You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
dexed/JuceLibraryCode/modules/juce_audio_devices/sources/juce_AudioTransportSource.cpp

298 lines
8.5 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
AudioTransportSource::AudioTransportSource()
: source (nullptr),
resamplerSource (nullptr),
bufferingSource (nullptr),
positionableSource (nullptr),
masterSource (nullptr),
gain (1.0f),
lastGain (1.0f),
playing (false),
stopped (true),
sampleRate (44100.0),
sourceSampleRate (0.0),
blockSize (128),
readAheadBufferSize (0),
isPrepared (false),
inputStreamEOF (false)
{
}
AudioTransportSource::~AudioTransportSource()
{
setSource (nullptr);
releaseMasterResources();
}
void AudioTransportSource::setSource (PositionableAudioSource* const newSource,
int readAheadSize, TimeSliceThread* readAheadThread,
double sourceSampleRateToCorrectFor, int maxNumChannels)
{
if (source == newSource)
{
if (source == nullptr)
return;
setSource (nullptr, 0, nullptr); // deselect and reselect to avoid releasing resources wrongly
}
readAheadBufferSize = readAheadSize;
sourceSampleRate = sourceSampleRateToCorrectFor;
ResamplingAudioSource* newResamplerSource = nullptr;
BufferingAudioSource* newBufferingSource = nullptr;
PositionableAudioSource* newPositionableSource = nullptr;
AudioSource* newMasterSource = nullptr;
ScopedPointer<ResamplingAudioSource> oldResamplerSource (resamplerSource);
ScopedPointer<BufferingAudioSource> oldBufferingSource (bufferingSource);
AudioSource* oldMasterSource = masterSource;
if (newSource != nullptr)
{
newPositionableSource = newSource;
if (readAheadSize > 0)
{
// If you want to use a read-ahead buffer, you must also provide a TimeSliceThread
// for it to use!
jassert (readAheadThread != nullptr);
newPositionableSource = newBufferingSource
= new BufferingAudioSource (newPositionableSource, *readAheadThread,
false, readAheadSize, maxNumChannels);
}
newPositionableSource->setNextReadPosition (0);
if (sourceSampleRateToCorrectFor > 0)
newMasterSource = newResamplerSource
= new ResamplingAudioSource (newPositionableSource, false, maxNumChannels);
else
newMasterSource = newPositionableSource;
if (isPrepared)
{
if (newResamplerSource != nullptr && sourceSampleRate > 0 && sampleRate > 0)
newResamplerSource->setResamplingRatio (sourceSampleRate / sampleRate);
newMasterSource->prepareToPlay (blockSize, sampleRate);
}
}
{
const ScopedLock sl (callbackLock);
source = newSource;
resamplerSource = newResamplerSource;
bufferingSource = newBufferingSource;
masterSource = newMasterSource;
positionableSource = newPositionableSource;
inputStreamEOF = false;
playing = false;
}
if (oldMasterSource != nullptr)
oldMasterSource->releaseResources();
}
void AudioTransportSource::start()
{
if ((! playing) && masterSource != nullptr)
{
{
const ScopedLock sl (callbackLock);
playing = true;
stopped = false;
inputStreamEOF = false;
}
sendChangeMessage();
}
}
void AudioTransportSource::stop()
{
if (playing)
{
{
const ScopedLock sl (callbackLock);
playing = false;
}
int n = 500;
while (--n >= 0 && ! stopped)
Thread::sleep (2);
sendChangeMessage();
}
}
void AudioTransportSource::setPosition (double newPosition)
{
if (sampleRate > 0.0)
setNextReadPosition ((int64) (newPosition * sampleRate));
}
double AudioTransportSource::getCurrentPosition() const
{
if (sampleRate > 0.0)
return getNextReadPosition() / sampleRate;
return 0.0;
}
double AudioTransportSource::getLengthInSeconds() const
{
if (sampleRate > 0.0)
return getTotalLength() / sampleRate;
return 0.0;
}
void AudioTransportSource::setNextReadPosition (int64 newPosition)
{
if (positionableSource != nullptr)
{
if (sampleRate > 0 && sourceSampleRate > 0)
newPosition = (int64) (newPosition * sourceSampleRate / sampleRate);
positionableSource->setNextReadPosition (newPosition);
if (resamplerSource != nullptr)
resamplerSource->flushBuffers();
inputStreamEOF = false;
}
}
int64 AudioTransportSource::getNextReadPosition() const
{
if (positionableSource != nullptr)
{
const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
return (int64) (positionableSource->getNextReadPosition() * ratio);
}
return 0;
}
int64 AudioTransportSource::getTotalLength() const
{
const ScopedLock sl (callbackLock);
if (positionableSource != nullptr)
{
const double ratio = (sampleRate > 0 && sourceSampleRate > 0) ? sampleRate / sourceSampleRate : 1.0;
return (int64) (positionableSource->getTotalLength() * ratio);
}
return 0;
}
bool AudioTransportSource::isLooping() const
{
const ScopedLock sl (callbackLock);
return positionableSource != nullptr && positionableSource->isLooping();
}
void AudioTransportSource::setGain (const float newGain) noexcept
{
gain = newGain;
}
void AudioTransportSource::prepareToPlay (int samplesPerBlockExpected, double newSampleRate)
{
const ScopedLock sl (callbackLock);
sampleRate = newSampleRate;
blockSize = samplesPerBlockExpected;
if (masterSource != nullptr)
masterSource->prepareToPlay (samplesPerBlockExpected, sampleRate);
if (resamplerSource != nullptr && sourceSampleRate > 0)
resamplerSource->setResamplingRatio (sourceSampleRate / sampleRate);
inputStreamEOF = false;
isPrepared = true;
}
void AudioTransportSource::releaseMasterResources()
{
const ScopedLock sl (callbackLock);
if (masterSource != nullptr)
masterSource->releaseResources();
isPrepared = false;
}
void AudioTransportSource::releaseResources()
{
releaseMasterResources();
}
void AudioTransportSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
const ScopedLock sl (callbackLock);
if (masterSource != nullptr && ! stopped)
{
masterSource->getNextAudioBlock (info);
if (! playing)
{
// just stopped playing, so fade out the last block..
for (int i = info.buffer->getNumChannels(); --i >= 0;)
info.buffer->applyGainRamp (i, info.startSample, jmin (256, info.numSamples), 1.0f, 0.0f);
if (info.numSamples > 256)
info.buffer->clear (info.startSample + 256, info.numSamples - 256);
}
if (positionableSource->getNextReadPosition() > positionableSource->getTotalLength() + 1
&& ! positionableSource->isLooping())
{
playing = false;
inputStreamEOF = true;
sendChangeMessage();
}
stopped = ! playing;
for (int i = info.buffer->getNumChannels(); --i >= 0;)
info.buffer->applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
}
else
{
info.clearActiveBufferRegion();
stopped = true;
}
lastGain = gain;
}