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dexed/JuceLibraryCode/modules/juce_graphics/effects/juce_DropShadowEffect.cpp

182 lines
6.3 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept
{
uint32 last = d[0];
d[0] = (uint8) ((d[0] + d[delta] + 1) / 3);
d += delta;
num -= 2;
do
{
const uint32 newLast = d[0];
d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3);
d += delta;
last = newLast;
}
while (--num > 0);
d[0] = (uint8) ((last + d[0] + 1) / 3);
}
static void blurSingleChannelImage (uint8* const data, const int width, const int height,
const int lineStride, const int repetitions) noexcept
{
jassert (width > 2 && height > 2);
for (int y = 0; y < height; ++y)
for (int i = repetitions; --i >= 0;)
blurDataTriplets (data + lineStride * y, width, 1);
for (int x = 0; x < width; ++x)
for (int i = repetitions; --i >= 0;)
blurDataTriplets (data + x, height, lineStride);
}
static void blurSingleChannelImage (Image& image, int radius)
{
const Image::BitmapData bm (image, Image::BitmapData::readWrite);
blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
}
//==============================================================================
DropShadow::DropShadow() noexcept
: colour (0x90000000), radius (4)
{
}
DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
: colour (shadowColour), radius (r), offset (o)
{
jassert (radius > 0);
}
void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
{
jassert (radius > 0);
if (srcImage.isValid())
{
Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
shadowImage.duplicateIfShared();
blurSingleChannelImage (shadowImage, radius);
g.setColour (colour);
g.drawImageAt (shadowImage, offset.x, offset.y, true);
}
}
void DropShadow::drawForPath (Graphics& g, const Path& path) const
{
jassert (radius > 0);
const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
.expanded (radius + 1)
.getIntersection (g.getClipBounds().expanded (radius + 1)));
if (area.getWidth() > 2 && area.getHeight() > 2)
{
Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
{
Graphics g2 (renderedPath);
g2.setColour (Colours::white);
g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
(float) (offset.y - area.getY())));
}
blurSingleChannelImage (renderedPath, radius);
g.setColour (colour);
g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
}
}
static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
{
cg.point1 = area.getRelativePoint (centreX, centreY);
cg.point2 = area.getRelativePoint (edgeX, edgeY);
cg.isRadial = isCorner;
g.setGradientFill (cg);
g.fillRect (area);
}
void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
{
ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
for (float i = 0.05f; i < 1.0f; i += 0.1f)
cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
const float radiusInset = (radius + 1) / 2.0f;
const float expandedRadius = radius + radiusInset;
const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
Rectangle<float> r (area.expanded (expandedRadius));
Rectangle<float> top (r.removeFromTop (expandedRadius));
Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
drawShadowSection (g, cg, bottom.removeFromLeft (expandedRadius), true, 1.0f, 0, 0, 0);
drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
drawShadowSection (g, cg, r.removeFromLeft (expandedRadius), false, 1.0f, 0, 0, 0);
drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
g.setColour (colour);
g.fillRect (area);
}
//==============================================================================
DropShadowEffect::DropShadowEffect() {}
DropShadowEffect::~DropShadowEffect() {}
void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
{
shadow = newShadow;
}
void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
{
DropShadow s (shadow);
s.radius = roundToInt (s.radius * scaleFactor);
s.colour = s.colour.withMultipliedAlpha (alpha);
s.offset.x = roundToInt (s.offset.x * scaleFactor);
s.offset.y = roundToInt (s.offset.y * scaleFactor);
s.drawForImage (g, image);
g.setOpacity (alpha);
g.drawImageAt (image, 0, 0);
}