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dexed/JuceLibraryCode/modules/juce_audio_basics/sources/juce_ReverbAudioSource.cpp

80 lines
2.5 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
: input (inputSource, deleteInputWhenDeleted),
bypass (false)
{
jassert (inputSource != nullptr);
}
ReverbAudioSource::~ReverbAudioSource() {}
void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
const ScopedLock sl (lock);
input->prepareToPlay (samplesPerBlockExpected, sampleRate);
reverb.setSampleRate (sampleRate);
}
void ReverbAudioSource::releaseResources() {}
void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
const ScopedLock sl (lock);
input->getNextAudioBlock (bufferToFill);
if (! bypass)
{
float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
if (bufferToFill.buffer->getNumChannels() > 1)
{
reverb.processStereo (firstChannel,
bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
bufferToFill.numSamples);
}
else
{
reverb.processMono (firstChannel, bufferToFill.numSamples);
}
}
}
void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
{
const ScopedLock sl (lock);
reverb.setParameters (newParams);
}
void ReverbAudioSource::setBypassed (bool b) noexcept
{
if (bypass != b)
{
const ScopedLock sl (lock);
bypass = b;
reverb.reset();
}
}