::findColour (int colourID) const noexcept
{
const ColourSetting c = { colourID, Colour() };
const int index = colours.indexOf (c);
if (index >= 0)
return colours.getReference (index).colour;
jassertfalse;
return Colours::black;
}
void LookAndFeel::setColour (int colourID, Colour newColour) noexcept
{
const ColourSetting c = { colourID, newColour };
const int index = colours.indexOf (c);
if (index >= 0)
colours.getReference (index).colour = newColour;
else
colours.add (c);
}
bool LookAndFeel::isColourSpecified (const int colourID) const noexcept
{
const ColourSetting c = { colourID, Colour() };
return colours.contains (c);
}
//==============================================================================
LookAndFeel& LookAndFeel::getDefaultLookAndFeel() noexcept
{
return Desktop::getInstance().getDefaultLookAndFeel();
}
void LookAndFeel::setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept
{
Desktop::getInstance().setDefaultLookAndFeel (newDefaultLookAndFeel);
}
//==============================================================================
Typeface::Ptr LookAndFeel::getTypefaceForFont (const Font& font)
{
if (defaultSans.isNotEmpty() && font.getTypefaceName() == Font::getDefaultSansSerifFontName())
{
Font f (font);
f.setTypefaceName (defaultSans);
return Typeface::createSystemTypefaceFor (f);
}
return Font::getDefaultTypefaceForFont (font);
}
void LookAndFeel::setDefaultSansSerifTypefaceName (const String& newName)
{
if (defaultSans != newName)
{
Typeface::clearTypefaceCache();
defaultSans = newName;
}
}
//==============================================================================
MouseCursor LookAndFeel::getMouseCursorFor (Component& component)
{
MouseCursor m (component.getMouseCursor());
Component* parent = component.getParentComponent();
while (parent != nullptr && m == MouseCursor::ParentCursor)
{
m = parent->getMouseCursor();
parent = parent->getParentComponent();
}
return m;
}
LowLevelGraphicsContext* LookAndFeel::createGraphicsContext (const Image& imageToRenderOn, const Point<int>& origin,
const RectangleList<int>& initialClip)
{
return new LowLevelGraphicsSoftwareRenderer (imageToRenderOn, origin, initialClip);
}
//==============================================================================
void LookAndFeel::setUsingNativeAlertWindows (bool shouldUseNativeAlerts)
{
useNativeAlertWindows = shouldUseNativeAlerts;
}
bool LookAndFeel::isUsingNativeAlertWindows()
{
#if JUCE_LINUX
return false; // not available currently..
#else
return useNativeAlertWindows;
#endif
}