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dexed/JuceLibraryCode/modules/juce_gui_basics/layout/juce_ResizableBorderCompone...

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_RESIZABLEBORDERCOMPONENT_H_INCLUDED
#define JUCE_RESIZABLEBORDERCOMPONENT_H_INCLUDED
//==============================================================================
/**
A component that resizes its parent component when dragged.
This component forms a frame around the edge of a component, allowing it to
be dragged by the edges or corners to resize it - like the way windows are
resized in MSWindows or Linux.
To use it, just add it to your component, making it fill the entire parent component
(there's a mouse hit-test that only traps mouse-events which land around the
edge of the component, so it's even ok to put it on top of any other components
you're using). Make sure you rescale the resizer component to fill the parent
each time the parent's size changes.
@see ResizableCornerComponent
*/
class JUCE_API ResizableBorderComponent : public Component
{
public:
//==============================================================================
/** Creates a resizer.
Pass in the target component which you want to be resized when this one is
dragged.
The target component will usually be a parent of the resizer component, but this
isn't mandatory.
Remember that when the target component is resized, it'll need to move and
resize this component to keep it in place, as this won't happen automatically.
If the constrainer parameter is non-zero, then this object will be used to enforce
limits on the size and position that the component can be stretched to. Make sure
that the constrainer isn't deleted while still in use by this object.
@see ComponentBoundsConstrainer
*/
ResizableBorderComponent (Component* componentToResize,
ComponentBoundsConstrainer* constrainer);
/** Destructor. */
~ResizableBorderComponent();
//==============================================================================
/** Specifies how many pixels wide the draggable edges of this component are.
@see getBorderThickness
*/
void setBorderThickness (const BorderSize<int>& newBorderSize);
/** Returns the number of pixels wide that the draggable edges of this component are.
@see setBorderThickness
*/
BorderSize<int> getBorderThickness() const;
//==============================================================================
/** Represents the different sections of a resizable border, which allow it to
resized in different ways.
*/
class Zone
{
public:
//==============================================================================
enum Zones
{
centre = 0,
left = 1,
top = 2,
right = 4,
bottom = 8
};
//==============================================================================
/** Creates a Zone from a combination of the flags in \enum Zones. */
explicit Zone (int zoneFlags) noexcept;
Zone() noexcept;
Zone (const Zone&) noexcept;
Zone& operator= (const Zone&) noexcept;
bool operator== (const Zone&) const noexcept;
bool operator!= (const Zone&) const noexcept;
//==============================================================================
/** Given a point within a rectangle with a resizable border, this returns the
zone that the point lies within.
*/
static Zone fromPositionOnBorder (const Rectangle<int>& totalSize,
const BorderSize<int>& border,
Point<int> position);
/** Returns an appropriate mouse-cursor for this resize zone. */
MouseCursor getMouseCursor() const noexcept;
/** Returns true if dragging this zone will move the enire object without resizing it. */
bool isDraggingWholeObject() const noexcept { return zone == centre; }
/** Returns true if dragging this zone will move the object's left edge. */
bool isDraggingLeftEdge() const noexcept { return (zone & left) != 0; }
/** Returns true if dragging this zone will move the object's right edge. */
bool isDraggingRightEdge() const noexcept { return (zone & right) != 0; }
/** Returns true if dragging this zone will move the object's top edge. */
bool isDraggingTopEdge() const noexcept { return (zone & top) != 0; }
/** Returns true if dragging this zone will move the object's bottom edge. */
bool isDraggingBottomEdge() const noexcept { return (zone & bottom) != 0; }
/** Resizes this rectangle by the given amount, moving just the edges that this zone
applies to.
*/
template <typename ValueType>
Rectangle<ValueType> resizeRectangleBy (Rectangle<ValueType> original,
const Point<ValueType>& distance) const noexcept
{
if (isDraggingWholeObject())
return original + distance;
if (isDraggingLeftEdge()) original.setLeft (jmin (original.getRight(), original.getX() + distance.x));
if (isDraggingRightEdge()) original.setWidth (jmax (ValueType(), original.getWidth() + distance.x));
if (isDraggingTopEdge()) original.setTop (jmin (original.getBottom(), original.getY() + distance.y));
if (isDraggingBottomEdge()) original.setHeight (jmax (ValueType(), original.getHeight() + distance.y));
return original;
}
/** Returns the raw flags for this zone. */
int getZoneFlags() const noexcept { return zone; }
private:
//==============================================================================
int zone;
};
/** Returns the zone in which the mouse was last seen. */
Zone getCurrentZone() const noexcept { return mouseZone; }
protected:
/** @internal */
void paint (Graphics&) override;
/** @internal */
void mouseEnter (const MouseEvent&) override;
/** @internal */
void mouseMove (const MouseEvent&) override;
/** @internal */
void mouseDown (const MouseEvent&) override;
/** @internal */
void mouseDrag (const MouseEvent&) override;
/** @internal */
void mouseUp (const MouseEvent&) override;
/** @internal */
bool hitTest (int x, int y) override;
private:
WeakReference<Component> component;
ComponentBoundsConstrainer* constrainer;
BorderSize<int> borderSize;
Rectangle<int> originalBounds;
Zone mouseZone;
void updateMouseZone (const MouseEvent&);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ResizableBorderComponent)
};
#endif // JUCE_RESIZABLEBORDERCOMPONENT_H_INCLUDED