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dexed/JuceLibraryCode/modules/juce_gui_basics/menus/juce_MenuBarComponent.h

118 lines
4.2 KiB

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_MENUBARCOMPONENT_H_INCLUDED
#define JUCE_MENUBARCOMPONENT_H_INCLUDED
//==============================================================================
/**
A menu bar component.
@see MenuBarModel
*/
class JUCE_API MenuBarComponent : public Component,
private MenuBarModel::Listener,
private Timer
{
public:
//==============================================================================
/** Creates a menu bar.
@param model the model object to use to control this bar. You can
pass nullptr into this if you like, and set the model
later using the setModel() method
*/
MenuBarComponent (MenuBarModel* model);
/** Destructor. */
~MenuBarComponent();
//==============================================================================
/** Changes the model object to use to control the bar.
This can be a null pointer, in which case the bar will be empty. Don't delete the object
that is passed-in while it's still being used by this MenuBar.
*/
void setModel (MenuBarModel* newModel);
/** Returns the current menu bar model being used. */
MenuBarModel* getModel() const noexcept;
//==============================================================================
/** Pops up one of the menu items.
This lets you manually open one of the menus - it could be triggered by a
key shortcut, for example.
*/
void showMenu (int menuIndex);
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void resized() override;
/** @internal */
void mouseEnter (const MouseEvent&) override;
/** @internal */
void mouseExit (const MouseEvent&) override;
/** @internal */
void mouseDown (const MouseEvent&) override;
/** @internal */
void mouseDrag (const MouseEvent&) override;
/** @internal */
void mouseUp (const MouseEvent&) override;
/** @internal */
void mouseMove (const MouseEvent&) override;
/** @internal */
void handleCommandMessage (int commandId) override;
/** @internal */
bool keyPressed (const KeyPress&) override;
/** @internal */
void menuBarItemsChanged (MenuBarModel*) override;
/** @internal */
void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
private:
//==============================================================================
MenuBarModel* model;
StringArray menuNames;
Array<int> xPositions;
Point<int> lastMousePos;
int itemUnderMouse, currentPopupIndex, topLevelIndexClicked;
int getItemAt (Point<int>);
void setItemUnderMouse (int index);
void setOpenItem (int index);
void updateItemUnderMouse (Point<int>);
void timerCallback() override;
void repaintMenuItem (int index);
void menuDismissed (int topLevelIndex, int itemId);
static void menuBarMenuDismissedCallback (int, MenuBarComponent*, int);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MenuBarComponent)
};
#endif // JUCE_MENUBARCOMPONENT_H_INCLUDED