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dexed/JuceLibraryCode/modules/juce_graphics/effects/juce_DropShadowEffect.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_DROPSHADOWEFFECT_H_INCLUDED
#define JUCE_DROPSHADOWEFFECT_H_INCLUDED
//==============================================================================
/**
Defines a drop-shadow effect.
*/
struct JUCE_API DropShadow
{
/** Creates a default drop-shadow effect. */
DropShadow() noexcept;
/** Creates a drop-shadow object with the given parameters. */
DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
/** Renders a drop-shadow based on the alpha-channel of the given image. */
void drawForImage (Graphics& g, const Image& srcImage) const;
/** Renders a drop-shadow based on the shape of a path. */
void drawForPath (Graphics& g, const Path& path) const;
/** Renders a drop-shadow for a rectangle.
Note that for speed, this approximates the shadow using gradients.
*/
void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
/** The colour with which to render the shadow.
In most cases you'll probably want to leave this as black with an alpha
value of around 0.5
*/
Colour colour;
/** The approximate spread of the shadow. */
int radius;
/** The offset of the shadow. */
Point<int> offset;
};
//==============================================================================
/**
An effect filter that adds a drop-shadow behind the image's content.
(This will only work on images/components that aren't opaque, of course).
When added to a component, this effect will draw a soft-edged
shadow based on what gets drawn inside it. The shadow will also
be applied to the component's children.
For speed, this doesn't use a proper gaussian blur, but cheats by
using a simple bilinear filter. If you need a really high-quality
shadow, check out ImageConvolutionKernel::createGaussianBlur()
@see Component::setComponentEffect
*/
class JUCE_API DropShadowEffect : public ImageEffectFilter
{
public:
//==============================================================================
/** Creates a default drop-shadow effect.
To customise the shadow's appearance, use the setShadowProperties() method.
*/
DropShadowEffect();
/** Destructor. */
~DropShadowEffect();
//==============================================================================
/** Sets up parameters affecting the shadow's appearance. */
void setShadowProperties (const DropShadow& newShadow);
//==============================================================================
/** @internal */
void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
private:
//==============================================================================
DropShadow shadow;
JUCE_LEAK_DETECTOR (DropShadowEffect)
};
#endif // JUCE_DROPSHADOWEFFECT_H_INCLUDED